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#1 (permalink) |
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Senior Member
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Time to implement fixes
This probably needs to be pointed out. I've spent most of my career doing most of the functions traditionally in IT and Software Development.
Every time we report an issue, for example double exp not working, there is a long process that usually gets kicked off and I'm sure Sigil follows it in all bug handling.
In all the steps above the there is alot of paper work and tracking systems that need to be satisified. Also there is often management and team byoffs that need to be received. Installing a fix or making even a small change to a huge system like Vanguard takes a lot of time and work by the people behind the seens. Even the little thing like fixing what ever killed double exp last night can take a huge amount of time at all levels of the Development, QA, and Systems teams. Thats just my two cents on the standard development patch cycle most companies use.
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Venar - Rogue Ventot - Blood Mage Ventet - Disciple Venrat - Cleric |
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#2 (permalink) |
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Senior Member
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Re: Time to implement fixes
Indeed. Merely reporting a bug doesn't ensure it'll be fixed within 5 minutes, or even 5 days if said bug proves elusive to reproduce, track down, and/or fix.
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Stylish Corpse -- yet another MMO blog |
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#4 (permalink) |
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Senior Member
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Re: Time to implement fixes
Yepyep, I did. Just like I can pull fully-crafted items out of my backside instantly too, in the wild.
/cackle
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Stylish Corpse -- yet another MMO blog |
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#5 (permalink) | |
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Senior Member
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Re: Time to implement fixes
Quote:
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Venar - Rogue Ventot - Blood Mage Ventet - Disciple Venrat - Cleric |
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