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LinkBack (212) | Thread Tools |
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#121 (permalink) | |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
Quote:
I agree that the present system is too complicated for many players and many times I have found that the players complaining just didn't understand all the options. Either they had no idea about soulbinding and saddlebags, didn't know they could opt to use an altar or thought they had to use the altar and didn't know they could retrieve their corpse and eliminate most of the penalty. So I agree on eliminating the altars and items on the corpse, but the xp penalty should be RAISED a small amount to keep things at the same difficulty level. Well this thread put Vanguard Spheres on the map ..) |
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#123 (permalink) |
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Member
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Re: Death Mechanic Changes – Feedback Thread
my impression from Hasium's statement is that this is more a player's failure to have a brain issue than a problem with the death penatly or occasional items-get-etten bug.
I have two words for those players: And a few more: learn to play the game. Last edited by Nil : 03-31-2007 at 04:47 PM. Reason: cut it out, DT. |
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#124 (permalink) |
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Senior Member
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Re: Death Mechanic Changes – Feedback Thread
And it certainly defeated the purpose of the thread.
Elrar wants feedback from the Test community on how this is working. Bugs, how it's working, how we're experiencing it. What we're getting instead is a huge argument, with name calling, mud-slinging, and general kerfluffle, by people from Live with post counts lower than 10. Pretty useless to the current purpose. (And before someone points at it and tries to discredit me, don't let my low post count fool you. I'm co-leader of one of the largest, if not the largest, guilds on Test.) Let us just get to the business of testing, eh? Don't get your knickers in a twist over a change that may not even make it off Test. Sheesh. |
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#125 (permalink) | ||
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
Quote:
Could we get clarification on essence expiration...is the xp lost when it expires, or regained EQ2 style? Quote:
Last edited by bloodystump : 03-31-2007 at 01:03 PM. |
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#127 (permalink) |
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Member
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Re: Death Mechanic Changes – Feedback Thread
Have to add to the voices of discontent here. Not much else to say that hasn't already been said other than my own opinions.
A real death penalty has to be the one area of Vanguard that made it stand above the other cliches of MMO evolution. I'm disappointed this current iteration its even being considered. Over the last year and a half I've seen the death penalty decay into "Insert 2 more tokens to continue!" First is was everybody recall... then the first 6 levels are free... then altars (which initially ****ed me off, but I accepted it for the sake of the casual player)... now we get a slap on the wrist for being a dumbass biting off more than we can chew. I've watched and played as it has eroded to this This change has no redeeming value to the "core" player. I'm a casual player and I can't fathom this making the game any more entertaining. And I'm not the type to wail against the machine for every rinky dink change in game mechanic. This one hurts, however and I need to chime in. I don't want to keep pumping quarters into the machine until I can get the boss mob. What's next, a three character high score posting at log off?
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#128 (permalink) |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
Obviously it does. Come on. The problem with the "CS related" excuse is that changing the death penalty ad lowering the amount of XP debt you get hit with when you die won't actually solve the primary death related CS issue, which is: Death to a bug or CTD and no corpse on re-log. NOw it will just be a missing essence instead of a missing tombestone. That's happening already, as can be seen by reading the thread.
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#129 (permalink) |
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Junior Member
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Re: Death Mechanic Changes – Feedback Thread
This is impressive Farseeker. For someone who "doesnt have time to group or go find his tombstone" you sure do have the time to spend 8 hours on a forum non stop making an ass of yourself. Perhaps you should've taken that time to level instead of crying here about how you don't have time to level. See...time management, i was right all this time. You can mash your stubby little fingers against the refresh button all you want and quote every single persons post on here and call all the names you want, but the point still remains that your in a huge minority in thinking this change is a good thing. Funny that you think your the elected spokesperson of the casual crowd though, sounds to me like its not the casual's problem at all as much as it is you being horrible at this game. Perhaps The Sims were be more your speed.
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#130 (permalink) |
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Senior Member
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Re: Death Mechanic Changes – Feedback Thread
Whether this change ends up being good or bad is irrelevant in terms of Farseeker's posting. All he's concerned with is insulting this community. This thread would probably have stayed much more civil without his trolling.
Now, where's my ignore function? If I wasn't convinced the man has nothing useful to say before, his last two posts have clinched the deal. Sheesh.
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Stylish Corpse -- yet another MMO blog |
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