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LinkBack (212) | Thread Tools |
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#41 (permalink) |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
Posted it here since noone ever reads general chat it seems, didn't know this topic was here.
I have to comment on this because noone ever ever mentions this or thinks about this in the right way. This "change" will not affect the majority of the people that call themselves "Hardcore". The demographic that denotes themselves as hardcore in Vanguard and Everquest usually consist of individuals that are guilded and group with friends, it does not consist of people that solo, are guildless or group with people they just meet when they log on on whatever time it suits them. I hate, I really hate that "hardcore" demographic screaming and whining and threathening they'll leave when something is changed that could benefit some people less fortunate than them. I hate it. You do not die nearly as much as anyone else. You are in guilds that will rezz you every time with a cleric, you have gear and friends that prevent you from wiping a lot and you gain xp a lot faster than anyone else. I hate that demographic whining about something that would make it easier for other people to group and do fun stuff. That does not make you more skilled in any way, it just makes you "lucky" you have that guild, group and click to watch your back. When I look at the people protesting and screaming the loudest they are ALWAYS people level 40 something in high-end guilds that group with friends and always never wipe just because of the fact they have friends and a guild in a game where skill doesn't count nearly as much as who helps you out and who your friends are. The current system is NOT "perfect" when I hear casual players fed up with the game when they're so much in red XP that they give up. A few persons I talked to don't want to log on on off-hours to solo any longer, afraid and thinking they might loose xp. When I see people pissed at other players when the group leaves them and their corpses without being able to get to them in a dungeon. Not everyone has time to go get their corpse when they have a few hours to play, not everyone has a guild to get their corpse in a dungeon, and not everyone has a guild ready to rezz them or even a cleric in a group. The funny thing is, this "Hardcore" demographic fails to realize that without the more casual players, that usually have a much harder time in game, there wouldn't be enough people around to make Vanguard profitable. Last edited by Farseeker : 03-31-2007 at 04:27 AM. |
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#42 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
Changing the death penalty completely seems to be a wierd way to take care of the bugs. It would seem to me that it would be better to buckle down and find the bugs causing the missing items and keep the death penalty like it is, since 99% of the people playing now like it the way it is, instead of changing it completely and pissing everyone off, on top of adding a whole new set of bugs in.
The reason I have such a huge problem with this is because I know it will be the death warrant of the pvp server. Unless you drastically change the death penalty for pvp death then you might as well start preparing to be able to movelog people to other servers. No one wants to deal with bind rushing, and it's already a huge problem since the whiners got Sigil to allow release to bind in pvp, now they will be able to do it with less penalty then there was before...none. Quote:
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#43 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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I hate, I really hate when people consider themselves less fortunate just because they aren't in a "superl33t" raiding guild. Every player has the same chance at everything that everyone else does. No reason why "casual" players can't go make a few friends like everyone else and group with them alot. |
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#44 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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FFS, it's not their "stubborness" that doesn't make them want to get their corpse. Maybe it's the fact that they're solo'ing, that the pick-up group left them, that they don't have 10 hours a day to play a day, that they have a job etc?? FFS, seriously.."stubborness" prevents them from getting their corpse?? |
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#45 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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A lot have JOBS..you know..the thing that brings money on the table..who can't spend hours online to get their corpse AND xp AND lfg AND be guild AND make friends AND etc in 10 hours time per week. The rate of SOLO XP is SO SO LOW atm that getting killed just once and not being able to get your corpse back will set you back a good hour or two at lvl 20. If Sigil wants to make this a hardcore only game, FINE, go ahead, with your 2k people that can afford to sit in front of their computer for 24/7. Atm the penalty that people who solo get is way harder than anyone who groups get, and those are the people whining that some other less fortunate, not able to sit on their bum for 24/7, would get a break. |
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#46 (permalink) |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
Excuse me, but what prevents a solo person or casual or whatever you want to call it from summoning the corpse to the altar and losing just a small tad more exp than usual?
I'd much rather Sigil keep the current system, but implment a rest exp system so people will see their exp debt reduce as they are logged off, or gain a small bonus exp when they logon after a few days. This has nothing to do with hardcore vs casual. Everybody can summon their corpse to the altar equally. |
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#47 (permalink) |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
Love it, everyone who has more time than you to invest in the game has no job and plays 24/7. They have been saying this isnt a solo game for years now, its a group oriented game...sooo..if you don't/can't/won't group then..well..tough. I havent played very much at all in the past week, and I managed to get level 41 and halfway into it in not much time at all. Learn to manage your time a bit better and you'll be able to get exp and make friends in your limited time. Learn your class and know your limits better and you won't die as much and have to worry about corpse run. Some classes can't solo, most shouldn't.
Besides...getting your corpse never takes that long. There are altars every 6 ft. in every chunk just about. There are almost 0 places outside of dungeons where you cant get it back within 5 minutes. If its lost in a deep dark dungeon then you should be pissed at the group who won't help you get it instead of trying to get them to revamp the entire system around it. |
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#48 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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A guild group has clerics, people to bust into a dungeon to get corpses, and a rate of XP that is 10 TIMES what a solo'er or someone duoing makes. It takes about 2000 mobs, when solo'ing and duoing, at lvl 30 to even ding, and one death sets you back about 40 mobs when you can't get your corpse back. It ha everything to do with hardcore vs casual. Since hardcore whine and whine and whine if anything gets changed that would benefit or make it easier on casual players, which represest the majority of this game mind you. Just not of these boards |
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#49 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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What does any of that have anything to do with the fact that everybody ingame has equal opportunity to summon their corpse/tombstone to the altar? Instead of going back trying, dying more, and trying and "wasting" a lot of time? The currently system already allows everybody to save time by summoning, why aren't people doing it? This has nothing to do with hardcore or casual, nothing at all. |
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#50 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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Ok then, I think all people that Solo and duo and are casual should leave Vanguard then. Grats on loosing 40k players and your game dying. |
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