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Old 03-19-2007, 10:09 AM   #1 (permalink)
Lilith
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Ermm... we are the test server, right?

The patch notes for live include things that are still bugged?

The main one that comes to mind is

- Some bugs with target hit points not updating correctly have been fixed.


This is not only not fixed, but I think worse. Every. single. mob. I have killed since this went on test has had HP remaining. I can't even trust the integrity of the HP bar to know if a mob is close to dead. Sometimes my attacks don't even seem to make it move.
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Old 03-19-2007, 10:27 AM   #2 (permalink)
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Re: Ermm... we are the test server, right?

Note the some in there

I've noticed sometimes it works sometimes it doesn't. I'm sure they'll get it fixed eventually.

Seems to be a remaining bug with the progress bar only because Drox UI showing the numbers or percentage always end up at zero now where they didn't used to.
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Old 03-20-2007, 08:54 AM   #3 (permalink)
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Re: Ermm... we are the test server, right?

Default UI, and same issue sunday evening with the mobs around cyclops tower in Qalia. They'd cast aheal, and from that point on their hp never moved from where it was.
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Old 03-20-2007, 11:43 AM   #4 (permalink)
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Re: Ermm... we are the test server, right?

I play multiple characters at same time so I have multiple screens to look at so I have a slight advantage here. What I noticed if my main tank isn't having the hitpoints recorded close, I just look at another screen and it will most likely have the hit points close to correct. I can see this would be harder problem to fix since it has potential to update differently on each computer in the same fight.

It is annoying to have the mob's health at nearly full health when in reality he is near death or even dead!
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