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Old 04-28-2007, 08:12 AM   #11 (permalink)
Ysharros
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Last Online: Today 09:47 AM
Join Date: Sep 2005
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EXP: 10%
Re: CTD -- client log(s)

Same old same old. And getting VERY old.

Code:
[04/28/07 07:03:12] INFO: ====================================================
[04/28/07 07:03:12] INFO: Log opened.
[04/28/07 07:03:12] INFO: Init: Name subsystem initialized
[04/28/07 07:03:12] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/28/07 07:03:12] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/28/07 07:03:12] INFO: Init: Threadsafe Core: No
[04/28/07 07:03:12] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[04/28/07 07:03:12] INFO: Init: Character set: Unicode
[04/28/07 07:03:12] INFO: DevLoad: Bound to IpDrv.dll
[04/28/07 07:03:12] INFO: DevLoad: Bound to Engine.dll
[04/28/07 07:03:12] INFO: DevLoad: Bound to Core.dll
[04/28/07 07:03:12] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/28/07 07:03:12] INFO: DevLoad: Bound to Window.dll
[04/28/07 07:03:12] INFO: Init: Object subsystem initialized
[04/28/07 07:03:12] INFO: Init: Computer: IZDESKTOP
[04/28/07 07:03:12] INFO: Init: User: Isabelle
[04/28/07 07:03:12] INFO: Init: CPU Page size=4096, Processors=2
[04/28/07 07:03:12] INFO: Init: CPU Detected: AuthenticAMD
[04/28/07 07:03:12] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/28/07 07:03:13] INFO: Init: CPU Speed=2006.513040 MHz
[04/28/07 07:03:13] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K
[04/28/07 07:03:13] INFO: Init: Working set: 32000 / 159000
[04/28/07 07:03:13] INFO: Init: Process Info: Peak Memory Used: 18616 Working Set: 18616 PageFile: 20824
[04/28/07 07:03:13] INFO: Init: Added all subdirectories and cached all files in 0.033000 seconds
[04/28/07 07:03:13] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/28/07 07:03:13] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/28/07 07:03:13] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/28/07 07:03:15] INFO: Init: Unreal engine initialized
[04/28/07 07:03:15] INFO: Init: Client initialized
[04/28/07 07:03:16] INFO: Init: Direct3D adapters detected:
[04/28/07 07:03:16] INFO: Init: Radeon X1300 Series (Omega 3.8.330)   (ati2dvag.dll)
[04/28/07 07:03:16] INFO: Init: D3D Device: Video memory on board: 256
[04/28/07 07:03:16] INFO: Init: D3D Driver: AGP support detected
[04/28/07 07:03:16] INFO: Init: D3D Driver: PixelShaderVersion=2.0
[04/28/07 07:03:16] INFO: Init: D3D Driver: VertexShaderVersion=2.0
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxActiveLights=8
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxStreams=16
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxStreamStride=508
[04/28/07 07:03:16] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/28/07 07:03:16] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/28/07 07:03:16] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/28/07 07:03:16] INFO: Init: D3D Driver: Using Hacked HW Instancing
[04/28/07 07:03:16] INFO: Init: D3D Driver: Using w- pixel fog
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports trilinear
[04/28/07 07:03:16] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports LOD biasing
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports Z biasing
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/28/07 07:03:16] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/28/07 07:03:16] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[04/28/07 07:03:16] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330)  
[04/28/07 07:03:16] INFO: Init: D3D Device: wProduct=6
[04/28/07 07:03:16] INFO: Init: D3D Device: wVersion=14
[04/28/07 07:03:16] INFO: Init: D3D Device: wSubVersion=10
[04/28/07 07:03:16] INFO: Init: D3D Device: wBuild=6660
[04/28/07 07:03:16] INFO: Init: D3D Device: dwVendorId=4098
[04/28/07 07:03:16] INFO: Init: D3D Device: dwDeviceId=28994
[04/28/07 07:03:16] INFO: Init: D3D Device: dwSubSysId=50466818
[04/28/07 07:03:16] INFO: Init: D3D Device: dwRevision=0
[04/28/07 07:03:16] INFO: Init: D3D Detected: ATI video card.
[04/28/07 07:03:16] INFO: Init: GPUs detected: 1.
[04/28/07 07:03:16] INFO: Init: (Karma): Initializing Karma for game.
[04/28/07 07:03:16] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/28/07 07:03:16] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/28/07 07:03:16] INFO: Init: WinSock: I am iz-desktop (192.168.1.101)
[04/28/07 07:03:16] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/28/07 07:03:18] INFO: Log: Level is Level Entry.myLevel
[04/28/07 07:03:18] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/28/07 07:03:18] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 07:03:19] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 07:03:19] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 07:03:19] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 07:03:20] INFO: Init: ALAudio: subsystem initialized.
[04/28/07 07:03:39] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 07:03:41] INFO: Init: Input system initialized for WindowsViewport
[04/28/07 07:03:41] INFO: Log: Opened viewport
[04/28/07 07:03:41] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/28/07 07:03:41] INFO: Init: Best-match display mode: 1280x1024x32@75
[04/28/07 07:03:41] INFO: Log: Using 32-bit back-buffer format (22)
[04/28/07 07:03:41] INFO: Log: Using 32-bit depth-buffer format (75)
[04/28/07 07:03:41] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/28/07 07:03:41] INFO: Log: Creating device
[04/28/07 07:03:42] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/28/07 07:03:42] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/28/07 07:03:42] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/28/07 07:03:44] INFO: Init: Game engine initialized
[04/28/07 07:03:44] INFO: Log: Startup time: 30.441000 seconds
[04/28/07 07:03:44] INFO: Init: Start SGOUI Init Start
[04/28/07 07:03:48] INFO: Log: VGUIXmlWinManager construction time = 2.986001 sec
[04/28/07 07:03:48] INFO: Init: Start SGOUI Init End
[04/28/07 07:03:49] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/28/07 07:03:50] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=701286148 STATS=1
[04/28/07 07:03:50] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 07:03:50] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 07:03:52] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/28/07 07:03:52] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/28/07 07:03:52] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=1727080578 STATS=1
[04/28/07 07:03:52] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/28/07 07:03:52] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 07:03:52] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/28/07 07:03:52] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 07:03:52] INFO: Log: Sent login to ChatServer.
[04/28/07 07:03:52] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-1965524674 STATS=1
[04/28/07 07:03:53] INFO: Log: Sent login to SocialServer.
[04/28/07 07:03:58] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 07:03:59] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[04/28/07 07:09:18] INFO: Log: Connecting to SDKVGO-TEST-13.vanguardsoh.net:10114 (chunk_n13_n9)
[04/28/07 07:09:18] INFO: Log: Browse: SDKVGO-TEST-13.vanguardsoh.net:10114/Entry.vgr
[04/28/07 07:09:18] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 07:09:18] NETWORK: DevNet: Resolved SDKVGO-TEST-13.vanguardsoh.net (64.37.176.124)
[04/28/07 07:09:18] NETWORK: DevNet: Client received from 64.37.176.124:10114: CHALLENGE VER=3186 CHALLENGE=-1880540472 STATS=0
[04/28/07 07:09:18] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 07:09:19] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 07:09:20] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:20] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[04/28/07 07:09:20] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:20] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/28/07 07:09:21] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:21] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[04/28/07 07:09:21] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:21] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[04/28/07 07:09:22] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:22] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/28/07 07:09:22] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:22] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[04/28/07 07:09:22] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/28/07 07:09:23] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:23] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/28/07 07:09:23] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:23] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[04/28/07 07:09:24] INFO: Log: Level is Level chunk_n13_n9.myLevel
[04/28/07 07:09:24] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[04/28/07 07:09:24] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/28/07 07:09:24] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 07:09:43] INFO: Log: Sending join.
[04/28/07 07:09:44] NETWORK: DevNet: Client received: JOINED 
[04/28/07 07:09:46] FATAL: Critical: ClientNetEventHandler::IncomingSGOMessage
[04/28/07 07:09:46] FATAL: Critical: SGOClientMsgHandler::NotifyReceivedSGOMessage
[04/28/07 07:09:46] FATAL: Critical: (iMsgID=1439)
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedSGOMessage
[04/28/07 07:09:46] FATAL: Critical: (MsgID = 1439)
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedBundledSGOMessage
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedSGOMessage
[04/28/07 07:09:46] FATAL: Critical: (MsgID = 45)
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedDividedSGOMessage
[04/28/07 07:09:46] FATAL: Critical: SGOMessageChannel::ReceivedBunch
[04/28/07 07:09:46] FATAL: Critical: (From IP 64.37.176.124:10114)
[04/28/07 07:09:46] FATAL: Critical: UChannel::ReceivedSequencedBunch
[04/28/07 07:09:46] FATAL: Critical: Direct
[04/28/07 07:09:46] FATAL: Critical: UChannel::ReceivedRawBunch
[04/28/07 07:09:46] FATAL: Critical: DispatchDataToChannel
[04/28/07 07:09:46] FATAL: Critical: BunchData
[04/28/07 07:09:46] FATAL: Critical: UNetConnection::ReceivedPacket
[04/28/07 07:09:46] FATAL: Critical: UNetConnection::ReceivedRawPacket
[04/28/07 07:09:46] FATAL: Critical: (From IP 64.37.176.124:10114)
[04/28/07 07:09:46] FATAL: Critical: UTcpNetDriver::TickDispatch
[04/28/07 07:09:46] FATAL: Critical: SGOClientMsgHandler::Tick
[04/28/07 07:09:46] FATAL: Critical: USGOUnrealGameEngine::TickNetwork
[04/28/07 07:09:46] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[04/28/07 07:09:46] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[04/28/07 07:09:46] FATAL: Exit: OpenAL Audio subsystem shut down.
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Old 04-28-2007, 08:42 PM   #12 (permalink)
Ysharros
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Last Online: Today 09:47 AM
Join Date: Sep 2005
Location: Texas
Posts: 1,009

Level: 28

HP: 126 / 677
MP: 336 / 5869
EXP: 10%
Re: CTD -- client log(s)

EDIT -- two logs. Third crash, much the same. Maybe two will prove useful. The second is appended to the end of the first. I did a full file scan between crashes 2 and 3.

EDIT 2 -- and again, this time after deleting AssetsTest and letting it redownload. Appended to the other ones. That's 4 tonight, I'm done for the time being.

Another one -- this is two crashes one after the other (with a restart in between), trying to log the same char into Lomshir. I get to the stage where I can move, but whether I do or not, *bam!* as a certain chef would say -- hard crash. Hope this proves useful. [[Edit - for what it's worth, I used to get this a *lot* in Qalia and specifically Lomshir back in beta 3. This seems similar to the 4/11 crashes I posted above.]]

There are a few "WARN" messages scattered in there but I don't know enough to be able to figure out (more than very generally) what they mean. :-(

(note -- I'm not playing on my usual machine. Hubby's comp almost never crashes while he's playing VG, so I've coopted his rig. It's nice to be able to play a few hours straight without the threat of a CTD hanging over you. )

Code:
[04/28/07 19:32:48] INFO: ====================================================
[04/28/07 19:32:48] INFO: Log opened.
[04/28/07 19:32:48] INFO: Init: Name subsystem initialized
[04/28/07 19:32:49] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/28/07 19:32:49] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/28/07 19:32:49] INFO: Init: Threadsafe Core: No
[04/28/07 19:32:49] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[04/28/07 19:32:49] INFO: Init: Character set: Unicode
[04/28/07 19:32:50] INFO: DevLoad: Bound to IpDrv.dll
[04/28/07 19:32:50] INFO: DevLoad: Bound to Engine.dll
[04/28/07 19:32:50] INFO: DevLoad: Bound to Core.dll
[04/28/07 19:32:50] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/28/07 19:32:50] INFO: DevLoad: Bound to Window.dll
[04/28/07 19:32:50] INFO: Init: Object subsystem initialized
[04/28/07 19:32:50] INFO: Init: Computer: KENDESKTOP
[04/28/07 19:32:50] INFO: Init: User: Ken
[04/28/07 19:32:50] INFO: Init: CPU Page size=4096, Processors=2
[04/28/07 19:32:50] INFO: Init: CPU Detected: AuthenticAMD
[04/28/07 19:32:50] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/28/07 19:32:51] INFO: Init: CPU Speed=2006.511355 MHz
[04/28/07 19:32:51] INFO: Init: Memory total: Phys=2096364K Pagef=4034448K Virt=2097024K
[04/28/07 19:32:51] INFO: Init: Working set: 32000 / 159000
[04/28/07 19:32:51] INFO: Init: Process Info: Peak Memory Used: 20264 Working Set: 20264 PageFile: 21180
[04/28/07 19:32:51] INFO: Init: Added all subdirectories and cached all files in 0.046000 seconds
[04/28/07 19:32:51] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/28/07 19:32:51] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/28/07 19:32:51] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/28/07 19:32:53] INFO: Init: Unreal engine initialized
[04/28/07 19:32:53] INFO: Init: Client initialized
[04/28/07 19:32:53] INFO: Init: Direct3D adapters detected:
[04/28/07 19:32:53] INFO: Init: Radeon X1300 Series (Omega 3.8.221)   (ati2dvag.dll)
[04/28/07 19:32:53] INFO: Init: D3D Device: Video memory on board: 250
[04/28/07 19:32:53] INFO: Init: D3D Driver: AGP support detected
[04/28/07 19:32:53] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/28/07 19:32:53] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxActiveLights=8
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxStreams=16
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxStreamStride=508
[04/28/07 19:32:53] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/28/07 19:32:53] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/28/07 19:32:53] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/28/07 19:32:53] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/28/07 19:32:53] INFO: Init: D3D Driver: Using w- pixel fog
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports trilinear
[04/28/07 19:32:53] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports LOD biasing
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports Z biasing
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/28/07 19:32:53] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/28/07 19:32:53] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[04/28/07 19:32:53] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.221)  
[04/28/07 19:32:53] INFO: Init: D3D Device: wProduct=6
[04/28/07 19:32:53] INFO: Init: D3D Device: wVersion=14
[04/28/07 19:32:53] INFO: Init: D3D Device: wSubVersion=10
[04/28/07 19:32:53] INFO: Init: D3D Device: wBuild=6599
[04/28/07 19:32:53] INFO: Init: D3D Device: dwVendorId=4098
[04/28/07 19:32:53] INFO: Init: D3D Device: dwDeviceId=28994
[04/28/07 19:32:53] INFO: Init: D3D Device: dwSubSysId=50466818
[04/28/07 19:32:53] INFO: Init: D3D Device: dwRevision=0
[04/28/07 19:32:53] INFO: Init: D3D Detected: ATI video card.
[04/28/07 19:32:53] INFO: Init: GPUs detected: 1.
[04/28/07 19:32:53] INFO: Init: (Karma): Initializing Karma for game.
[04/28/07 19:32:53] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/28/07 19:32:53] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/28/07 19:32:53] INFO: Init: WinSock: I am ken-desktop (192.168.1.104)
[04/28/07 19:32:53] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/28/07 19:32:56] INFO: Log: Level is Level Entry.myLevel
[04/28/07 19:32:56] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/28/07 19:32:56] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 19:32:56] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 19:32:56] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 19:32:56] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 19:32:57] INFO: Init: ALAudio: subsystem initialized.
[04/28/07 19:33:14] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 19:33:16] INFO: Init: Input system initialized for WindowsViewport
[04/28/07 19:33:16] INFO: Log: Opened viewport
[04/28/07 19:33:16] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/28/07 19:33:16] INFO: Init: Best-match display mode: 1280x1024x32@75
[04/28/07 19:33:16] INFO: Log: Using 32-bit back-buffer format (22)
[04/28/07 19:33:16] INFO: Log: Using 32-bit depth-buffer format (75)
[04/28/07 19:33:16] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/28/07 19:33:16] INFO: Log: Creating device
[04/28/07 19:33:16] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/28/07 19:33:16] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/28/07 19:33:16] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/28/07 19:33:18] INFO: Init: Game engine initialized
[04/28/07 19:33:18] INFO: Log: Startup time: 27.186000 seconds
[04/28/07 19:33:18] INFO: Init: Start SGOUI Init Start
[04/28/07 19:33:22] INFO: Log: VGUIXmlWinManager construction time = 2.568000 sec
[04/28/07 19:33:22] INFO: Init: Start SGOUI Init End
[04/28/07 19:33:22] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/28/07 19:33:23] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1201409454 STATS=1
[04/28/07 19:33:23] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 19:33:23] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 19:33:25] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/28/07 19:33:25] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:33:25] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=126352274 STATS=1
[04/28/07 19:33:26] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/28/07 19:33:26] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:33:26] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/28/07 19:33:26] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:33:26] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=709150742 STATS=1
[04/28/07 19:33:26] INFO: Log: Sent login to ChatServer.
[04/28/07 19:33:27] INFO: Log: Sent login to SocialServer.
[04/28/07 19:33:29] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 19:33:35] INFO: Log: Connecting to SDKVGO-TEST-15.vanguardsoh.net:10114 (chunk_n15_n9)
[04/28/07 19:33:35] INFO: Log: Browse: SDKVGO-TEST-15.vanguardsoh.net:10114/Entry.vgr
[04/28/07 19:33:35] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 19:33:35] NETWORK: DevNet: Resolved SDKVGO-TEST-15.vanguardsoh.net (64.37.176.126)
[04/28/07 19:33:35] NETWORK: DevNet: Client received from 64.37.176.126:10114: CHALLENGE VER=3186 CHALLENGE=1536544494 STATS=0
[04/28/07 19:33:36] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n15_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 19:33:37] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 19:33:37] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:37] INFO: Log: Bringing Level chunk_n15_n9.myLevel up for play...
[04/28/07 19:33:38] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:38] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[04/28/07 19:33:38] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:38] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play...
[04/28/07 19:33:38] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:38] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/28/07 19:33:39] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:39] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play...
[04/28/07 19:33:39] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:39] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/28/07 19:33:40] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:40] INFO: Log: Bringing Level Chunk_n16_n8.myLevel up for play...
[04/28/07 19:33:40] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:40] INFO: Log: Bringing Level Chunk_n15_n8.myLevel up for play...
[04/28/07 19:33:40] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 19:33:40] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/28/07 19:33:40] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 19:33:58] INFO: Log: Sending join.
[04/28/07 19:34:01] NETWORK: DevNet: Client received: JOINED 
[04/28/07 19:34:06] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem

==========CLIENT LOG 2==============================
[04/28/07 19:48:33] INFO: ====================================================
[04/28/07 19:48:33] INFO: Log opened.
[04/28/07 19:48:33] INFO: Init: Name subsystem initialized
[04/28/07 19:48:33] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/28/07 19:48:33] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/28/07 19:48:33] INFO: Init: Threadsafe Core: No
[04/28/07 19:48:33] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[04/28/07 19:48:33] INFO: Init: Character set: Unicode
[04/28/07 19:48:35] INFO: DevLoad: Bound to IpDrv.dll
[04/28/07 19:48:35] INFO: DevLoad: Bound to Engine.dll
[04/28/07 19:48:35] INFO: DevLoad: Bound to Core.dll
[04/28/07 19:48:35] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/28/07 19:48:36] INFO: DevLoad: Bound to Window.dll
[04/28/07 19:48:36] INFO: Init: Object subsystem initialized
[04/28/07 19:48:36] INFO: Init: Computer: KENDESKTOP
[04/28/07 19:48:36] INFO: Init: User: Ken
[04/28/07 19:48:36] INFO: Init: CPU Page size=4096, Processors=2
[04/28/07 19:48:36] INFO: Init: CPU Detected: AuthenticAMD
[04/28/07 19:48:36] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/28/07 19:48:36] INFO: Init: CPU Speed=2008.478240 MHz
[04/28/07 19:48:36] INFO: Init: Memory total: Phys=2096364K Pagef=4034448K Virt=2097024K
[04/28/07 19:48:36] INFO: Init: Working set: 32000 / 159000
[04/28/07 19:48:36] INFO: Init: Process Info: Peak Memory Used: 20240 Working Set: 20240 PageFile: 21180
[04/28/07 19:48:37] INFO: Init: Added all subdirectories and cached all files in 0.755000 seconds
[04/28/07 19:48:38] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/28/07 19:48:38] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/28/07 19:48:38] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/28/07 19:48:39] INFO: Init: Unreal engine initialized
[04/28/07 19:48:40] INFO: Init: Client initialized
[04/28/07 19:48:40] INFO: Init: Direct3D adapters detected:
[04/28/07 19:48:40] INFO: Init: Radeon X1300 Series (Omega 3.8.221)   (ati2dvag.dll)
[04/28/07 19:48:40] INFO: Init: D3D Device: Video memory on board: 250
[04/28/07 19:48:40] INFO: Init: D3D Driver: AGP support detected
[04/28/07 19:48:40] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/28/07 19:48:40] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxActiveLights=8
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxStreams=16
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxStreamStride=508
[04/28/07 19:48:40] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/28/07 19:48:40] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/28/07 19:48:40] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/28/07 19:48:40] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/28/07 19:48:40] INFO: Init: D3D Driver: Using w- pixel fog
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports trilinear
[04/28/07 19:48:40] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports LOD biasing
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports Z biasing
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/28/07 19:48:40] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/28/07 19:48:40] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[04/28/07 19:48:40] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.221)  
[04/28/07 19:48:40] INFO: Init: D3D Device: wProduct=6
[04/28/07 19:48:40] INFO: Init: D3D Device: wVersion=14
[04/28/07 19:48:40] INFO: Init: D3D Device: wSubVersion=10
[04/28/07 19:48:40] INFO: Init: D3D Device: wBuild=6599
[04/28/07 19:48:40] INFO: Init: D3D Device: dwVendorId=4098
[04/28/07 19:48:40] INFO: Init: D3D Device: dwDeviceId=28994
[04/28/07 19:48:40] INFO: Init: D3D Device: dwSubSysId=50466818
[04/28/07 19:48:40] INFO: Init: D3D Device: dwRevision=0
[04/28/07 19:48:40] INFO: Init: D3D Detected: ATI video card.
[04/28/07 19:48:40] INFO: Init: GPUs detected: 1.
[04/28/07 19:48:40] INFO: Init: (Karma): Initializing Karma for game.
[04/28/07 19:48:40] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/28/07 19:48:40] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/28/07 19:48:41] INFO: Init: WinSock: I am ken-desktop (192.168.1.104)
[04/28/07 19:48:41] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/28/07 19:48:43] INFO: Log: Level is Level Entry.myLevel
[04/28/07 19:48:43] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/28/07 19:48:43] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 19:48:43] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 19:48:43] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 19:48:43] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 19:48:44] INFO: Init: ALAudio: subsystem initialized.
[04/28/07 19:49:02] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 19:49:03] INFO: Init: Input system initialized for WindowsViewport
[04/28/07 19:49:03] INFO: Log: Opened viewport
[04/28/07 19:49:03] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/28/07 19:49:03] INFO: Init: Best-match display mode: 1280x1024x32@75
[04/28/07 19:49:03] INFO: Log: Using 32-bit back-buffer format (22)
[04/28/07 19:49:03] INFO: Log: Using 32-bit depth-buffer format (75)
[04/28/07 19:49:03] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/28/07 19:49:03] INFO: Log: Creating device
[04/28/07 19:49:03] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/28/07 19:49:03] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/28/07 19:49:03] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/28/07 19:49:06] INFO: Init: Game engine initialized
[04/28/07 19:49:06] INFO: Log: Startup time: 27.867000 seconds
[04/28/07 19:49:06] INFO: Init: Start SGOUI Init Start
[04/28/07 19:49:09] INFO: Log: VGUIXmlWinManager construction time = 2.559002 sec
[04/28/07 19:49:09] INFO: Init: Start SGOUI Init End
[04/28/07 19:49:10] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/28/07 19:49:10] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=284129848 STATS=1
[04/28/07 19:49:10] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 19:49:10] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 19:49:12] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/28/07 19:49:12] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:49:13] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=1586827440 STATS=1
[04/28/07 19:49:13] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/28/07 19:49:13] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:49:13] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/28/07 19:49:13] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 19:49:13] INFO: Log: Sent login to ChatServer.
[04/28/07 19:49:13] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-2108074066 STATS=1
[04/28/07 19:49:14] INFO: Log: Sent login to SocialServer.
[04/28/07 19:59:50] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 19:59:54] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10114 (chunk_n12_n9)
[04/28/07 19:59:54] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10114/Entry.vgr
[04/28/07 19:59:54] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 19:59:54] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.176.117)
[04/28/07 19:59:54] NETWORK: DevNet: Client received from 64.37.176.117:10114: CHALLENGE VER=3186 CHALLENGE=-575204056 STATS=0
[04/28/07 19:59:54] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n12_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 19:59:55] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 19:59:56] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:56] INFO: Log: Bringing Level chunk_n12_n9.myLevel up for play...
[04/28/07 19:59:56] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/28/07 19:59:56] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:56] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[04/28/07 19:59:57] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:57] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[04/28/07 19:59:57] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:57] INFO: Log: Bringing Level Chunk_n11_n10.myLevel up for play...
[04/28/07 19:59:57] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:57] INFO: Log: Bringing Level Chunk_n13_n9.myLevel up for play...
[04/28/07 19:59:57] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:57] INFO: Log: Bringing Level Chunk_n11_n9.myLevel up for play...
[04/28/07 19:59:58] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:58] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[04/28/07 19:59:58] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:58] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[04/28/07 19:59:58] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[04/28/07 19:59:59] INFO: Log: Level is Level chunk_n12_n9.myLevel
[04/28/07 19:59:59] INFO: Log: Bringing Level Chunk_n11_n8.myLevel up for play...
[04/28/07 19:59:59] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 20:00:16] INFO: Log: Sending join.
[04/28/07 20:00:16] NETWORK: DevNet: Client received: JOINED 
[04/28/07 20:00:18] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[04/28/07 20:01:07] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 20:01:07] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 20:01:07] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 20:01:07] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 20:01:07] INFO: Log: Collecting garbage
[04/28/07 20:01:07] INFO: Log: Purging garbage
[04/28/07 20:01:08] INFO: Log: Garbage: objects: 38173->12673; refs: 91480
[04/28/07 20:01:11] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 20:01:11] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 20:01:11] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/28/07 20:01:11] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=953331932 STATS=1
[04/28/07 20:01:20] INFO: Log: Connecting to SDKVGO-TEST-15.vanguardsoh.net:10114 (chunk_n15_n9)
[04/28/07 20:01:20] INFO: Log: Browse: SDKVGO-TEST-15.vanguardsoh.net:10114/Entry.vgr
[04/28/07 20:01:20] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 20:01:20] NETWORK: DevNet: Resolved SDKVGO-TEST-15.vanguardsoh.net (64.37.176.126)
[04/28/07 20:01:20] NETWORK: DevNet: Client received from 64.37.176.126:10114: CHALLENGE VER=3186 CHALLENGE=-375884460 STATS=0
[04/28/07 20:01:20] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n15_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 20:01:20] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 20:01:21] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:21] INFO: Log: Bringing Level chunk_n15_n9.myLevel up for play...
[04/28/07 20:01:21] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:21] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[04/28/07 20:01:21] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:21] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play...
[04/28/07 20:01:22] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:22] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/28/07 20:01:22] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:22] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play...
[04/28/07 20:01:22] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:22] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/28/07 20:01:23] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:23] INFO: Log: Bringing Level Chunk_n16_n8.myLevel up for play...
[04/28/07 20:01:23] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:23] INFO: Log: Bringing Level Chunk_n15_n8.myLevel up for play...
[04/28/07 20:01:23] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 20:01:23] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/28/07 20:01:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 20:01:40] INFO: Log: Sending join.
[04/28/07 20:01:42] NETWORK: DevNet: Client received: JOINED 
[04/28/07 20:01:44] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[04/28/07 20:02:09] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 20:02:09] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 20:02:47] INFO: Log: Could not create compiled shader for Shader P1_c2_stone_shaders.Shaders.P1_c2_stone_striated006

================CLIENT LOG 3=================
[04/28/07 21:21:17] INFO: ====================================================
[04/28/07 21:21:17] INFO: Log opened.
[04/28/07 21:21:17] INFO: Init: Name subsystem initialized
[04/28/07 21:21:17] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[04/28/07 21:21:17] INFO: Init: Compiled: Apr 20 2007 16:46:30
[04/28/07 21:21:17] INFO: Init: Threadsafe Core: No
[04/28/07 21:21:17] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[04/28/07 21:21:17] INFO: Init: Character set: Unicode
[04/28/07 21:21:20] INFO: DevLoad: Bound to IpDrv.dll
[04/28/07 21:21:20] INFO: DevLoad: Bound to Engine.dll
[04/28/07 21:21:20] INFO: DevLoad: Bound to Core.dll
[04/28/07 21:21:20] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[04/28/07 21:21:20] INFO: DevLoad: Bound to Window.dll
[04/28/07 21:21:20] INFO: Init: Object subsystem initialized
[04/28/07 21:21:20] INFO: Init: Computer: KENDESKTOP
[04/28/07 21:21:20] INFO: Init: User: Ken
[04/28/07 21:21:20] INFO: Init: CPU Page size=4096, Processors=2
[04/28/07 21:21:20] INFO: Init: CPU Detected: AuthenticAMD
[04/28/07 21:21:20] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[04/28/07 21:21:21] INFO: Init: CPU Speed=2006.675145 MHz
[04/28/07 21:21:21] INFO: Init: Memory total: Phys=2096364K Pagef=4034448K Virt=2097024K
[04/28/07 21:21:21] INFO: Init: Working set: 32000 / 159000
[04/28/07 21:21:21] INFO: Init: Process Info: Peak Memory Used: 20260 Working Set: 20260 PageFile: 21180
[04/28/07 21:21:21] INFO: Init: Added all subdirectories and cached all files in 0.030000 seconds
[04/28/07 21:21:21] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[04/28/07 21:21:21] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[04/28/07 21:21:21] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[04/28/07 21:21:23] INFO: Init: Unreal engine initialized
[04/28/07 21:21:23] INFO: Init: Client initialized
[04/28/07 21:21:23] INFO: Init: Direct3D adapters detected:
[04/28/07 21:21:23] INFO: Init: Radeon X1300 Series (Omega 3.8.221)   (ati2dvag.dll)
[04/28/07 21:21:23] INFO: Init: D3D Device: Video memory on board: 250
[04/28/07 21:21:23] INFO: Init: D3D Driver: AGP support detected
[04/28/07 21:21:23] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[04/28/07 21:21:23] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxActiveLights=8
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxStreams=16
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxStreamStride=508
[04/28/07 21:21:23] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[04/28/07 21:21:23] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[04/28/07 21:21:23] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[04/28/07 21:21:23] INFO: Init: D3D Driver: Device supports Shader Model 3
[04/28/07 21:21:23] INFO: Init: D3D Driver: Using w- pixel fog
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports trilinear
[04/28/07 21:21:23] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports LOD biasing
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports Z biasing
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[04/28/07 21:21:23] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[04/28/07 21:21:23] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[04/28/07 21:21:23] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.221)  
[04/28/07 21:21:23] INFO: Init: D3D Device: wProduct=6
[04/28/07 21:21:23] INFO: Init: D3D Device: wVersion=14
[04/28/07 21:21:23] INFO: Init: D3D Device: wSubVersion=10
[04/28/07 21:21:23] INFO: Init: D3D Device: wBuild=6599
[04/28/07 21:21:23] INFO: Init: D3D Device: dwVendorId=4098
[04/28/07 21:21:23] INFO: Init: D3D Device: dwDeviceId=28994
[04/28/07 21:21:23] INFO: Init: D3D Device: dwSubSysId=50466818
[04/28/07 21:21:23] INFO: Init: D3D Device: dwRevision=0
[04/28/07 21:21:23] INFO: Init: D3D Detected: ATI video card.
[04/28/07 21:21:23] INFO: Init: GPUs detected: 1.
[04/28/07 21:21:23] INFO: Init: (Karma): Initializing Karma for game.
[04/28/07 21:21:23] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[04/28/07 21:21:23] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[04/28/07 21:21:24] INFO: Init: WinSock: I am ken-desktop (192.168.1.104)
[04/28/07 21:21:24] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[04/28/07 21:21:26] INFO: Log: Level is Level Entry.myLevel
[04/28/07 21:21:26] INFO: Log: Bringing Level Entry.myLevel up for play...
[04/28/07 21:21:26] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[04/28/07 21:21:26] INFO: Log: Level is Level loading_screen.myLevel
[04/28/07 21:21:26] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[04/28/07 21:21:26] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 21:21:27] INFO: Init: ALAudio: subsystem initialized.
[04/28/07 21:21:45] WARN: Warning: Missing EMFXMesh EMFXMesh BACK_ITEMS.Generic_World.M_BACK_411 imported from file ..\AssetsTest\Characters\Meshes\BACK_ITEMS.uem referenced by ..\AssetsTest\Characters\Meshes\CHEST_ITEMS.uem
[04/28/07 21:21:46] INFO: Init: Input system initialized for WindowsViewport
[04/28/07 21:21:46] INFO: Log: Opened viewport
[04/28/07 21:21:47] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[04/28/07 21:21:47] INFO: Init: Best-match display mode: 1280x1024x32@75
[04/28/07 21:21:47] INFO: Log: Using 32-bit back-buffer format (22)
[04/28/07 21:21:47] INFO: Log: Using 32-bit depth-buffer format (75)
[04/28/07 21:21:47] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[04/28/07 21:21:47] INFO: Log: Creating device
[04/28/07 21:21:47] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[04/28/07 21:21:47] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[04/28/07 21:21:47] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[04/28/07 21:21:49] INFO: Init: Game engine initialized
[04/28/07 21:21:49] INFO: Log: Startup time: 27.505000 seconds
[04/28/07 21:21:49] INFO: Init: Start SGOUI Init Start
[04/28/07 21:21:53] INFO: Log: VGUIXmlWinManager construction time = 2.649001 sec
[04/28/07 21:21:53] INFO: Init: Start SGOUI Init End
[04/28/07 21:21:53] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[04/28/07 21:21:53] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1081426608 STATS=1
[04/28/07 21:21:53] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[04/28/07 21:21:54] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[04/28/07 21:21:56] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[04/28/07 21:21:56] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[04/28/07 21:21:56] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=98263136 STATS=1
[04/28/07 21:21:56] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[04/28/07 21:21:56] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 21:21:56] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[04/28/07 21:21:56] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[04/28/07 21:21:56] INFO: Log: Sent login to ChatServer.
[04/28/07 21:21:56] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=706045100 STATS=1
[04/28/07 21:21:57] INFO: Log: Sent login to SocialServer.
[04/28/07 21:22:03] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[04/28/07 21:22:21] INFO: Log: Connecting to SDKVGO-TEST-15.vanguardsoh.net:10114 (chunk_n15_n9)
[04/28/07 21:22:21] INFO: Log: Browse: SDKVGO-TEST-15.vanguardsoh.net:10114/Entry.vgr
[04/28/07 21:22:21] NETWORK: DevNet: Game client on port 0, rate 10000
[04/28/07 21:22:21] NETWORK: DevNet: Resolved SDKVGO-TEST-15.vanguardsoh.net (64.37.176.126)
[04/28/07 21:22:21] NETWORK: DevNet: Client received from 64.37.176.126:10114: CHALLENGE VER=3186 CHALLENGE=1872413138 STATS=0
[04/28/07 21:22:21] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n15_n9 LONE=0 IP=0.0.0.0 PORT=10114
[04/28/07 21:22:22] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[04/28/07 21:22:23] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:23] INFO: Log: Bringing Level chunk_n15_n9.myLevel up for play...
[04/28/07 21:22:24] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:24] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play...
[04/28/07 21:22:24] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:24] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play...
[04/28/07 21:22:24] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:24] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[04/28/07 21:22:25] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:25] INFO: Log: Bringing Level Chunk_n16_n9.myLevel up for play...
[04/28/07 21:22:25] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:25] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[04/28/07 21:22:25] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:25] INFO: Log: Bringing Level Chunk_n16_n8.myLevel up for play...
[04/28/07 21:22:26] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:26] INFO: Log: Bringing Level Chunk_n15_n8.myLevel up for play...
[04/28/07 21:22:26] INFO: Log: Level is Level chunk_n15_n9.myLevel
[04/28/07 21:22:26] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[04/28/07 21:22:26] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[04/28/07 21:22:44] INFO: Log: Sending join.
[04/28/07 21:22:47] NETWORK: DevNet: Client received: JOINED 
[04/28/07 21:22:50] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
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Last edited by Ysharros : 04-28-2007 at 10:26 PM.
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Old 05-02-2007, 08:09 AM   #13 (permalink)
Ysharros
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 Additional Info
Last Online: Today 09:47 AM
Join Date: Sep 2005
Location: Texas
Posts: 1,009

Level: 28

HP: 126 / 677
MP: 336 / 5869
EXP: 10%
Re: CTD -- client log(s)

The usual crash, the one that's not related to textures. This time I didn't even get as far as seeing the world or logging anyone else in. *Cry*

I may stop posting the logs themselves because it seems most of my CTDs fall into one of two categories and preusmably posting the same info over and over is no use to anyone.

Code:
[05/02/07 07:02:49] INFO: ====================================================
[05/02/07 07:02:49] INFO: Log opened.
[05/02/07 07:02:49] INFO: Init: Name subsystem initialized
[05/02/07 07:02:49] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[05/02/07 07:02:49] INFO: Init: Compiled: Apr 30 2007 13:06:42
[05/02/07 07:02:49] INFO: Init: Threadsafe Core: No
[05/02/07 07:02:49] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[05/02/07 07:02:49] INFO: Init: Character set: Unicode
[05/02/07 07:02:49] INFO: DevLoad: Bound to IpDrv.dll
[05/02/07 07:02:49] INFO: DevLoad: Bound to Engine.dll
[05/02/07 07:02:49] INFO: DevLoad: Bound to Core.dll
[05/02/07 07:02:49] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[05/02/07 07:02:49] INFO: DevLoad: Bound to Window.dll
[05/02/07 07:02:49] INFO: Init: Object subsystem initialized
[05/02/07 07:02:49] INFO: Init: Computer: IZDESKTOP
[05/02/07 07:02:49] INFO: Init: User: Isabelle
[05/02/07 07:02:49] INFO: Init: CPU Page size=4096, Processors=2
[05/02/07 07:02:49] INFO: Init: CPU Detected: AuthenticAMD
[05/02/07 07:02:49] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[05/02/07 07:02:50] INFO: Init: CPU Speed=2006.489210 MHz
[05/02/07 07:02:50] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K
[05/02/07 07:02:50] INFO: Init: Working set: 32000 / 159000
[05/02/07 07:02:50] INFO: Init: Process Info: Peak Memory Used: 18652 Working Set: 18652 PageFile: 20832
[05/02/07 07:02:50] INFO: Init: Added all subdirectories and cached all files in 0.031000 seconds
[05/02/07 07:02:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18225 files
[05/02/07 07:02:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[05/02/07 07:02:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[05/02/07 07:02:51] INFO: Init: Unreal engine initialized
[05/02/07 07:02:51] INFO: Init: Client initialized
[05/02/07 07:02:52] INFO: Init: Direct3D adapters detected:
[05/02/07 07:02:52] INFO: Init: Radeon X1300 Series (Omega 3.8.330)   (ati2dvag.dll)
[05/02/07 07:02:52] INFO: Init: D3D Device: Video memory on board: 256
[05/02/07 07:02:52] INFO: Init: D3D Driver: AGP support detected
[05/02/07 07:02:52] INFO: Init: D3D Driver: PixelShaderVersion=2.0
[05/02/07 07:02:52] INFO: Init: D3D Driver: VertexShaderVersion=2.0
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxActiveLights=8
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxStreams=16
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxStreamStride=508
[05/02/07 07:02:52] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[05/02/07 07:02:52] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[05/02/07 07:02:52] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[05/02/07 07:02:52] INFO: Init: D3D Driver: Using Hacked HW Instancing
[05/02/07 07:02:52] INFO: Init: D3D Driver: Using w- pixel fog
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports trilinear
[05/02/07 07:02:52] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports LOD biasing
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports Z biasing
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[05/02/07 07:02:52] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[05/02/07 07:02:52] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[05/02/07 07:02:52] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330)  
[05/02/07 07:02:52] INFO: Init: D3D Device: wProduct=6
[05/02/07 07:02:52] INFO: Init: D3D Device: wVersion=14
[05/02/07 07:02:52] INFO: Init: D3D Device: wSubVersion=10
[05/02/07 07:02:52] INFO: Init: D3D Device: wBuild=6660
[05/02/07 07:02:52] INFO: Init: D3D Device: dwVendorId=4098
[05/02/07 07:02:52] INFO: Init: D3D Device: dwDeviceId=28994
[05/02/07 07:02:52] INFO: Init: D3D Device: dwSubSysId=50466818
[05/02/07 07:02:52] INFO: Init: D3D Device: dwRevision=0
[05/02/07 07:02:52] INFO: Init: D3D Detected: ATI video card.
[05/02/07 07:02:52] INFO: Init: GPUs detected: 1.
[05/02/07 07:02:52] INFO: Init: (Karma): Initializing Karma for game.
[05/02/07 07:02:52] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[05/02/07 07:02:52] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[05/02/07 07:02:52] INFO: Init: WinSock: I am iz-desktop (192.168.1.101)
[05/02/07 07:02:52] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[05/02/07 07:02:54] INFO: Log: Level is Level Entry.myLevel
[05/02/07 07:02:54] INFO: Log: Bringing Level Entry.myLevel up for play...
[05/02/07 07:02:54] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[05/02/07 07:02:55] INFO: Log: Level is Level loading_screen.myLevel
[05/02/07 07:02:55] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[05/02/07 07:02:55] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[05/02/07 07:02:56] INFO: Init: ALAudio: subsystem initialized.
[05/02/07 07:03:17] INFO: Init: Input system initialized for WindowsViewport
[05/02/07 07:03:17] INFO: Log: Opened viewport
[05/02/07 07:03:17] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[05/02/07 07:03:17] INFO: Init: Best-match display mode: 1280x1024x32@75
[05/02/07 07:03:17] INFO: Log: Using 32-bit back-buffer format (22)
[05/02/07 07:03:17] INFO: Log: Using 32-bit depth-buffer format (75)
[05/02/07 07:03:17] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[05/02/07 07:03:17] INFO: Log: Creating device
[05/02/07 07:03:18] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[05/02/07 07:03:18] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[05/02/07 07:03:18] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[05/02/07 07:03:21] INFO: Init: Game engine initialized
[05/02/07 07:03:21] INFO: Log: Startup time: 30.620000 seconds
[05/02/07 07:03:21] INFO: Init: Start SGOUI Init Start
[05/02/07 07:03:25] INFO: Log: VGUIXmlWinManager construction time = 2.853998 sec
[05/02/07 07:03:25] INFO: Init: Start SGOUI Init End
[05/02/07 07:03:25] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[05/02/07 07:03:26] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-1106894326 STATS=1
[05/02/07 07:03:26] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[05/02/07 07:03:26] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[05/02/07 07:03:28] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[05/02/07 07:03:28] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[05/02/07 07:03:28] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=63000706 STATS=1
[05/02/07 07:03:29] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[05/02/07 07:03:29] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[05/02/07 07:03:29] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[05/02/07 07:03:29] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[05/02/07 07:03:29] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=766347328 STATS=1
[05/02/07 07:03:29] INFO: Log: Sent login to ChatServer.
[05/02/07 07:03:29] INFO: Log: Sent login to SocialServer.
[05/02/07 07:03:30] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[05/02/07 07:03:37] WARN: Warning: Missing EMFXMesh EMFXMesh UEM_GuardianWarehouse_M_tool.Guardian_Warehouse_M_char_tool_0_C_0 imported from file ..\AssetsTest\Characters\Meshes\UEM_GuardianWarehouse_M_tool.uem referenced by ..\AssetsTest\Characters\Meshes\SWORD_ITEMS.uem
[05/02/07 07:05:00] INFO: Log: Connecting to SDKVGO-TEST-12.vanguardsoh.net:10135 (chunk_n27_27)
[05/02/07 07:05:00] INFO: Log: Browse: SDKVGO-TEST-12.vanguardsoh.net:10135/Entry.vgr
[05/02/07 07:05:00] NETWORK: DevNet: Game client on port 0, rate 10000
[05/02/07 07:05:00] NETWORK: DevNet: Resolved SDKVGO-TEST-12.vanguardsoh.net (64.37.176.123)
[05/02/07 07:05:00] NETWORK: DevNet: Client received from 64.37.176.123:10135: CHALLENGE VER=3186 CHALLENGE=1457791310 STATS=0
[05/02/07 07:05:00] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10135
[05/02/07 07:05:01] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[05/02/07 07:05:02] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:02] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[05/02/07 07:05:03] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:03] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[05/02/07 07:05:03] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:03] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[05/02/07 07:05:04] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:04] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[05/02/07 07:05:04] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:04] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[05/02/07 07:05:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:05] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[05/02/07 07:05:05] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:05] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[05/02/07 07:05:06] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:06] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[05/02/07 07:05:06] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/02/07 07:05:06] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[05/02/07 07:05:06] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[05/02/07 07:05:25] INFO: Log: Sending join.
[05/02/07 07:05:27] NETWORK: DevNet: Client received: JOINED 
[05/02/07 07:05:31] FATAL: Critical: ClientNetEventHandler::IncomingSGOMessage
[05/02/07 07:05:31] FATAL: Critical: SGOClientMsgHandler::NotifyReceivedSGOMessage
[05/02/07 07:05:32] FATAL: Critical: (iMsgID=1438)
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedSGOMessage
[05/02/07 07:05:32] FATAL: Critical: (MsgID = 1438)
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedBundledSGOMessage
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedSGOMessage
[05/02/07 07:05:32] FATAL: Critical: (MsgID = 45)
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedDividedSGOMessage
[05/02/07 07:05:32] FATAL: Critical: SGOMessageChannel::ReceivedBunch
[05/02/07 07:05:32] FATAL: Critical: (From IP 64.37.176.123:10135)
[05/02/07 07:05:32] FATAL: Critical: UChannel::ReceivedSequencedBunch
[05/02/07 07:05:32] FATAL: Critical: Direct
[05/02/07 07:05:32] FATAL: Critical: UChannel::ReceivedRawBunch
[05/02/07 07:05:32] FATAL: Critical: DispatchDataToChannel
[05/02/07 07:05:32] FATAL: Critical: BunchData
[05/02/07 07:05:32] FATAL: Critical: UNetConnection::ReceivedPacket
[05/02/07 07:05:32] FATAL: Critical: UNetConnection::ReceivedRawPacket
[05/02/07 07:05:32] FATAL: Critical: (From IP 64.37.176.123:10135)
[05/02/07 07:05:32] FATAL: Critical: UTcpNetDriver::TickDispatch
[05/02/07 07:05:32] FATAL: Critical: SGOClientMsgHandler::Tick
[05/02/07 07:05:32] FATAL: Critical: USGOUnrealGameEngine::TickNetwork
[05/02/07 07:05:32] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[05/02/07 07:05:32] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[05/02/07 07:05:32] FATAL: Exit: OpenAL Audio subsystem shut down.
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Old 05-10-2007, 10:17 PM   #14 (permalink)
Ysharros
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 Additional Info
Last Online: Today 09:47 AM
Join Date: Sep 2005
Location: Texas
Posts: 1,009

Level: 28

HP: 126 / 677
MP: 336 / 5869
EXP: 10%
Re: CTD -- client log(s)

Couple more logs, since Test is bouncing and I have nothing better to do... and I crashed just before it went down. The second log (below) is a crash on the approach to Ahgram, coming from the north. Another of my chars crashed in pretty much the same area with the same client log results.

Hope this proves useful somehow.

Crash 1, 5 minutes in to griffon ride earlier:

Code:
[05/10/07 18:41:38] INFO: ====================================================
[05/10/07 18:41:38] INFO: Log opened.
[05/10/07 18:41:38] INFO: Init: Name subsystem initialized
[05/10/07 18:41:38] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[05/10/07 18:41:38] INFO: Init: Compiled: May  9 2007 18:00:09
[05/10/07 18:41:38] INFO: Init: Threadsafe Core: No
[05/10/07 18:41:38] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[05/10/07 18:41:38] INFO: Init: Character set: Unicode
[05/10/07 18:41:41] INFO: DevLoad: Bound to IpDrv.dll
[05/10/07 18:41:41] INFO: DevLoad: Bound to Engine.dll
[05/10/07 18:41:41] INFO: DevLoad: Bound to Core.dll
[05/10/07 18:41:41] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[05/10/07 18:41:41] INFO: DevLoad: Bound to Window.dll
[05/10/07 18:41:41] INFO: Init: Object subsystem initialized
[05/10/07 18:41:41] INFO: Init: Computer: IZDESKTOP
[05/10/07 18:41:41] INFO: Init: User: Isabelle
[05/10/07 18:41:41] INFO: Init: CPU Page size=4096, Processors=2
[05/10/07 18:41:41] INFO: Init: CPU Detected: AuthenticAMD
[05/10/07 18:41:41] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[05/10/07 18:41:41] INFO: Init: CPU Speed=2006.496245 MHz
[05/10/07 18:41:41] INFO: Init: Memory total: Phys=2096364K Pagef=4194303K Virt=2097024K
[05/10/07 18:41:41] INFO: Init: Working set: 32000 / 159000
[05/10/07 18:41:41] INFO: Init: Process Info: Peak Memory Used: 20224 Working Set: 20224 PageFile: 21168
[05/10/07 18:41:42] INFO: Init: Added all subdirectories and cached all files in 0.022000 seconds
[05/10/07 18:41:42] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18113 files
[05/10/07 18:41:42] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[05/10/07 18:41:42] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[05/10/07 18:41:44] INFO: Init: Unreal engine initialized
[05/10/07 18:41:45] INFO: Init: Client initialized
[05/10/07 18:41:45] INFO: Init: Direct3D adapters detected:
[05/10/07 18:41:45] INFO: Init: Radeon X1300 Series (Omega 3.8.330)   (ati2dvag.dll)
[05/10/07 18:41:45] INFO: Init: D3D Device: Video memory on board: 256
[05/10/07 18:41:45] INFO: Init: D3D Driver: AGP support detected
[05/10/07 18:41:45] INFO: Init: D3D Driver: PixelShaderVersion=2.0
[05/10/07 18:41:45] INFO: Init: D3D Driver: VertexShaderVersion=2.0
[05/10/07 18:41:45] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[05/10/07 18:41:45] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[05/10/07 18:41:45] INFO: Init: D3D Driver: MaxActiveLights=8
[05/10/07 18:41:45] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[05/10/07 18:41:45] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[05/10/07 18:41:45] INFO: Init: D3D Driver: MaxStreams=16
[05/10/07 18:41:45] INFO: Init: D3D Driver: MaxStreamStride=508
[05/10/07 18:41:45] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[05/10/07 18:41:45] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[05/10/07 18:41:45] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[05/10/07 18:41:45] INFO: Init: D3D Driver: Using Hacked HW Instancing
[05/10/07 18:41:45] INFO: Init: D3D Driver: Using w- pixel fog
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports trilinear
[05/10/07 18:41:45] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports LOD biasing
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports Z biasing
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[05/10/07 18:41:45] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[05/10/07 18:41:45] INFO: Init: D3D Device: szDriver=ati2dvag.dll
[05/10/07 18:41:45] INFO: Init: D3D Device: szDescription=Radeon X1300 Series (Omega 3.8.330)  
[05/10/07 18:41:45] INFO: Init: D3D Device: wProduct=6
[05/10/07 18:41:45] INFO: Init: D3D Device: wVersion=14
[05/10/07 18:41:45] INFO: Init: D3D Device: wSubVersion=10
[05/10/07 18:41:45] INFO: Init: D3D Device: wBuild=6660
[05/10/07 18:41:45] INFO: Init: D3D Device: dwVendorId=4098
[05/10/07 18:41:45] INFO: Init: D3D Device: dwDeviceId=28994
[05/10/07 18:41:45] INFO: Init: D3D Device: dwSubSysId=50466818
[05/10/07 18:41:45] INFO: Init: D3D Device: dwRevision=0
[05/10/07 18:41:45] INFO: Init: D3D Detected: ATI video card.
[05/10/07 18:41:45] INFO: Init: GPUs detected: 1.
[05/10/07 18:41:45] INFO: Init: (Karma): Initializing Karma for game.
[05/10/07 18:41:45] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[05/10/07 18:41:45] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[05/10/07 18:41:45] INFO: Init: WinSock: I am iz-desktop (192.168.1.100)
[05/10/07 18:41:45] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[05/10/07 18:41:47] INFO: Log: Level is Level Entry.myLevel
[05/10/07 18:41:47] INFO: Log: Bringing Level Entry.myLevel up for play...
[05/10/07 18:41:47] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[05/10/07 18:41:47] INFO: Log: Level is Level loading_screen.myLevel
[05/10/07 18:41:47] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[05/10/07 18:41:47] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[05/10/07 18:41:48] INFO: Init: ALAudio: subsystem initialized.
[05/10/07 18:42:09] INFO: Init: Input system initialized for WindowsViewport
[05/10/07 18:42:09] INFO: Log: Opened viewport
[05/10/07 18:42:09] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[05/10/07 18:42:09] INFO: Init: Best-match display mode: 1280x1024x32@75
[05/10/07 18:42:09] INFO: Log: Using 32-bit back-buffer format (22)
[05/10/07 18:42:09] INFO: Log: Using 32-bit depth-buffer format (75)
[05/10/07 18:42:09] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[05/10/07 18:42:09] INFO: Log: Creating device
[05/10/07 18:42:09] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[05/10/07 18:42:09] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[05/10/07 18:42:09] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[05/10/07 18:42:14] INFO: Init: Game engine initialized
[05/10/07 18:42:14] INFO: Log: Startup time: 31.842000 seconds
[05/10/07 18:42:14] INFO: Init: Start SGOUI Init Start
[05/10/07 18:42:18] INFO: Log: VGUIXmlWinManager construction time = 2.852002 sec
[05/10/07 18:42:18] INFO: Init: Start SGOUI Init End
[05/10/07 18:42:22] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[05/10/07 18:42:22] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=2091234054 STATS=1
[05/10/07 18:42:22] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[05/10/07 18:42:22] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[05/10/07 18:42:25] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[05/10/07 18:42:26] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[05/10/07 18:42:26] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=1274771638 STATS=1
[05/10/07 18:42:26] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[05/10/07 18:42:26] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[05/10/07 18:42:26] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[05/10/07 18:42:26] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[05/10/07 18:42:26] INFO: Log: Sent login to ChatServer.
[05/10/07 18:42:26] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=1974109312 STATS=1
[05/10/07 18:42:28] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[05/10/07 18:42:29] INFO: Log: Sent login to SocialServer.
[05/10/07 18:42:39] INFO: Log: Connecting to SDKVGO-TEST-20.vanguardsoh.net:10114 (chunk_n27_27)
[05/10/07 18:42:39] INFO: Log: Browse: SDKVGO-TEST-20.vanguardsoh.net:10114/Entry.vgr
[05/10/07 18:42:39] NETWORK: DevNet: Game client on port 0, rate 10000
[05/10/07 18:42:40] NETWORK: DevNet: Resolved SDKVGO-TEST-20.vanguardsoh.net (64.37.176.131)
[05/10/07 18:42:40] NETWORK: DevNet: Client received from 64.37.176.131:10114: CHALLENGE VER=3186 CHALLENGE=559535914 STATS=0
[05/10/07 18:42:40] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[05/10/07 18:42:41] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[05/10/07 18:42:42] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/10/07 18:42:42] INFO: Log: Bringing Level chunk_n27_27.myLevel up for play...
[05/10/07 18:42:43] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/10/07 18:42:43] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[05/10/07 18:42:44] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/10/07 18:42:44] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[05/10/07 18:42:44] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/10/07 18:42:44] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[05/10/07 18:42:45] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/10/07 18:42:45] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[05/10/07 18:42:45] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/10/07 18:42:45] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[05/10/07 18:42:46] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/10/07 18:42:46] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[05/10/07 18:42:46] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/10/07 18:42:46] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[05/10/07 18:42:46] INFO: Log: Level is Level chunk_n27_27.myLevel
[05/10/07 18:42:46] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[05/10/07 18:42:46] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[05/10/07 18:43:05] INFO: Log: Sending join.
[05/10/07 18:43:08] NETWORK: DevNet: Client received: JOINED 
[05/10/07 18:49:07] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[05/10/07 18:49:07] INFO: Log: Level is Level loading_screen.myLevel
[05/10/07 18:49:07] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[05/10/07 18:49:07] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[05/10/07 18:49:07] INFO: Log: Collecting garbage
[05/10/07 18:49:07] INFO: Log: Purging garbage
[05/10/07 18:49:10] INFO: Log: Garbage: objects: 55796->12737; refs: 91144
[05/10/07 18:49:14] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[05/10/07 18:49:14] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[05/10/07 18:49:14] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=-363251748 STATS=1
[05/10/07 18:49:15] WARN: Warning: NotifyClosingConnection: Lost connection to ChatServer.
[05/10/07 18:49:21] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10117 (Chunk_n27_28)
[05/10/07 18:49:21] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10117/Entry.vgr
[05/10/07 18:49:21] NETWORK: DevNet: Game client on port 0, rate 10000
[05/10/07 18:49:21] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[05/10/07 18:49:21] NETWORK: DevNet: Client received from 64.37.176.113:10117: CHALLENGE VER=3186 CHALLENGE=314870660 STATS=0
[05/10/07 18:49:21] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_28 LONE=0 IP=0.0.0.0 PORT=10117
[05/10/07 18:49:22] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[05/10/07 18:49:22] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:49:22] INFO: Log: Bringing Level Chunk_n27_28.myLevel up for play...
[05/10/07 18:49:22] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:49:22] INFO: Log: Bringing Level Chunk_n28_27.myLevel up for play...
[05/10/07 18:49:22] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:49:22] INFO: Log: Bringing Level Chunk_n27_27.myLevel up for play...
[05/10/07 18:49:22] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:49:22] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[05/10/07 18:49:22] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:49:22] INFO: Log: Bringing Level Chunk_n28_28.myLevel up for play...
[05/10/07 18:49:22] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:49:22] INFO: Log: Bringing Level Chunk_n26_28.myLevel up for play...
[05/10/07 18:49:22] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:49:22] INFO: Log: Bringing Level Chunk_n28_29.myLevel up for play...
[05/10/07 18:49:23] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:49:23] INFO: Log: Bringing Level Chunk_n27_29.myLevel up for play...
[05/10/07 18:49:23] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:49:23] INFO: Log: Bringing Level Chunk_n26_29.myLevel up for play...
[05/10/07 18:49:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[05/10/07 18:49:41] INFO: Log: Sending join.
[05/10/07 18:49:41] NETWORK: DevNet: Client received: JOINED 
[05/10/07 18:50:04] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[05/10/07 18:50:04] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[05/10/07 18:50:05] INFO: Log: Sent login to ChatServer.
[05/10/07 18:51:07] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[05/10/07 18:51:07] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[05/10/07 18:52:26] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,27)
[05/10/07 18:52:26] INFO: Log: * * * Moving to chunk -27, 27.  PLocXYZ = 36310.648438, 102622.273438, 37053.562500   TRAVLocXYZ = 36310.648438, -102177.726563, 37053.562500
[05/10/07 18:52:26] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:52:26] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play...
[05/10/07 18:52:26] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:52:26] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play...
[05/10/07 18:52:26] INFO: Log: Level is Level Chunk_n27_28.myLevel
[05/10/07 18:52:26] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[05/10/07 18:52:26] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,27) completed in 0.512000 seconds. (V = )
[05/10/07 18:52:27] INFO: Log: Connecting to SDKVGO-TEST-20.vanguardsoh.net:10114 (chunk_n27_27)
[05/10/07 18:52:27] INFO: Log: Browse: SDKVGO-TEST-20.vanguardsoh.net:10114/Entry.vgr
[05/10/07 18:52:27] NETWORK: DevNet: Game client on port 0, rate 10000
[05/10/07 18:52:27] NETWORK: DevNet: Resolved SDKVGO-TEST-20.vanguardsoh.net (64.37.176.131)
[05/10/07 18:52:27] NETWORK: DevNet: Client received from 64.37.176.131:10114: CHALLENGE VER=3186 CHALLENGE=-681034292 STATS=0
[05/10/07 18:52:27] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_27 LONE=0 IP=0.0.0.0 PORT=10114
[05/10/07 18:52:27] INFO: Log: Sending join.
[05/10/07 18:52:27] NETWORK: DevNet: Client received: JOINED 
[05/10/07 18:52:28] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 63984.000000, 65720.000000, 28383.000000   TRAVLocXYZ = 36310.648438, -102177.726563, 37053.562500  (V = )
[05/10/07 18:56:55] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,26)
[05/10/07 18:56:55] INFO: Log: * * * Moving to chunk -27, 26.  PLocXYZ = 75367.734375, 102451.179688, 45306.750000   TRAVLocXYZ = 75367.734375, -102348.820313, 45306.750000
[05/10/07 18:56:55] INFO: Log: Level is Level Chunk_n27_27.myLevel
[05/10/07 18:56:55] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play...
[05/10/07 18:56:56] INFO: Log: Level is Level Chunk_n27_27.myLevel
[05/10/07 18:56:56] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play...
[05/10/07 18:56:56] INFO: Log: Level is Level Chunk_n27_27.myLevel
[05/10/07 18:56:56] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[05/10/07 18:56:56] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,26) completed in 1.199000 seconds. (V = )
[05/10/07 18:56:56] INFO: Log: Connecting to SDKVGO-TEST-17.vanguardsoh.net:10117 (Chunk_n27_26)
[05/10/07 18:56:56] INFO: Log: Browse: SDKVGO-TEST-17.vanguardsoh.net:10117/Entry.vgr
[05/10/07 18:56:56] NETWORK: DevNet: Game client on port 0, rate 10000
[05/10/07 18:56:57] NETWORK: DevNet: Resolved SDKVGO-TEST-17.vanguardsoh.net (64.37.176.128)
[05/10/07 18:56:57] NETWORK: DevNet: Client received from 64.37.176.128:10117: CHALLENGE VER=3186 CHALLENGE=1994923260 STATS=0
[05/10/07 18:56:57] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_26 LONE=0 IP=0.0.0.0 PORT=10117
[05/10/07 18:56:57] INFO: Log: Sending join.
[05/10/07 18:56:57] NETWORK: DevNet: Client received: JOINED 
[05/10/07 18:57:00] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 62913.046875, 78259.109375, 42756.304688   TRAVLocXYZ = 75367.734375, -102348.820313, 45306.750000  (V = )
[05/10/07 18:57:40] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-26,26)
[05/10/07 18:57:40] INFO: Log: * * * Moving to chunk -26, 26.  PLocXYZ = 102443.343750, -75030.398438, 47675.777344   TRAVLocXYZ = -102356.656250, -75030.398438, 47675.777344
[05/10/07 18:57:40] INFO: Log: Level is Level Chunk_n27_26.myLevel
[05/10/07 18:57:40] INFO: Log: Bringing Level Chunk_n25_25.myLevel up for play...
[05/10/07 18:57:41] INFO: Log: Level is Level Chunk_n27_26.myLevel
[05/10/07 18:57:41] INFO: Log: Bringing Level Chunk_n25_26.myLevel up for play...
[05/10/07 18:57:42] INFO: Log: Level is Level Chunk_n27_26.myLevel
[05/10/07 18:57:42] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play...
[05/10/07 18:57:42] INFO: Log: VgPlanet::MoveViewActorToChunk(-26,26) completed in 1.682000 seconds. (V = )
[05/10/07 18:57:42] INFO: Log: Connecting to SDKVGO-TEST-14.vanguardsoh.net:10127 (Chunk_n26_26)
[05/10/07 18:57:42] INFO: Log: Browse: SDKVGO-TEST-14.vanguardsoh.net:10127/Entry.vgr
[05/10/07 18:57:42] NETWORK: DevNet: Game client on port 0, rate 10000
[05/10/07 18:57:42] NETWORK: DevNet: Resolved SDKVGO-TEST-14.vanguardsoh.net (64.37.176.125)
[05/10/07 18:57:42] NETWORK: DevNet: Client received from 64.37.176.125:10127: CHALLENGE VER=3186 CHALLENGE=376322900 STATS=0
[05/10/07 18:57:43] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n26_26 LONE=0 IP=0.0.0.0 PORT=10127
[05/10/07 18:57:43] INFO: Log: Sending join.
[05/10/07 18:57:43] NETWORK: DevNet: Client received: JOINED 
[05/10/07 18:57:43] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 62894.000000, 78223.000000, 54061.898438   TRAVLocXYZ = -102356.656250, -75030.398438, 47675.777344  (V = )
[05/10/07 19:00:06] INFO: Log: Error assigning root for Ra20_P1_C1_Buildings_Ruins02_MI001, this is probably a result of compoundobjectMD.tab being out of date
[05/10/07 19:00:06] INFO: Log: Error assigning root for Ra20_P1_C1_Buildings_Ruins02_Rm001, this is probably a result of compoundobjectMD.tab being out of date
[05/10/07 19:02:38] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-25,26)
[05/10/07 19:02:38] INFO: Log: * * * Moving to chunk -25, 26.  PLocXYZ = 102466.601563, 24126.404297, 52712.085938   TRAVLocXYZ = -102333.398438, 24126.404297, 52712.085938
[05/10/07 19:02:39] INFO: Log: Level is Level Chunk_n26_26.myLevel
[05/10/07 19:02:39] INFO: Log: Bringing Level Chunk_n24_25.myLevel up for play...
[05/10/07 19:02:39] INFO: Log: Level is Level Chunk_n26_26.myLevel
[05/10/07 19:02:39] INFO: Log: Bringing Level Chunk_n24_26.myLevel up for play