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LinkBack (212) | Thread Tools |
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#271 (permalink) | ||
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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Absolutely incredible statement and a shocking disregard for the reasons many of us subscribed to VG in the first place. Almost daily this game becomes less and less like the MMO I signed up for. Quote:
The position is indefensible, there is no excuse for making sweeping changes due to a minority of players complaining the game is too hard, when there is the option to summon your corpse. The current trend of making Vanguard easier and easier and bending to the will of the vocal minority will mean a painful death for this game and is a slap in the face to those that subscribed to a game with some challenge and reward. And that vocal minority comprises the type of player that will drop VG in a instant something else takes their fancy. Whereas the players you are alienating with these changes are the ones that want to stick around for the long haul. Can't you see that? |
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#272 (permalink) |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
So is Blizzard taking over or somehting?
Just wondering becuase last I looked I thought Vanguard was to have some challenges in it. The death penalty did not need to be lessend and in fact should have been increased. Their is currently no risk/reward in the game other than code on patch days now that is a huge risk. The upcoming changes need to be clarified. PVP deaths should result in a far run back. Bad enough the stupid alter/bind change was put in. Now this one BAH. And their are more important things you should have been working on instead of dinking around with the death changes. 1) Make sure all racials are working 2) Implement the items that you marketed to sell the game. Fellowships, flying mounts etc instead of taking the easy bs way you have been. 3) pvp is not working currently 4) you really dont have any content for higher level players, and none that is really fun atm so why make it easier to get to those levels 5) World population, one of the most deserted games I have seen to date. Consolodate some servers already. |
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#273 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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If you can't get your group to help you, /ponder.... Bags are for? carry loot and carry eqiupment, vendor sells soulbind stuff, saddle bag (any none binded item) will retain in the bag after death. Can't get help? /ponder. All the things you said is personal problem. It has nothing to do with the game system that is currently "not" working. It works good for many (or atleast the people that posts here) SO.....why should I pay for your mistake/unwillingness to summon and take exp hit? |
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#274 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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Why in hell are you duo/solo in an area that you cannot get your corpse back? the reason you enter the area is because of "reward" and the "risk" is high. It's not rock science. Can't CR? Take the exp hit, or do something much safer like grinding 2000mobs instead of chosing to grinde 1000 in dungeon duo/solo high risk area and start bitching about it when you can't CR. You chose to go to high risk area, then it's also your choice at the current death system. To summon or not. very simple. it's CR or Summon. |
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#275 (permalink) |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
I just registered so that I could reply to this. I must say that I am also disagree with this change. Some may see this as a Troll, but I asure you it is not meant to be.
I am by no means a hard core player. I play 10 to 15 hours a week, most of that on the weekends. 90% of that time is solo play. I have one character, a Ranger, and he is only lvl 27 and I have been playing since day 1. Most of the players I know already have thier main and 2 alts higher lvl than me so the "your just harecore" statement doesn't apply in my case or to most of the other posts I have seen on this topic for that matter. Overall I am very disappointed in Sigil. This change in itself is big but add it to all the other changes that have happened since launch and you suddenly realize that Sigil found a new vision whether they want to admit it or not. I have been following this game since early 2005 and was able to participate in beta 4 and 5. If I took the time I could dig up old posts from Brad himself stating the oposite of what I have seen since launch, including this proposed change. There were many (and I mean tons) or threads on CRs, etc. Most of them just like this one. And in all of those threads many promises where made about The Vision (tm) that no longer seem to apply. Those are also the many things that made me wait years for the release, invest time in the betas, and spend a $100.00 bucks on the collectors edition. I thought that finally there was going to be a game I could play for 4, 6, 8+ years and really enjoy. I fear that maybe I was mistaken, I hope I was not, but it is not looking good. In my opinion a person and a company are only as good as thier word. I remember post after post stating that this game would be made according to the devs vision (as it was stated back then). Not hard core, but harder and more challenging than other games. They set stakes in the ground about CRs, xp debt vs. loss, leveling time, etc. Some of which I liked, some I didn't but the simple fact is I was excited because finally a dev team was not going to be wishywashy about there product and change it everytime someone became vocal. From what I can see Sigil as backed down and went the way they promised they wouldn't. It seems that every patch as of late has in some way dumbed down the game, too the point that it is loosing its challenge. Damage increases, mob strength decreases, experience increases, etc. Case in point, at launch with my Ranger (and in beta at higher levels) I could kill a 2 dot mob of the same level and it would take 3/4 of my life. I could kill something 1 lvl higher than me and be ok if I used some tactics, but any higher was extremely risky. The kills where fast but challenging. I liked that. However, yesterday I was in River Valley soloing 2 dot purples (frogs, lizards. etc.) 5 and even 6 levels higher than me. In my opinion there is something really wrong with that. I'm not even a Necro lol.I have left every other game I have played because it was dumbed down over the years. Played UO for 7, Everquest for 5, EQ2 for 2, SWG for 2, (others not worth mentioning) all of them were dumbed down to the point that they were no longer fun, so I left once something more promising came along. Btw, notice how it took each game less time to become dumbed down, if the current patch direction holds true Sigil is going to set the record and do it in under 6 months. This is what it all boils down to, I know 2 people that have canceled since this was put on test becasue they were appalled that Sigil would even consider something that is so against what the original vision stated (remember a company is only as good as its word) and I know several others that say they will quite if the game keeps going in the direction that it is. I forsee my friends list clearing out. I myself will keep playing until I can stand it no longer. It will be a while, but not the 4, 6, 8 years I was hoping, I will be lucky if it is a year. That is my two cents about changing the death machanic, for what it is worth. I really hope a change in direction comes soon.... |
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#276 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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Are there already information available how the xp percentages lost will be? I'm not sure but I think at the moment you loose 20% of the xp you need for the current level and regain 19% of them if you pick up your corpse. Actually the loss of 1% of xp is no fun for a casual gamer, that due to odd and short playingtimes normally plays solo during the week. So if I play 90 minutes a day , and I die, I could have watched tv instead and my progress would be the same. But I think that death penalty is okay, and I can live with it. The most essential changes this involves are:
So if you make the death penalty noteworthy like say 20% required xp for the next level on the death, and 17% required xp stored on the essence a death will still have a hard sting to everybody |
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#277 (permalink) |
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Senior Member
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Re: Death Mechanic Changes – Feedback Thread
Wouldn't get your hopes up. Looking like unless they want to really piss a mass group of us off, this won't make it to live. If they do, you probably won't have all that many folks to play with. If people wanted to play the type of game that would lean towards, there are 5-8 million subscribers playing another one and I don't see them making the move here.
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#278 (permalink) |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
I don't get why Sigil won't just code it in so when someone dies, they get 2 prompts.
1. asks them if they would like to release to the altar, just like the one they see now. 2. asks them if they would like to release to the altar with their corpse, but warn them of the coins cost to summon. Since apparently a lot of people don't read & don't know that they could summon their corpses. I see where this is going, so if you really need to please more audiences & get more subs, then lessen the exp penalty when someone summons. But for the love of Vanguard, don't kill the current cr system. There's simply no need to unless there are reasons we haven't heard from the devs yet. Code the 2 choices for everytime someone dies, make it so obvious that they can't miss it. |
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#279 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
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#280 (permalink) | |
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Junior Member
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