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LinkBack (212) | Thread Tools |
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#81 (permalink)
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Junior Member
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Re: Death Mechanic Changes Feedback Thread
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2) If people loose their interst they move on. Is that what you are suggesting? Let all the so called hardcore people loose their interest and leave to replace them with people who like to play the game like you do? |
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#82 (permalink) |
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Junior Member
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Re: Death Mechanic Changes Feedback Thread
I am another that has created an account just to respond. I may as well give fair warning now. This will be long, and my spelling is atrocious. I have not yet had my first cup of coffee.
I have been on the test server and will do so more in the future. Players testing and giving feed back is the best way to get our voice heard. I have to say I am not happy with this at all. This is not a good change in my opinion and realy realy realy hope it does not go live. Did I mention "realy" yet? Hardcore vs Casual Also for the one that is complaining and being totaly negitive, I also am a casual gamer. I have a family, kids and work that I do. My husband works about 45-60 hours a week. Netiher of us are hard core raiders nor any other form of hard core.Topic at hand I think the system is good just the way it is. When they added in the alters in beta, I tried them out. I loved them, it was a nice choice for when things get rough, or you know you cannot go back to get your gear. I do not think this is turning into a wow clone, however I do see the simularities to what DAoC has become.In the future, and in the past Once you make this change on the live servers, there will be no going back. Remember when you first added in the alters and summoning your corps? the out cry it caused amoung the real hardcore people? Okay, that was rought, for sure. And did cause a lot of debates. Now remember when you took the ability to summon back out again? The outcry was even more so. Not from one set of people, but from all. There was no way to reverse that desission with out loosing a lot of credibility.These are only my own thoughts and observations from many years of playing games. It is also what I have observed in Vanuard as well. Things are difficult enough, and it is fun at the same time. Yet there are some issues that aught to be looked at instead of making this change in my opinion.
These things listed above will make more people happier then changing the type of death penelty. Just my 2’ worth, I know its long, however, I pray the developing team does take a look at some of what i said, as well as listen to what others have to say. I may not be right or correct, since these are my interpetatinos of what I have seen in games in the past, and what I see happening now in Vanguard. In closing Do not get me wrong.. I love this game a lot! I have been a supporter of vanugard and the developing team in thick and thin. I have posted my thoughts on bugs myself or others have experienced, but stayed happy and have realy enjoyed the game a lot. I want to continue to enjoy the game. The different feel it has from other games, the simularities it has with others. The old home feelling that is present now, I hope stays. Please do not change the current death system. Just fix the issues that are present it in. Peace, Sarrene' |
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#84 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes Feedback Thread
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First off, as I saw this news over at TTH I was greatly disappointed. As many other have already stated I dont count myself to be hardcore in any way but I fully adore leaving a corpse/tombstone with my gear on it. I really like the thrill of the need of having a backup plan ready in case that things go wrong and you end up standing naked in fron of a dungeon with your stuff deep inside. Yes, one could summon the corpse from an altair or such but to me that is not nearly as fun as going in with a set of backup gear, invising behing enemy lines, hoping that invis sticks long enough and nothing sees me before I can get to my corpse. Call me oldschool and whatnot but I prefer leaving a corpse over some kind of shard in the world. I understand that this might not be going down the sink completly as players would still have to get their shards for the experience so I guess its all about the amount of the exp lost. If said amount is too small then there is simply no actual need to ever getting back to where you died - which I believe to be the case eventually because the exp lost on death is going to be reduced. I really hope that this is only a small step oin the way to the greater good. I remember not too long ago - roughly 6 months - when Brad posted a long and very interesting article about his views on different VG mechanics, including death penalty. It was a very exciting read. Basically he "promised" a meaningful death but in different levels based on the mob con/dot system. If you were to die to a low con mob you wouldnt leave a corpse but respawn with your gear on. If you were to die to a medium risk con mob you would leave a corpse and if the challenge rating were somewhat higher some items may still have to be recovered from the stone. Then when you died against really hard mobs like raid encounters the death penalty would really hit with corpses and exp losses. What happened to that system? Is it still in the works? Is the new change only a small part of a greater plan to achieve this or is this system trashed? Honestly, I really like VG as it is now and heck, most likely I will adapt to any system that may be implemented in the end but I just would like to know if there is anything for that matter for me to look forward to. Very well written, I fully concur with what she said above... Last edited by Ardenya : 03-31-2007 at 08:37 AM. |
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#86 (permalink) |
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Junior Member
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Re: Death Mechanic Changes Feedback Thread
We got the reasons why they consider changing it:
1. They have bugs with the current system 2. Players are "confused" and using petitions If you have bugs + confused players, you are not able to tell if something is a bug or just user failure. If you can't have a stable system you can't enforce that the players "using" it. It does not even matter what the system consists of. Let's say it clearly: They want change it because the current bugs are overhelming support. I wonder if the people who implemented some of the software are still around. To me it looks very much like getting the "complicated" stuff out in the hope to fix some bugs in the software nobody understands anymore. (Btw... I am software developer for 15 years). Just count the posts by "Farseeker" and you know why you can't avoid the change! It is not enough for them to "say" once what they think. They want to change the world to their believes... in MMO you can! They can! Look at an US Fastfood Coffee-Cup ... "you may hurt yourself drinking hot coffee" ... doh! The others have to live with that. Thats not cool... but probably it is the only way to get stuff "in order". But I doubt that this will be the case. Many People have just to few knowlege about the game mechanics. I frequently find people asking questing which are explained by the text boxes. Even MOTD is not read... and so on. Consider what they do on /petition? I wished that would change.. but it never will! I would remove "/petition" on the live server... let people ask other people for help. Make "/bug" only available to selected people. Maybe call them "Live Guards" and list them in /who as "special" people. Even when the bugs are fixed you get the "My Items are stolen" message from Chars... you look at lvl and see 7 .. AH ![]() I experienced a lot of players to not even know what classes may res you (can't shaman res? ... question of a lvl 20). Solo players... stand beside you and let you die... They even won't res you until asked. So... do I like the change? HELL NO! Do I think it is needed to change? Yes .. if above said is true! But I tell you something... you destroy "your" vision... and drive a lot of people away.. I was starting to feel home... and know I think about other options already. I even think about stop playing such games. It is always the same... the stuff gets easy to please the masses. I guess that is unavoidable... About "why do you ask if you change it anyway" ... well at least they asked ... feel guilty SIGIL! - Eloy (aka Hans) |
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#89 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes Feedback Thread
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I find it hilarious you guys wanted your own server to 'test' things. But now, you want to do nothing of the sort and you want to tell them how to design the game. FWIW death penalties were way too hard. Its been steadily nerfed in the last month anyway. More so than this patches proposition, but you guys probably werent high enough level to notice anyway. |
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#90 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes Feedback Thread
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The base language is the same, the base commands for the scripts stay the same. At least it does for C++, the Unreal engine, Dymanic Lighting and most of your Physics software. I do not think it is a case of the developer being gone. Not to mention it would be a team, even if a small one that wouldbe working on an aspect like this. Not just one or two people. Those additional team members would need to have knowledge of the scripts and commands used. So, even if they did loose their lead designer in this area, there would be others that could fill in and take up that spot, knowing the software and scripts that were used. I do not think this is a viable reasion or explination. Of course, I could be wrong also. That is very possible. Perhaps it is a way to find an easer and faster route around the problem? Peace, Sarrene'
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LinkBack to this Thread: http://www.vanguardspheres.com/forums/test-server/9287-death-mechanic-changes-feedback-thread.html
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