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Old 04-01-2007, 01:34 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
Florinda
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At least EQ devs still have a sense of humor

New character models on EQ1!!!



The patch notes are a hoot.

Quote:
March 31, 2007
_____________________

*** Highlights ***

New Character Models!

We are pleased to announce that we have developed new technology that allows us to change the character models for all races at the same time. This includes the following:

- New Graphics Engine: We completely overhauled the EverQuest graphics engine. . . yes again. All character models have been retextured using this new technology and the results are beyond anyone???s wildest dreams.
- Dynamic effects for animations: Each movement of the model now acts as a separate entity, allowing more life-like animations.
- Enhanced weapon visage: While we didn???t change the look of the weapons, they sure look better on the new character models.


*** Items ***

- Removed some unnecessary stats on Solteris items.
- Fixed a problem with Journeyman's Boots.
- Removed all keys that unlock doors from the world.


*** Quests & Events ***

- By popular request, we removed all quests and raids from the game. Loot from these events is now found in the form of ground spawns.
- Added 200 new quests in the Slamming Door quest series.


*** Spells ***

- All spells have been renamed to include Al'Kabor in the name. Long live the King!
- Created a new Enchanter spell, Charm Door.


*** Zones ***

- Fixed the door that leads into Sverag, Stronghold of Rage.
- Burned Woods has been moved. We'll leave it up to you to find out where it went.
- Halflings have been kicked out of Rivervale. Their new home is in Runnyeye... yeah, that's where it is.


*** Classes ***

- Rangers are now working as intended.
- Bards have gained the ability to yodel.
- Magicians can now use an Open Sesame ability to open locked doors.


*** NPCs ***

- Snakes still don't kick. I mean, seriously...
- NPCs now lock the doors to their shops and homes at night. Quit waking them up in the middle of the night!


*** Tradeskills ***

- A recipe for Ngreth's Nutritional Nightcap has been added. This drink will give some very nice stats, but will make the player drunk (player, not character). However, you'll have to seek out this recipe on your own.
- Alchemy is not broken.
- A new tradeskill has been added: Doorcraft. Recipes from this tradeskill will allow you to modify existing doors throughout the world including changing knobs, resetting hings, and patching holes in the door.




- The EverQuest Team
Yeah I know. But I thought it was hilarious.
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Old 04-01-2007, 04:01 PM   #2 (permalink)
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Re: At least EQ devs still have a sense of humor

I love when people actually show a sense of humor in (otherwise) Serious Business... Like this excerpt from the Sports Car Club of America's FasTrack - which contains a list of Rules Changes for Competitors that were proposed by the membership, then Considered by the Board, and either passed, tabled, or failed. This is from the list of Failed Considerations for the Production Classes...

Quote:
Production
1. EP – Allow the Caterham limited prep engine rules (Fox/Leigh). The current specifications fit the performance parameters.
2. EP – Reclassify the Elva Courier to FP (Prather/Kraftson). The car is properly classified.
3. EP – Allow the Porsche 944 increased preparation (Sanda). We have recently made changes to the car. We wish to monitor
the results.
4. EP – Adjust the weight of the MR2 (Ligon). We will monitor the car’s performance.
5. EP – Reclassify the Volvo 142 to FP (Broring). We have recently made changes to the car and wish to monitor the results.
6. FP – Allow alternate front and rear brakes on the VW Scirocco (Coffin). We will continue to monitor the car’s performance.
7. FP – Please remove your heads from your asses (Johnson). Inconsistent with class philosophy.
:B
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Old 04-01-2007, 05:14 PM   #3 (permalink)
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Re: At least EQ devs still have a sense of humor

Both of those are hilarious.

And that char model is uber-uber-secksay!
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Old 04-01-2007, 06:06 PM   #4 (permalink)
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Re: At least EQ devs still have a sense of humor

now thats a 3rd gen char model...
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Old 04-01-2007, 06:28 PM   #5 (permalink)
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Re: At least EQ devs still have a sense of humor

In EQ 2, everyone is running around with oversized heads. Both funny and a little creepy, because I think my ogre actually looks better that way.
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Old 04-01-2007, 08:55 PM   #6 (permalink)
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Re: At least EQ devs still have a sense of humor

Thanks alot, now you have me patching eqtest to check it out. hmm, when did they update the launchpad?

the bubble head is actually toggleable, and you can turn it on and off when ever on eq2test,. just use /cutemode whenever..
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Old 04-01-2007, 09:43 PM   #7 (permalink)
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Re: At least EQ devs still have a sense of humor

Not just on test, it's in the live EQ2 as well. Great fun on a raid...
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Old 04-02-2007, 09:24 AM   #8 (permalink)
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Re: At least EQ devs still have a sense of humor

That's my EQ1 Live toon up there. I don't even want to think what a raid would be like; those stick figures are BRIGHT red. Running through PoK was rather, well, blinding
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Old 04-02-2007, 09:55 AM   #9 (permalink)
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Re: At least EQ devs still have a sense of humor

yea, went to shadowrest to retrieve my corpse, I guess i died somewhere along the lines, and couldn't take much more.
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Old 04-02-2007, 10:09 AM   #10 (permalink)
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Re: At least EQ devs still have a sense of humor

I was actually quite annoyed with the big heads in EQ2. Damn near flipped the game off till I saw someone mention /cutemode to turn it off. It was funny for the first few seconds, but got old quick........for me anyway.
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