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LinkBack (10) | Thread Tools |
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#1 (permalink)
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Junior Member
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Different Rule-set servers.
First of all Hello everybody =)
Like i noticed in this thread (and i think that there are lot`s of people who will agree with me) it is possible that to keep subs Sigil need to "nerf" some of game mechanics (such as death penalty) , while there will be people who will welcome such change, many others will be upset by such change (and other changes that might follow). So my idea is: servers with different rule-sets, let`s say 3 types of it "casual", "core-gamer" and "hard-core". As a quick sketch: "Casual" Faster XP gain Lower death penalty Teleporters/Public Transportation that allows quick travel to any part of a world No items higher than "rare" No raid content at all No Flying mounts and Boats "Core Gamer" Most things stay as they are on live servers, except not all raid content makes it (hardest part), XP gain is better while in group (or for 4-6 DOTs) "Hard-Core" Lower XP gain (with 4-6 DOTs bonus XP) Harsher death penalty No means of public transportation or teleportation, only mounts are player owned and they are hard to get All of raid content is there PS Sorry if it is not appropriate place for such thread PPS Sorry for possible mistakes, english is not my first language ![]() |
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#2 (permalink) |
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Senior Member
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Re: Different Rule-set servers.
In principle the idea is not bad. There are the so PVP and the RP servers but these are rule sets (easier to deal with) and not mechanics changes.
IMO from the devs point of view this would actually be hard to implement (granted I am not a programmer and can only speculate how hard things like this are) considering that all patches load up first and then you choose the server. ON the other hand the test server is working differently... so maybe it's possible to do so. Has to the definition you make I am not sure if I agree. I am not a hard core player and I like the difficulty has is. Plus even the casual player would like the mounts and boats. Maybe it is important to define Casual, Core and Hard-Core. I consider myself a casual player. I'm not always on and only play an hour or two a day (at the moment no time for more). But I like the difficulty and don't mind to progress slowly. Actually I wonder if the point are these categories. I think that some ppl just want to do it faster and that's it. Or just care for raiding (which I don't consider to be a hard core gamer just because one likes to raid). So in the end what are we really talking about? Sorry I have to go now for a meeting.... ![]()
__________________
Arkrnum : Raki Sorcerer / Minerologist Sideroth : Kurashasa Necromancer Siul : Vulmane Ranger Shadows of the Dragon Guild ~ Gelenia Server www.shadowsofthedragon.com |
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#3 (permalink) | ||
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Junior Member
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Re: Different Rule-set servers.
Quote:
This should be more like "ez-mode" "normal" "challenge". And why i`m proposing that casual server should have no flying mounts etc. : This content (mb excluding boats) is hard and requie skill and solid group to obtain, so called "casuals" (ones who ask for ez-mode) will never be able to obtain/experience such content, but there can be cheating hard-cores who will create alts on ez-mode server to (for example) learn tactics on some raid encounter or such. So to gather it all in one sentence: if you want ez-mode, be ready that you will not gain anything significant at all.Quote:
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#6 (permalink) |
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Member
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Re: Different Rule-set servers.
Actually if you go to SilkyVenom, under recent developer posts, Aradune Mithara mentions it, he says "Hopefully on some of the more controversial issues that cannot by definition co-exist on the same server/shard, we can use alternate rule-set servers. Thoughts?"
Just thought you might like that info ![]() |
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#7 (permalink) | |
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Junior Member
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Re: Different Rule-set servers.
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#8 (permalink) |
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Junior Member
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Re: Different Rule-set servers.
People have been begging for this since early beta. The problem with implementing it now is - would they change the rulesets on the existing servers? Open new ones? If they opened new ones, would they allow free transfers? And how does that affect things like server firsts? I'm level 43, nearly 44 on live now - if they open a hardcore server and allow transfers and I go, don't I "cheapen" the experience for those starting new characters on it? Yet if they don't allow transfers, those who really want to be there likely won't go because they won't want to start over again.
Then there is the question of the goodies that came with the collector's edition. I wouldn't mind making a new character on a new hard server - but would want to be able to reclaim my cloak/fireworks wand/etc. I suspect most would be in the same boat on that. |
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#9 (permalink) | |
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Junior Member
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Re: Different Rule-set servers.
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