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Old 03-31-2007, 07:10 AM   4 links from elsewhere to this Post. Click to view. #71 (permalink)
Ginfress
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Re: Death Mechanic Changes – Feedback Thread

Quote:
Originally Posted by Farseeker View Post
I can discuss things civilized, I'm just so sick of vanboys and people CRYING AND WHINING about anything that would make the game easier for some that it pissed me of in that post.

The most minor changes Sigil makes, to make sure their player base keeps playing get answered with "WAAAAAAAAAAAAAAAAAAAAAAAA YOU'RE MAKING IT INTO *WOW* *EQ2* *WOW CLONE*"

It reminds me so much of some of the EQ crowd that it's sickening.
Generalizing people into boxes is wrong. I play 4h+ a day but have a life, am married, have a 40h job too and to some people that's hardcore.

20% solo 20% raiding 60% grouping

Why do solo players die so much that they are getting in dep red xp loss as was stated? Am wondering about this one.

Btw i don't think the chnge as it is now is that bad. All I am asking for is don't change it into something trivial like currently in EQ2 or WoW. If that makes me a hardcore without a life person whining and crying person in your eyes so be it. I call this discussing a matter with other people who might have another opinion then me.

Changing this thread in another whine fest will only manage to do one thing, Developers that have to dig deep in carbage hoping to find a post that might be useful to them.
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Old 03-31-2007, 07:12 AM   #72 (permalink)
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Re: Death Mechanic Changes – Feedback Thread

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Originally Posted by Farseeker View Post
I can discuss things civilized, I'm just so sick of vanboys and people CRYING AND WHINING about anything that would make the game easier for some that it pissed me of in that post.

The most minor changes Sigil makes, to make sure their player base keeps playing get answered with "WAAAAAAAAAAAAAAAAAAAAAAAA YOU'RE MAKING IT INTO *WOW* *EQ2* *WOW CLONE*"

It reminds me so much of some of the EQ crowd that it's sickening.
Obviously you are coming from either EQ2 or WoW, because VG is already easy as it is. Dying is worth having a penatly otherwise people would just zerg any mob without caring how often they die. There is a reason why people compare easy things to WoW or EQ2. In EQ1 you lost your XP unless you had a cleric rez you. And even then you got 96% of your XP loss back only. With the summoning altars in EQ1 you were able to get your gear back, but it was not for free.

By the way EQ1 is still healthy enough and that after 8 years now and all the other games around. Having a real death penalty can't be affecting the player base that much.
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Old 03-31-2007, 07:13 AM   #73 (permalink)
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Re: Death Mechanic Changes – Feedback Thread

Farseeker you seem to be taking any one word out of any one post and turning into a session of flaming if you are bored and wish to troll a forum find another this was opened for feedback and view points not your poersonal vendetta page vs the vanguard world and its players.

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Old 03-31-2007, 07:14 AM   #74 (permalink)
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Re: Death Mechanic Changes – Feedback Thread

Please, do not take these changes live. Please don't. Please =(
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Old 03-31-2007, 07:18 AM   #75 (permalink)
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Re: Death Mechanic Changes – Feedback Thread

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Originally Posted by Tarjan View Post
Obviously you are coming from either EQ2 or WoW, because VG is already easy as it is.

By the way EQ1 is still healthy enough and that after 8 years now and all the other games around. Having a real death penalty can't be affecting the player base that much
Obviously..I played EQ1 up to TSS and completed Demi, and was 4th guild to beat Tunat.

EQ is healthy???? The hell it is. There is not one newbee to be found.

And that's what people and newbees are noticing in Vanguard now too.

Last edited by Farseeker : 03-31-2007 at 07:29 AM.
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Old 03-31-2007, 07:26 AM   #76 (permalink)
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Re: Death Mechanic Changes – Feedback Thread

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Originally Posted by Farseeker View Post
Obviously..I played EQ1 up to TSS and entered Demi with Levi, thanks.

EQ is healthy???? The hell it is. There is not one newbee to be found.

And that's what people and newbees are noticing in Vanguard now too.
Then why do you complain about an XP loss that is less than 1% when the XP loss in EQ1 was even bigger?

I still play EQ1 and it is still healthy enough. The reason why players left was not because other games didn't have a death penalty though.
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Old 03-31-2007, 07:32 AM   #77 (permalink)
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Re: Death Mechanic Changes – Feedback Thread

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Originally Posted by Elrar View Post
Hey folks,

I cannot stress this enough that this is not a complete and final mechanic. This is here on test to be tested for what it is.

It is likely that these mechanics will be changed and/or modified.
Sorry Elrar, don't mean to be negative but..okay i mean to be negative because frankly this decisions warrents it...this is just plain idiotic. The death penalty has led to better game play by those who stick around to learn how to pull the new system as i read it will led to Wowesque zergfests.

I see zero reason to change the current system, if you want your gear on your corpse bind it...simple. Change to a system where you don't need to bind and you'll have rampant deflation as the market floods with items killing the crafters....

Do yourselves and the players a real favor...fix the bugs in game that lead to bad word of mouth, impliment promised features (more hairstyles, mounted combat, flying mounts, etc), increase the amount of content so that there aren't vast chunks completely without populations, properly itemize mobs..those 4 things will result in keeping more players and attracting more players...

Cheap gimick fixes like this are just fools errands....Remember the lessons of SWG when you dumb a game down too far the players all go away...
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Old 03-31-2007, 07:34 AM   #78 (permalink)
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Re: Death Mechanic Changes – Feedback Thread

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Originally Posted by Tarjan View Post
Then why do you complain about an XP loss that is less than 1% when the XP loss in EQ1 was even bigger?

I still play EQ1 and it is still healthy enough. The reason why players left was not because other games didn't have a death penalty though.
Cause I know most people here do come from EQ2 and WoW and are far less "hardcore" and willing to dedicate themselves to a game than they think they can.

I really see very few of my friends from EQ1 or people from lineage play Vanguard. All of them stayed in EQ1.

So what will happen if there's no influx of new players and VG start to make raids that can't be zerged anymore like the ones you have now.

What will happen when those people used to EQ2 and WoW that are screaming their heart out to keep it "hardcore" burn out faster than they imagined.

Very few from Vanguard come from EQ1, noone knows what a burn out is, noone has a clue how long they're going to keep at it after they ding lvl 50 and get to raiding.

Unless they make sure that there is an influx of new players that replace those burn outs the game will fail, but every time there's an effort from Sigil to make sure there are enough players, and everyone is having fun, they get a wall of screaming Vanboys that have no clue what raiding actually is, who come from EQ2 and WoW, saying they're making the game too easy.

There's not enough people to support the "hardcore" game at lower levels, so they need to do something.
People will leave, and not come back.

EQ1 is totally different than Vanguard, EQ was made in a time where there weren't much alternatives.

Also Vanguard isn't played in Asia except for the gold farmers, EQ has a significant asian player base who can sustain a harder game, as seen with Lineage.

People in this thread answer what they want to see, not what the game needs. I really hope Sigil doesn't base their decision on some player posts that are not in the interest of the game but in their own interest or preference.

Last edited by Farseeker : 03-31-2007 at 08:01 AM.
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Old 03-31-2007, 07:57 AM   #79 (permalink)
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Re: Death Mechanic Changes – Feedback Thread

I dont want to see these changes implemented. It will dumb down the game and make it another WOW or DAOC. I believe that there should be penalties for dying in game and rewards for succesfully retrieving your corpse and I like the current system the way it is.

As I see it the Majority of the people do not want to see this implemented and hopefully Sigil is reading the boards so that they can base a decision on the Majority of the population and not the vocal minority that complains in game.

The Arguement of the "Hardcore vs Casual player" should not apply here. I work nights most weeks 7 days a week and I got to sleep, Eat, do the family running around and taking care of business. So I am a Casual player who likes the current system. Most times that I can get on there is very few people available to play with in my areas and I have to a bit of solo play at times. I pick up groups here and there and yes I am a member of a small guild but hard to get together to play with them with my schedule.

So the Casual SOLO player that wants these changes wants to take the chalenge away from us becouse it's to hard for him. He cant take on the 3 and 4 dot mobs on his own but doesnt want to join up with anyone. Why not just play a Single player game instead. It is an MMORPG (Massive Multi-player on line game). There is strength in numbers.

Corpse runs are fun especially when you get lost and end up in a place running for your life and having to learn a bit of tactics to get around till you can grab your body. if you dont want to do the corpse run then there is always the recall your grave and soul binding your items.

Last week I was level 20 with positive 92% exp to 21, this week I am level 20 with negitive 15% to level 21 (Thanks Sarrene I love you) We went into the Infinium to check it out. It was a lot of fun and we Died ALOT. We also kept going back and doing our corpse runs and having fun laughing at each other with all the MOBS chasing us.

I would much prefer that they work on some of the game issues then change the death penalties after all I think that they are just fine as they are. The people who are crying for change should look at their game play and see what they need to do to change it maybe taking on 3 and 4 dots solo is not such a good idea or look for a group.

There are plenty of new people everyday coming into game I see them when I log in around the starting areas, I buff em and occasionally give an item or two that I have found in my wanderings so that they might be able to travel along or help someone else out as they go. It's building a community that will help you in the future.

In DAOC when I first started to play it took me over a year to get my Cleric up to level 50. It took me another two years after that to get to ML10. Now with the changes in that Game you can get to 50 being power leveled in 6 hours or if you know what your are doing get 50 solo in about 3 days. They dumbed down the game so much that it was no longer any fun and they are still trying to dumb it down so that they can keep the remaining players and hope to get new players. Dumbing down Vanguard would be the worst possible thing to do. Yes there are a few High level players (42-47) on the game that are Hardcore players but the average that I have seen on my server is around 20-26 most of the people looking to fill their groups are looking for low to mid level characters. Why rush to get to 50 someone already has been the first. Why cry becouse you Die 3 times trying to get your body? It's fun experience can be gotten back either Retrieving your corpse, Summoning your Corpse and doing the Grind or summoning your corpse and questing. you dont lose anything other than experience with those three choices but to take that choice away from us as far as being able to do a corpse run is taking out part of the game that is entertaining.

If you are having a hard time ask for help in your region I am sure there is someone around there that would be glad to help you retrieve your corpse. If it is a stealthing class they can go in and drag your body back to you also.

So these changes are pointless and the arguments as to why they should happen dont really make a lot of sense when there are so many ways to get your body back and reduce the ammount of experience lost.
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Old 03-31-2007, 08:04 AM   #80 (permalink)
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Re: Death Mechanic Changes – Feedback Thread

Quote:
Originally Posted by Farseeker View Post
Cause I know most people here do come from EQ2 and WoW and are far less "hardcore" and willing to dedicate themselves to a game than they think they can.

I really see very few of my friends from EQ1 or people from lineage play Vanguard. All of them stayed in EQ1.

Very few from Vanguard come from EQ1, noone knows what a burn out is, noone has a clue how long they're going to keep at it after they ding lvl 50 and get to raiding.
From my experience a very large number of players from EQ1 are at least trying out Vanguard. During Beta most of the players were from EQ1. People I know from my old Server (Solusek Ro) are playing VG now.

But honestly I don't want to discuss where the player base came from or will come from.
This topic is about the death mechanic changes - and to be back on the topic I think that the current system is good enough. Sigil should focus to remove the current bugs before they change a running system.

In regards to the CS Problem: Noone has reached the end game yet, Items currently on a character are only temporarily Items before they get replaced by better Items. As I wrote earlier I would just tell CS to ignore petitions with Item losses and introduce a new policy that lost Items will not get recovered.
Once the bugs regarding Item losses are flattened out CS can take care of such things again.
THat way nothing needs to be changed on the death machanics of the game.
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Posted By For Type Date
Zen of Design»Blog Archive » Held Hostage by the Hardcore This thread Refback 08-05-2008 07:17 AM
Octopus Overlords • View topic - Vanguard impressions This thread Refback 07-14-2008 06:18 PM
Zen of Design » Game Design This thread Refback 11-19-2007 12:43 AM
Posts tagged Death at WOW Insider This thread Refback 11-16-2007 03:57 AM
Posts by Elizabeth Harper at WOW Insider This thread Refback 11-03-2007 11:01 AM
Zen of Design » 2007 » This thread Refback 09-25-2007 05:44 PM
You have got to get rid of the XP Death Penalty! This thread Refback 09-10-2007 07:12 AM
You have got to get rid of the XP Death Penalty! This thread Refback 09-10-2007 12:41 AM
WOW Insider This thread Refback 04-22-2007 11:37 AM
WOW Insider This thread Refback 04-16-2007 12:04 PM
MMODump.com » World of Warcraft This thread Refback 04-16-2007 11:13 AM
AusGuard Hub :: View topic - Test Server - Changes to Death Penalty This thread Refback 04-13-2007 08:37 AM
WOW Insider This thread Refback 04-12-2007 05:28 PM
Zen of Design This thread Refback 04-11-2007 07:17 AM
WOW Insider This thread Refback 04-10-2007 07:39 PM
Vanguard et ses possibles prochaines évolutions This thread Refback 04-10-2007 09:51 AM
Zen of Design»Blog Archive » Held Hostage by the Hardcore This thread Pingback 04-09-2007 09:17 PM
Octopus Overlords :: View topic - Vanguard impressions This thread Refback 04-09-2007 04:54 PM
MMODump.com » Should you lose experience when you die?, revisited This thread Pingback 04-09-2007 04:48 PM
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