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#1 (permalink) |
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Junior Member
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CTD-Build 1913
Was talking to dockmaster in Khal and send to New Tang. CTD before getting to NT
Code:
[11/08/07 16:39:38] INFO: ==================================================== [11/08/07 16:39:38] INFO: Log opened. [11/08/07 16:39:38] INFO: Init: Name subsystem initialized [11/08/07 16:39:38] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [11/08/07 16:39:38] INFO: Init: Compiled: Nov 6 2007 12:53:25 [11/08/07 16:39:38] INFO: Init: Threadsafe Core: No [11/08/07 16:39:38] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [11/08/07 16:39:38] INFO: Init: Character set: Unicode [11/08/07 16:39:38] INFO: DevLoad: Bound to IpDrv.dll [11/08/07 16:39:38] INFO: DevLoad: Bound to Engine.dll [11/08/07 16:39:38] INFO: DevLoad: Bound to Core.dll [11/08/07 16:39:38] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [11/08/07 16:39:38] INFO: DevLoad: Bound to Window.dll [11/08/07 16:39:38] INFO: Init: Object subsystem initialized [11/08/07 16:39:38] INFO: Init: Computer: GLOUVAT [11/08/07 16:39:38] INFO: Init: User: Owner [11/08/07 16:39:38] INFO: Init: CPU Page size=4096, Processors=1 [11/08/07 16:39:38] INFO: Init: CPU Detected: AuthenticAMD [11/08/07 16:39:38] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [11/08/07 16:39:38] INFO: Init: CPU Speed=2413.635510 MHz [11/08/07 16:39:38] INFO: Init: Memory total: Phys=2096624K Pagef=4035072K Virt=2097024K [11/08/07 16:39:38] INFO: Init: Working set: 32000 / 159000 [11/08/07 16:39:38] INFO: Init: Process Info: Peak Memory Used: 20880 Working Set: 20880 PageFile: 22652 [11/08/07 16:39:38] INFO: Init: Added all subdirectories and cached all files in 0.020000 seconds [11/08/07 16:39:39] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18393 files [11/08/07 16:39:39] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [11/08/07 16:39:39] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [11/08/07 16:39:40] INFO: Init: Unreal engine initialized [11/08/07 16:39:40] INFO: Init: Client initialized [11/08/07 16:39:40] INFO: Init: Direct3D adapters detected: [11/08/07 16:39:40] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll) [11/08/07 16:39:40] INFO: Init: D3D Device: Video memory on board: 246 [11/08/07 16:39:40] INFO: Init: D3D Driver: AGP support detected [11/08/07 16:39:40] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [11/08/07 16:39:40] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [11/08/07 16:39:40] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [11/08/07 16:39:40] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [11/08/07 16:39:40] INFO: Init: D3D Driver: MaxActiveLights=8 [11/08/07 16:39:40] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [11/08/07 16:39:40] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [11/08/07 16:39:40] INFO: Init: D3D Driver: MaxStreams=16 [11/08/07 16:39:40] INFO: Init: D3D Driver: MaxStreamStride=255 [11/08/07 16:39:40] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [11/08/07 16:39:40] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [11/08/07 16:39:40] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [11/08/07 16:39:40] INFO: Init: D3D Driver: Device supports HW Shadow Maps [11/08/07 16:39:40] INFO: Init: D3D Driver: Device supports FP Filtering [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [11/08/07 16:39:40] INFO: Init: D3D Driver: Device supports Shader Model 3 [11/08/07 16:39:40] INFO: Init: D3D Driver: Using w- pixel fog [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports trilinear [11/08/07 16:39:40] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports LOD biasing [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports Z biasing [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [11/08/07 16:39:40] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [11/08/07 16:39:40] INFO: Init: D3D Device: szDriver=nv4_disp.dll [11/08/07 16:39:40] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO [11/08/07 16:39:40] INFO: Init: D3D Device: wProduct=6 [11/08/07 16:39:40] INFO: Init: D3D Device: wVersion=14 [11/08/07 16:39:40] INFO: Init: D3D Device: wSubVersion=10 [11/08/07 16:39:40] INFO: Init: D3D Device: wBuild=9371 [11/08/07 16:39:40] INFO: Init: D3D Device: dwVendorId=4318 [11/08/07 16:39:40] INFO: Init: D3D Device: dwDeviceId=657 [11/08/07 16:39:40] INFO: Init: D3D Device: dwSubSysId=571545218 [11/08/07 16:39:40] INFO: Init: D3D Device: dwRevision=161 [11/08/07 16:39:40] INFO: Init: D3D Detected: NVIDIA video card. [11/08/07 16:39:40] INFO: Init: GPUs detected: 1. [11/08/07 16:39:40] INFO: Init: (Karma): Initializing Karma for game. [11/08/07 16:39:40] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [11/08/07 16:39:40] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [11/08/07 16:39:40] INFO: Init: WinSock: I am GLouvat (192.168.1.47) [11/08/07 16:39:40] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [11/08/07 16:39:42] INFO: Log: Level is Level Entry.myLevel [11/08/07 16:39:42] INFO: Log: Bringing Level Entry.myLevel up for play... [11/08/07 16:39:42] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [11/08/07 16:39:42] INFO: Log: Level is Level loading_screen.myLevel [11/08/07 16:39:42] INFO: Log: Bringing Level loading_screen.myLevel up for play... [11/08/07 16:39:42] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/08/07 16:39:42] INFO: Init: ALAudio: subsystem initialized. [11/08/07 16:39:54] INFO: Init: Input system initialized for WindowsViewport [11/08/07 16:39:54] INFO: Log: Opened viewport [11/08/07 16:39:54] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [11/08/07 16:39:54] INFO: Init: Best-match display mode: 1280x1024x32@75 [11/08/07 16:39:54] INFO: Log: Using 32-bit back-buffer format (22) [11/08/07 16:39:54] INFO: Log: Using 32-bit depth-buffer format (75) [11/08/07 16:39:54] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [11/08/07 16:39:54] INFO: Log: Creating device [11/08/07 16:39:55] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [11/08/07 16:39:55] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [11/08/07 16:39:55] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [11/08/07 16:40:03] INFO: Init: Game engine initialized [11/08/07 16:40:03] INFO: Log: Startup time: 24.222000 seconds [11/08/07 16:40:03] INFO: Init: Start SGOUI Init Start [11/08/07 16:40:05] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\Default\Windows\SettingsComponents\SettingsCustomWindows.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Windows\SettingsComponents\SettingsCustomWindows.xml [11/08/07 16:40:06] INFO: Log: VGUIXmlWinManager construction time = 1.747000 sec [11/08/07 16:40:06] INFO: Init: Start SGOUI Init End [11/08/07 16:40:06] INFO: Log: Trying to connect to LoginServer at 64.37.177.187 port 10101 ... [11/08/07 16:40:06] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=-534442116 STATS=1 [11/08/07 16:40:06] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [11/08/07 16:40:06] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [11/08/07 16:40:09] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [11/08/07 16:40:09] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187) [11/08/07 16:40:09] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=1108677926 STATS=1 [11/08/07 16:40:09] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [11/08/07 16:40:09] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [11/08/07 16:40:09] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [11/08/07 16:40:09] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [11/08/07 16:40:09] INFO: Log: Sent login to ChatServer. [11/08/07 16:40:09] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=1977591494 STATS=1 [11/08/07 16:40:10] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [11/08/07 16:40:10] INFO: Log: Sent login to SocialServer. [11/08/07 16:40:22] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10127 (Chunk_n28_25) [11/08/07 16:40:22] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10127/Entry.vgr [11/08/07 16:40:22] NETWORK: DevNet: Game client on port 0, rate 10000 [11/08/07 16:40:22] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [11/08/07 16:40:23] NETWORK: DevNet: Client received from 64.37.177.188:10127: CHALLENGE VER=3186 CHALLENGE=319743941 STATS=0 [11/08/07 16:40:23] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n28_25 LONE=0 IP=0.0.0.0 PORT=10127 [11/08/07 16:40:23] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 16:40:23] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [11/08/07 16:40:23] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 16:40:23] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play... [11/08/07 16:40:23] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 16:40:23] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [11/08/07 16:40:23] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 16:40:23] INFO: Log: Bringing Level Chunk_n27_24.myLevel up for play... [11/08/07 16:40:23] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 16:40:23] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play... [11/08/07 16:40:24] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 16:40:24] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [11/08/07 16:40:24] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 16:40:24] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play... [11/08/07 16:40:24] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 16:40:24] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play... [11/08/07 16:40:24] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 16:40:24] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play... [11/08/07 16:40:24] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/08/07 16:40:28] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\Default\Windows\VGUIHarvestingBonusYield.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Windows\VGUIHarvestingBonusYield.xml [11/08/07 16:40:32] INFO: Log: Sending join. [11/08/07 16:40:32] NETWORK: DevNet: Client received: JOINED [11/08/07 17:02:07] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,25) [11/08/07 17:02:07] INFO: Log: * * * Moving to chunk -27, 25. PLocXYZ = 102465.421875, 94930.937500, 57670.910156 TRAVLocXYZ = -102334.578125, 94930.937500, 57670.910156 [11/08/07 17:02:07] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 17:02:07] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play... [11/08/07 17:02:07] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 17:02:07] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play... [11/08/07 17:02:08] INFO: Log: Level is Level Chunk_n28_25.myLevel [11/08/07 17:02:08] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play... [11/08/07 17:02:08] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,25) completed in 0.231000 seconds. (V = ) [11/08/07 17:02:08] INFO: Log: Connecting to SDKVGO-TEST-07.vanguardsoh.net:10127 (Chunk_n27_25) [11/08/07 17:02:08] INFO: Log: Browse: SDKVGO-TEST-07.vanguardsoh.net:10127/Entry.vgr [11/08/07 17:02:08] NETWORK: DevNet: Game client on port 0, rate 10000 [11/08/07 17:02:08] NETWORK: DevNet: Resolved SDKVGO-TEST-07.vanguardsoh.net (64.37.177.193) [11/08/07 17:02:08] NETWORK: DevNet: Client received from 64.37.177.193:10127: CHALLENGE VER=3186 CHALLENGE=1851875944 STATS=0 [11/08/07 17:02:08] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_25 LONE=0 IP=0.0.0.0 PORT=10127 [11/08/07 17:02:08] INFO: Log: Sending join. [11/08/07 17:02:09] NETWORK: DevNet: Client received: JOINED [11/08/07 17:02:09] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 88076.000000, 79039.000000, 56773.964844 TRAVLocXYZ = -102334.578125, 94930.937500, 57670.910156 (V = ) [11/08/07 17:02:18] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,24) [11/08/07 17:02:18] INFO: Log: * * * Moving to chunk -27, 24. PLocXYZ = -93492.351563, 102446.484375, 59209.820313 TRAVLocXYZ = -93492.351563, -102353.515625, 59209.820313 [11/08/07 17:02:18] INFO: Log: Level is Level Chunk_n27_25.myLevel [11/08/07 17:02:18] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play... [11/08/07 17:02:18] INFO: Log: Level is Level Chunk_n27_25.myLevel [11/08/07 17:02:18] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play... [11/08/07 17:02:19] INFO: Log: Level is Level Chunk_n27_25.myLevel [11/08/07 17:02:19] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play... [11/08/07 17:02:19] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,24) completed in 1.080000 seconds. (V = ) [11/08/07 17:02:21] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10120 (chunk_n27_24) [11/08/07 17:02:21] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10120/Entry.vgr [11/08/07 17:02:21] NETWORK: DevNet: Game client on port 0, rate 10000 [11/08/07 17:02:21] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.177.191) [11/08/07 17:02:21] NETWORK: DevNet: Client received from 64.37.177.191:10120: CHALLENGE VER=3186 CHALLENGE=-986227088 STATS=0 [11/08/07 17:02:21] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10120 [11/08/07 17:02:21] INFO: Log: Sending join. [11/08/07 17:02:21] NETWORK: DevNet: Client received: JOINED [11/08/07 17:02:23] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 88076.000000, 79039.000000, 56838.937500 TRAVLocXYZ = -93492.351563, -102353.515625, 59209.820313 (V = ) [11/08/07 17:04:39] INFO: Log: Collecting garbage [11/08/07 17:04:40] INFO: Log: Purging garbage [11/08/07 17:04:42] INFO: Log: Garbage: objects: 104052->71112; refs: 1067444 [11/08/07 17:09:45] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn' [11/08/07 17:09:45] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn' [11/08/07 17:09:45] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose' [11/08/07 17:09:45] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose' [11/08/07 17:09:45] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find file 'UEA_human_F_crft' [11/08/07 17:09:45] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_crft' [11/08/07 17:16:33] INFO: Log: Connecting to SDKVGO-TEST-07.vanguardsoh.net:10116 (chunk_n13_n9) [11/08/07 17:16:33] INFO: Log: Browse: SDKVGO-TEST-07.vanguardsoh.net:10116/Entry.vgr [11/08/07 17:16:33] NETWORK: DevNet: Game client on port 0, rate 10000 [11/08/07 17:16:33] NETWORK: DevNet: Resolved SDKVGO-TEST-07.vanguardsoh.net (64.37.177.193) [11/08/07 17:16:34] NETWORK: DevNet: Client received from 64.37.177.193:10116: CHALLENGE VER=3186 CHALLENGE=1696012534 STATS=0 [11/08/07 17:16:34] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10116 [11/08/07 17:16:35] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:16:35] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play... [11/08/07 17:16:36] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:16:36] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play... [11/08/07 17:16:36] INFO: Log: Collecting garbage [11/08/07 17:16:37] INFO: Log: Purging garbage [11/08/07 17:16:40] INFO: Log: Garbage: objects: 97976->65744; refs: 1029883 [11/08/07 17:16:40] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:16:40] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play... [11/08/07 17:16:41] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:16:41] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play... [11/08/07 17:16:42] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:16:42] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play... [11/08/07 17:16:42] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:16:42] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play... [11/08/07 17:16:42] ERROR: Error: (Karma): KInitActorDynamics: No Model. [11/08/07 17:16:43] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:16:43] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play... [11/08/07 17:16:43] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:16:43] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play... [11/08/07 17:16:44] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:16:44] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play... [11/08/07 17:16:44] ERROR: Error: (Karma): KInitActorDynamics: No Model. [11/08/07 17:16:44] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/08/07 17:16:44] INFO: Log: Sending join. [11/08/07 17:16:46] NETWORK: DevNet: Client received: JOINED [11/08/07 17:24:16] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10120 (chunk_n27_24) [11/08/07 17:24:16] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10120/Entry.vgr [11/08/07 17:24:16] NETWORK: DevNet: Game client on port 0, rate 10000 [11/08/07 17:24:16] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.177.191) [11/08/07 17:24:17] NETWORK: DevNet: Client received from 64.37.177.191:10120: CHALLENGE VER=3186 CHALLENGE=-354743506 STATS=0 [11/08/07 17:24:17] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10120 [11/08/07 17:24:18] INFO: Log: Level is Level Chunk_n27_24.myLevel [11/08/07 17:24:18] INFO: Log: Bringing Level Chunk_n27_24.myLevel up for play... [11/08/07 17:24:18] INFO: Log: Level is Level Chunk_n27_24.myLevel [11/08/07 17:24:18] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play... [11/08/07 17:24:18] INFO: Log: Collecting garbage [11/08/07 17:24:18] INFO: Log: Purging garbage [11/08/07 17:24:26] INFO: Log: Garbage: objects: 111698->31641; refs: 352369 [11/08/07 17:24:26] INFO: Log: Level is Level Chunk_n27_24.myLevel [11/08/07 17:24:26] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play... [11/08/07 17:24:26] INFO: Log: Level is Level Chunk_n27_24.myLevel [11/08/07 17:24:26] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play... [11/08/07 17:24:27] INFO: Log: Level is Level Chunk_n27_24.myLevel [11/08/07 17:24:27] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [11/08/07 17:24:27] INFO: Log: Level is Level Chunk_n27_24.myLevel [11/08/07 17:24:27] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play... [11/08/07 17:24:28] INFO: Log: Level is Level Chunk_n27_24.myLevel [11/08/07 17:24:28] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [11/08/07 17:24:28] INFO: Log: Level is Level Chunk_n27_24.myLevel [11/08/07 17:24:28] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [11/08/07 17:24:28] INFO: Log: Level is Level Chunk_n27_24.myLevel [11/08/07 17:24:28] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play... [11/08/07 17:24:28] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/08/07 17:24:28] INFO: Log: Sending join. [11/08/07 17:24:29] FATAL: Critical: VgPlanet::CheckLoadCompoundObjects [11/08/07 17:24:29] FATAL: Critical: VgPlanet::Tick [11/08/07 17:24:29] FATAL: Critical: USGOUnrealGameEngine::LicenseeTick_PreTickLevel [11/08/07 17:24:29] FATAL: Critical: TickLevel [11/08/07 17:24:29] FATAL: Critical: UGameEngine::Tick [11/08/07 17:24:29] FATAL: Critical: UpdateWorld [11/08/07 17:24:29] FATAL: Exit: Executing UObject::StaticShutdownAfterError [11/08/07 17:24:29] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [11/08/07 17:24:29] FATAL: Exit: OpenAL Audio subsystem shut down. |
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#2 (permalink) |
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Junior Member
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Re: CTD-Build 1913
Was at the bank in Southwatch exchanging items when CTD
Code:
[11/08/07 17:33:16] INFO: ==================================================== [11/08/07 17:33:16] INFO: Log opened. [11/08/07 17:33:16] INFO: Init: Name subsystem initialized [11/08/07 17:33:16] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [11/08/07 17:33:16] INFO: Init: Compiled: Nov 6 2007 12:53:25 [11/08/07 17:33:16] INFO: Init: Threadsafe Core: No [11/08/07 17:33:16] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [11/08/07 17:33:16] INFO: Init: Character set: Unicode [11/08/07 17:33:18] INFO: DevLoad: Bound to IpDrv.dll [11/08/07 17:33:18] INFO: DevLoad: Bound to Engine.dll [11/08/07 17:33:18] INFO: DevLoad: Bound to Core.dll [11/08/07 17:33:18] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [11/08/07 17:33:18] INFO: DevLoad: Bound to Window.dll [11/08/07 17:33:18] INFO: Init: Object subsystem initialized [11/08/07 17:33:18] INFO: Init: Computer: GLOUVAT [11/08/07 17:33:18] INFO: Init: User: Owner [11/08/07 17:33:18] INFO: Init: CPU Page size=4096, Processors=1 [11/08/07 17:33:18] INFO: Init: CPU Detected: AuthenticAMD [11/08/07 17:33:18] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [11/08/07 17:33:18] INFO: Init: CPU Speed=2413.647905 MHz [11/08/07 17:33:18] INFO: Init: Memory total: Phys=2096624K Pagef=4035072K Virt=2097024K [11/08/07 17:33:18] INFO: Init: Working set: 32000 / 159000 [11/08/07 17:33:18] INFO: Init: Process Info: Peak Memory Used: 23952 Working Set: 23952 PageFile: 24012 [11/08/07 17:33:19] INFO: Init: Added all subdirectories and cached all files in 0.021000 seconds [11/08/07 17:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18393 files [11/08/07 17:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [11/08/07 17:33:19] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [11/08/07 17:33:20] INFO: Init: Unreal engine initialized [11/08/07 17:33:20] INFO: Init: Client initialized [11/08/07 17:33:20] INFO: Init: Direct3D adapters detected: [11/08/07 17:33:20] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll) [11/08/07 17:33:20] INFO: Init: D3D Device: Video memory on board: 246 [11/08/07 17:33:20] INFO: Init: D3D Driver: AGP support detected [11/08/07 17:33:20] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [11/08/07 17:33:20] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [11/08/07 17:33:20] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [11/08/07 17:33:20] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [11/08/07 17:33:20] INFO: Init: D3D Driver: MaxActiveLights=8 [11/08/07 17:33:20] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [11/08/07 17:33:20] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [11/08/07 17:33:20] INFO: Init: D3D Driver: MaxStreams=16 [11/08/07 17:33:20] INFO: Init: D3D Driver: MaxStreamStride=255 [11/08/07 17:33:20] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [11/08/07 17:33:20] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [11/08/07 17:33:20] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [11/08/07 17:33:20] INFO: Init: D3D Driver: Device supports HW Shadow Maps [11/08/07 17:33:20] INFO: Init: D3D Driver: Device supports FP Filtering [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [11/08/07 17:33:20] INFO: Init: D3D Driver: Device supports Shader Model 3 [11/08/07 17:33:20] INFO: Init: D3D Driver: Using w- pixel fog [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports trilinear [11/08/07 17:33:20] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports LOD biasing [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports Z biasing [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [11/08/07 17:33:20] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [11/08/07 17:33:20] INFO: Init: D3D Device: szDriver=nv4_disp.dll [11/08/07 17:33:20] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO [11/08/07 17:33:20] INFO: Init: D3D Device: wProduct=6 [11/08/07 17:33:20] INFO: Init: D3D Device: wVersion=14 [11/08/07 17:33:20] INFO: Init: D3D Device: wSubVersion=10 [11/08/07 17:33:20] INFO: Init: D3D Device: wBuild=9371 [11/08/07 17:33:20] INFO: Init: D3D Device: dwVendorId=4318 [11/08/07 17:33:20] INFO: Init: D3D Device: dwDeviceId=657 [11/08/07 17:33:20] INFO: Init: D3D Device: dwSubSysId=571545218 [11/08/07 17:33:20] INFO: Init: D3D Device: dwRevision=161 [11/08/07 17:33:20] INFO: Init: D3D Detected: NVIDIA video card. [11/08/07 17:33:20] INFO: Init: GPUs detected: 1. [11/08/07 17:33:20] INFO: Init: (Karma): Initializing Karma for game. [11/08/07 17:33:20] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [11/08/07 17:33:20] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [11/08/07 17:33:20] INFO: Init: WinSock: I am GLouvat (192.168.1.47) [11/08/07 17:33:21] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [11/08/07 17:33:23] INFO: Log: Level is Level Entry.myLevel [11/08/07 17:33:23] INFO: Log: Bringing Level Entry.myLevel up for play... [11/08/07 17:33:23] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [11/08/07 17:33:23] INFO: Log: Level is Level loading_screen.myLevel [11/08/07 17:33:23] INFO: Log: Bringing Level loading_screen.myLevel up for play... [11/08/07 17:33:23] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/08/07 17:33:24] INFO: Init: ALAudio: subsystem initialized. [11/08/07 17:33:36] INFO: Init: Input system initialized for WindowsViewport [11/08/07 17:33:36] INFO: Log: Opened viewport [11/08/07 17:33:37] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [11/08/07 17:33:37] INFO: Init: Best-match display mode: 1280x1024x32@75 [11/08/07 17:33:37] INFO: Log: Using 32-bit back-buffer format (22) [11/08/07 17:33:37] INFO: Log: Using 32-bit depth-buffer format (75) [11/08/07 17:33:37] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [11/08/07 17:33:37] INFO: Log: Creating device [11/08/07 17:33:37] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [11/08/07 17:33:37] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [11/08/07 17:33:37] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [11/08/07 17:33:45] INFO: Init: Game engine initialized [11/08/07 17:33:45] INFO: Log: Startup time: 26.360000 seconds [11/08/07 17:33:45] INFO: Init: Start SGOUI Init Start [11/08/07 17:33:48] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\Default\Windows\SettingsComponents\SettingsCustomWindows.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Windows\SettingsComponents\SettingsCustomWindows.xml [11/08/07 17:33:48] INFO: Log: VGUIXmlWinManager construction time = 2.143999 sec [11/08/07 17:33:48] INFO: Init: Start SGOUI Init End [11/08/07 17:33:49] INFO: Log: Trying to connect to LoginServer at 64.37.177.187 port 10101 ... [11/08/07 17:33:49] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=-846553140 STATS=1 [11/08/07 17:33:49] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [11/08/07 17:33:49] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [11/08/07 17:33:51] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [11/08/07 17:33:52] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187) [11/08/07 17:33:52] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=410943470 STATS=1 [11/08/07 17:33:52] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [11/08/07 17:33:52] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [11/08/07 17:33:52] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [11/08/07 17:33:52] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [11/08/07 17:33:52] INFO: Log: Sent login to ChatServer. [11/08/07 17:33:52] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=1281713522 STATS=1 [11/08/07 17:33:53] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [11/08/07 17:33:54] INFO: Log: Sent login to SocialServer. [11/08/07 17:33:59] INFO: Log: Connecting to SDKVGO-TEST-07.vanguardsoh.net:10116 (chunk_n13_n9) [11/08/07 17:33:59] INFO: Log: Browse: SDKVGO-TEST-07.vanguardsoh.net:10116/Entry.vgr [11/08/07 17:33:59] NETWORK: DevNet: Game client on port 0, rate 10000 [11/08/07 17:33:59] NETWORK: DevNet: Resolved SDKVGO-TEST-07.vanguardsoh.net (64.37.177.193) [11/08/07 17:33:59] NETWORK: DevNet: Client received from 64.37.177.193:10116: CHALLENGE VER=3186 CHALLENGE=-690932354 STATS=0 [11/08/07 17:33:59] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10116 [11/08/07 17:34:00] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:34:00] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play... [11/08/07 17:34:00] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:34:00] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play... [11/08/07 17:34:00] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:34:00] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play... [11/08/07 17:34:00] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:34:00] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play... [11/08/07 17:34:00] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:34:00] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play... [11/08/07 17:34:01] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:34:01] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play... [11/08/07 17:34:01] ERROR: Error: (Karma): KInitActorDynamics: No Model. [11/08/07 17:34:01] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:34:01] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play... [11/08/07 17:34:01] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:34:01] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play... [11/08/07 17:34:01] INFO: Log: Level is Level chunk_n13_n9.myLevel [11/08/07 17:34:01] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play... [11/08/07 17:34:01] ERROR: Error: (Karma): KInitActorDynamics: No Model. [11/08/07 17:34:01] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/08/07 17:34:05] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\Default\Windows\VGUIHarvestingBonusYield.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Windows\VGUIHarvestingBonusYield.xml [11/08/07 17:34:11] INFO: Log: Sending join. [11/08/07 17:34:11] NETWORK: DevNet: Client received: JOINED [11/08/07 17:34:47] INFO: Log: Connecting to SDKVGO-TEST-05.vanguardsoh.net:10120 (chunk_n27_24) [11/08/07 17:34:47] INFO: Log: Browse: SDKVGO-TEST-05.vanguardsoh.net:10120/Entry.vgr [11/08/07 17:34:47] NETWORK: DevNet: Game client on port 0, rate 10000 [11/08/07 17:34:47] NETWORK: DevNet: Resolved SDKVGO-TEST-05.vanguardsoh.net (64.37.177.191) [11/08/07 17:34:47] NETWORK: DevNet: Client received from 64.37.177.191:10120: CHALLENGE VER=3186 CHALLENGE=-1642026930 STATS=0 [11/08/07 17:34:47] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n27_24 LONE=0 IP=0.0.0.0 PORT=10120 [11/08/07 17:34:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:34:48] INFO: Log: Bringing Level chunk_n27_24.myLevel up for play... [11/08/07 17:34:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:34:48] INFO: Log: Bringing Level Chunk_n28_23.myLevel up for play... [11/08/07 17:34:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:34:48] INFO: Log: Bringing Level Chunk_n27_23.myLevel up for play... [11/08/07 17:34:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:34:48] INFO: Log: Bringing Level Chunk_n26_23.myLevel up for play... [11/08/07 17:34:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:34:48] INFO: Log: Bringing Level Chunk_n28_24.myLevel up for play... [11/08/07 17:34:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:34:48] INFO: Log: Bringing Level Chunk_n26_24.myLevel up for play... [11/08/07 17:34:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:34:48] INFO: Log: Bringing Level Chunk_n28_25.myLevel up for play... [11/08/07 17:34:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:34:48] INFO: Log: Bringing Level Chunk_n27_25.myLevel up for play... [11/08/07 17:34:48] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:34:48] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play... [11/08/07 17:34:48] INFO: Log: Collecting garbage [11/08/07 17:34:49] INFO: Log: Purging garbage [11/08/07 17:34:49] INFO: Log: Garbage: objects: 53652->31228; refs: 407426 [11/08/07 17:34:49] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/08/07 17:34:49] INFO: Log: Sending join. [11/08/07 17:34:53] NETWORK: DevNet: Client received: JOINED [11/08/07 17:37:13] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-27,25) [11/08/07 17:37:13] INFO: Log: * * * Moving to chunk -27, 25. PLocXYZ = -95210.460938, -102448.812500, 53842.320313 TRAVLocXYZ = -95210.460938, 102351.187500, 53842.320313 [11/08/07 17:37:13] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:37:13] INFO: Log: Bringing Level Chunk_n28_26.myLevel up for play... [11/08/07 17:37:14] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:37:14] INFO: Log: Bringing Level Chunk_n27_26.myLevel up for play... [11/08/07 17:37:14] INFO: Log: Level is Level chunk_n27_24.myLevel [11/08/07 17:37:14] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play... [11/08/07 17:37:14] INFO: Log: VgPlanet::MoveViewActorToChunk(-27,25) completed in 1.597000 seconds. (V = ) [11/08/07 17:37:15] INFO: Log: Connecting to SDKVGO-TEST-07.vanguardsoh.net:10127 (Chunk_n27_25) [11/08/07 17:37:15] INFO: Log: Browse: SDKVGO-TEST-07.vanguardsoh.net:10127/Entry.vgr [11/08/07 17:37:15] NETWORK: DevNet: Game client on port 0, rate 10000 [11/08/07 17:37:15] NETWORK: DevNet: Resolved SDKVGO-TEST-07.vanguardsoh.net (64.37.177.193) [11/08/07 17:37:15] NETWORK: DevNet: Client received from 64.37.177.193:10127: CHALLENGE VER=3186 CHALLENGE=-409486392 STATS=0 [11/08/07 17:37:15] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n27_25 LONE=0 IP=0.0.0.0 PORT=10127 [11/08/07 17:37:15] INFO: Log: Sending join. [11/08/07 17:37:15] NETWORK: DevNet: Client received: JOINED [11/08/07 17:37:16] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -76515.000000, -81434.000000, 47079.925781 TRAVLocXYZ = -95210.460938, 102351.187500, 53842.320313 (V = ) [11/08/07 17:37:24] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-28,25) [11/08/07 17:37:24] INFO: Log: * * * Moving to chunk -28, 25. PLocXYZ = -102447.625000, 94213.929688, 57474.984375 TRAVLocXYZ = 102352.375000, 94213.929688, 57474.984375 [11/08/07 17:37:25] INFO: Log: Level is Level Chunk_n27_25.myLevel [11/08/07 17:37:25] INFO: Log: Bringing Level Chunk_n29_24.myLevel up for play... [11/08/07 17:37:25] INFO: Log: Level is Level Chunk_n27_25.myLevel [11/08/07 17:37:25] INFO: Log: Bringing Level Chunk_n29_25.myLevel up for play... [11/08/07 17:37:25] INFO: Log: Level is Level Chunk_n27_25.myLevel [11/08/07 17:37:25] INFO: Log: Bringing Level Chunk_n29_26.myLevel up for play... [11/08/07 17:37:25] INFO: Log: VgPlanet::MoveViewActorToChunk(-28,25) completed in 1.204000 seconds. (V = ) [11/08/07 17:37:26] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10127 (Chunk_n28_25) [11/08/07 17:37:26] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10127/Entry.vgr [11/08/07 17:37:26] NETWORK: DevNet: Game client on port 0, rate 10000 [11/08/07 17:37:26] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [11/08/07 17:37:26] NETWORK: DevNet: Client received from 64.37.177.188:10127: CHALLENGE VER=3186 CHALLENGE=556654457 STATS=0 [11/08/07 17:37:26] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n28_25 LONE=0 IP=0.0.0.0 PORT=10127 [11/08/07 17:37:26] INFO: Log: Sending join. [11/08/07 17:37:26] NETWORK: DevNet: Client received: JOINED [11/08/07 17:37:27] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -76515.000000, -81434.000000, 92450.000000 TRAVLocXYZ = 102352.375000, 94213.929688, 57474.984375 (V = ) [11/08/07 18:04:50] INFO: Log: Callback received msg: Upload ID (0): HANDLE_CREATED (4), Status: [11/08/07 18:04:51] INFO: Log: Callback received msg: Upload ID (0): RESOLVING_NAME (30), Status: playersqueue.station.sony.com [11/08/07 18:04:51] INFO: Log: Callback received msg: Upload ID (0): NAME_RESOLVED (14), Status: 199.108.0.135 [11/08/07 18:04:51] INFO: Log: Callback received msg: Upload ID (0): CONNECTING_TO_SERVER (14), Status: 199.108.0.135 [11/08/07 18:04:51] INFO: Log: Callback received msg: Upload ID (0): CONNECTED_TO_SERVER (14), Status: 199.108.0.135 [11/08/07 18:04:51] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [11/08/07 18:04:51] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: É [11/08/07 18:04:51] INFO: Log: Callback received msg: Upload ID (0): SENDING_REQUEST (0), Status: (null) [11/08/07 18:04:51] INFO: Log: Callback received msg: Upload ID (0): REQUEST_SENT (4), Status: ±Q [11/08/07 18:04:51] INFO: Log: Callback received msg: Upload ID (0): RECEIVING_RESPONSE (0), Status: (null) [11/08/07 18:04:55] INFO: Log: Callback received msg: Upload ID (0): RESPONSE_RECEIVED (4), Status: [11/08/07 18:04:55] INFO: Log: HttpQueryInfo: HTTP/1.1 200 OK Date: Thu, 08 Nov 2007 23:04:24 GMT Set-Cookie: JSESSIONID=45C8A29B73BDAB377F40923389F6F3DF.sdk-vgspt9-4209; Path=/ messageID: ID:sdk-vgspt9.station.sony.com-36686-1192689216381-4:47447:1:1:1 Content-Length: 0 Content-Type: text/plain; charset=UTF-8 [11/08/07 18:04:55] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [11/08/07 18:04:55] INFO: Log: Callback received msg: HANDLE_CLOSING (4), Status: [11/08/07 18:09:17] INFO: Log: Collecting garbage [11/08/07 18:09:18] INFO: Log: Purging garbage [11/08/07 18:09:20] INFO: Log: Garbage: objects: 91292->61316; refs: 880527 [11/08/07 18:18:13] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [11/08/07 18:18:13] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [11/08/07 19:16:55] FATAL: Exit: Executing UObject::StaticShutdownAfterError [11/08/07 19:16:55] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [11/08/07 19:16:55] FATAL: Exit: OpenAL Audio subsystem shut down. |
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#3 (permalink) |
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Junior Member
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Re: CTD-Build 1913
Was hunting in the River Valley area when CTD.
Code:
[11/14/07 17:46:44] INFO: ==================================================== [11/14/07 17:46:44] INFO: Log opened. [11/14/07 17:46:44] INFO: Init: Name subsystem initialized [11/14/07 17:46:44] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [11/14/07 17:46:44] INFO: Init: Compiled: Nov 6 2007 12:53:25 [11/14/07 17:46:44] INFO: Init: Threadsafe Core: No [11/14/07 17:46:44] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [11/14/07 17:46:44] INFO: Init: Character set: Unicode [11/14/07 17:46:45] INFO: DevLoad: Bound to IpDrv.dll [11/14/07 17:46:45] INFO: DevLoad: Bound to Engine.dll [11/14/07 17:46:45] INFO: DevLoad: Bound to Core.dll [11/14/07 17:46:45] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [11/14/07 17:46:45] INFO: DevLoad: Bound to Window.dll [11/14/07 17:46:45] INFO: Init: Object subsystem initialized [11/14/07 17:46:45] INFO: Init: Computer: GLOUVAT [11/14/07 17:46:45] INFO: Init: User: Owner [11/14/07 17:46:45] INFO: Init: CPU Page size=4096, Processors=1 [11/14/07 17:46:45] INFO: Init: CPU Detected: AuthenticAMD [11/14/07 17:46:45] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [11/14/07 17:46:45] INFO: Init: CPU Speed=2413.688735 MHz [11/14/07 17:46:45] INFO: Init: Memory total: Phys=2096624K Pagef=4035072K Virt=2097024K [11/14/07 17:46:45] INFO: Init: Working set: 32000 / 159000 [11/14/07 17:46:45] INFO: Init: Process Info: Peak Memory Used: 20884 Working Set: 20884 PageFile: 22652 [11/14/07 17:46:45] INFO: Init: Added all subdirectories and cached all files in 0.022000 seconds [11/14/07 17:46:45] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18393 files [11/14/07 17:46:45] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [11/14/07 17:46:45] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [11/14/07 17:46:47] INFO: Init: Unreal engine initialized [11/14/07 17:46:47] INFO: Init: Client initialized [11/14/07 17:46:47] INFO: Init: Direct3D adapters detected: [11/14/07 17:46:47] INFO: Init: NVIDIA GeForce 7900 GT/GTO (nv4_disp.dll) [11/14/07 17:46:47] INFO: Init: D3D Device: Video memory on board: 246 [11/14/07 17:46:47] INFO: Init: D3D Driver: AGP support detected [11/14/07 17:46:47] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [11/14/07 17:46:47] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [11/14/07 17:46:47] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [11/14/07 17:46:47] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [11/14/07 17:46:47] INFO: Init: D3D Driver: MaxActiveLights=8 [11/14/07 17:46:47] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [11/14/07 17:46:47] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [11/14/07 17:46:47] INFO: Init: D3D Driver: MaxStreams=16 [11/14/07 17:46:47] INFO: Init: D3D Driver: MaxStreamStride=255 [11/14/07 17:46:47] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [11/14/07 17:46:47] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [11/14/07 17:46:47] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [11/14/07 17:46:47] INFO: Init: D3D Driver: Device supports HW Shadow Maps [11/14/07 17:46:47] INFO: Init: D3D Driver: Device supports FP Filtering [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [11/14/07 17:46:47] INFO: Init: D3D Driver: Device supports Shader Model 3 [11/14/07 17:46:47] INFO: Init: D3D Driver: Using w- pixel fog [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports trilinear [11/14/07 17:46:47] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports LOD biasing [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports Z biasing [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [11/14/07 17:46:47] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [11/14/07 17:46:47] INFO: Init: D3D Device: szDriver=nv4_disp.dll [11/14/07 17:46:47] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GT/GTO [11/14/07 17:46:47] INFO: Init: D3D Device: wProduct=6 [11/14/07 17:46:47] INFO: Init: D3D Device: wVersion=14 [11/14/07 17:46:47] INFO: Init: D3D Device: wSubVersion=10 [11/14/07 17:46:47] INFO: Init: D3D Device: wBuild=9371 [11/14/07 17:46:47] INFO: Init: D3D Device: dwVendorId=4318 [11/14/07 17:46:47] INFO: Init: D3D Device: dwDeviceId=657 [11/14/07 17:46:47] INFO: Init: D3D Device: dwSubSysId=571545218 [11/14/07 17:46:47] INFO: Init: D3D Device: dwRevision=161 [11/14/07 17:46:47] INFO: Init: D3D Detected: NVIDIA video card. [11/14/07 17:46:47] INFO: Init: GPUs detected: 1. [11/14/07 17:46:47] INFO: Init: (Karma): Initializing Karma for game. [11/14/07 17:46:47] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [11/14/07 17:46:47] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [11/14/07 17:46:47] INFO: Init: WinSock: I am GLouvat (192.168.1.47) [11/14/07 17:46:47] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [11/14/07 17:46:47] INFO: Log: Level is Level Entry.myLevel [11/14/07 17:46:47] INFO: Log: Bringing Level Entry.myLevel up for play... [11/14/07 17:46:47] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1 [11/14/07 17:46:47] INFO: Log: Level is Level loading_screen.myLevel [11/14/07 17:46:47] INFO: Log: Bringing Level loading_screen.myLevel up for play... [11/14/07 17:46:48] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/14/07 17:46:48] INFO: Init: ALAudio: subsystem initialized. [11/14/07 17:47:00] INFO: Init: Input system initialized for WindowsViewport [11/14/07 17:47:00] INFO: Log: Opened viewport [11/14/07 17:47:00] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [11/14/07 17:47:00] INFO: Init: Best-match display mode: 1280x1024x32@75 [11/14/07 17:47:00] INFO: Log: Using 32-bit back-buffer format (22) [11/14/07 17:47:00] INFO: Log: Using 32-bit depth-buffer format (75) [11/14/07 17:47:00] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [11/14/07 17:47:00] INFO: Log: Creating device [11/14/07 17:47:00] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [11/14/07 17:47:00] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [11/14/07 17:47:00] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [11/14/07 17:47:08] INFO: Init: Game engine initialized [11/14/07 17:47:08] INFO: Log: Startup time: 22.940000 seconds [11/14/07 17:47:08] INFO: Init: Start SGOUI Init Start [11/14/07 17:47:11] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\Default\Windows\SettingsComponents\SettingsCustomWindows.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Windows\SettingsComponents\SettingsCustomWindows.xml [11/14/07 17:47:11] INFO: Log: VGUIXmlWinManager construction time = 1.745000 sec [11/14/07 17:47:11] INFO: Init: Start SGOUI Init End [11/14/07 17:47:11] INFO: Log: Trying to connect to LoginServer at 64.37.177.187 port 10101 ... [11/14/07 17:47:12] NETWORK: DevNet: Client received from 64.37.177.187:10101: CHALLENGE VER=3186 CHALLENGE=356531160 STATS=1 [11/14/07 17:47:12] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [11/14/07 17:47:12] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [11/14/07 17:47:14] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ... [11/14/07 17:47:14] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.177.187) [11/14/07 17:47:14] NETWORK: DevNet: Client received from 64.37.177.187:10100: CHALLENGE VER=3186 CHALLENGE=1933413644 STATS=1 [11/14/07 17:47:15] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ... [11/14/07 17:47:15] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [11/14/07 17:47:15] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ... [11/14/07 17:47:15] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.177.187) [11/14/07 17:47:15] INFO: Log: Sent login to ChatServer. [11/14/07 17:47:15] NETWORK: DevNet: Client received from 64.37.177.187:10104: CHALLENGE VER=3186 CHALLENGE=-1509916550 STATS=1 [11/14/07 17:47:15] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u [11/14/07 17:47:15] INFO: Log: Sent login to SocialServer. [11/14/07 17:47:41] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10123 (Chunk_n15_n11) [11/14/07 17:47:41] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10123/Entry.vgr [11/14/07 17:47:41] NETWORK: DevNet: Game client on port 0, rate 10000 [11/14/07 17:47:41] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.177.192) [11/14/07 17:47:41] NETWORK: DevNet: Client received from 64.37.177.192:10123: CHALLENGE VER=3186 CHALLENGE=-81461702 STATS=0 [11/14/07 17:47:41] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n15_n11 LONE=0 IP=0.0.0.0 PORT=10123 [11/14/07 17:47:41] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:47:41] INFO: Log: Bringing Level Chunk_n15_n11.myLevel up for play... [11/14/07 17:47:42] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:47:42] INFO: Log: Bringing Level Chunk_n16_n12.myLevel up for play... [11/14/07 17:47:42] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:47:42] INFO: Log: Bringing Level Chunk_n15_n12.myLevel up for play... [11/14/07 17:47:42] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:47:42] INFO: Log: Bringing Level Chunk_n14_n12.myLevel up for play... [11/14/07 17:47:42] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:47:42] INFO: Log: Bringing Level Chunk_n16_n11.myLevel up for play... [11/14/07 17:47:42] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:47:42] INFO: Log: Bringing Level Chunk_n14_n11.myLevel up for play... [11/14/07 17:47:42] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:47:42] INFO: Log: Bringing Level Chunk_n16_n10.myLevel up for play... [11/14/07 17:47:42] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:47:42] INFO: Log: Bringing Level Chunk_n15_n10.myLevel up for play... [11/14/07 17:47:42] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:47:42] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play... [11/14/07 17:47:42] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [11/14/07 17:47:47] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\Default\Windows\VGUIHarvestingBonusYield.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=C:\Program Files\Sony\Vanguard\VGUIAssets\Shells\Default\Windows\VGUIHarvestingBonusYield.xml [11/14/07 17:47:52] INFO: Log: Sending join. [11/14/07 17:47:52] NETWORK: DevNet: Client received: JOINED [11/14/07 17:52:29] WARN: Warning: Failed to load 'UEA_human_F_advn': Can't find file 'UEA_human_F_advn' [11/14/07 17:52:29] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_advn' [11/14/07 17:52:29] WARN: Warning: Failed to load 'UEA_human_F_pose': Can't find file 'UEA_human_F_pose' [11/14/07 17:52:29] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_pose' [11/14/07 17:52:29] WARN: Warning: Failed to load 'UEA_human_F_crft': Can't find file 'UEA_human_F_crft' [11/14/07 17:52:29] WARN: Warning: Failed loading package: Can't find file 'UEA_human_F_crft' [11/14/07 17:57:36] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-16,-11) [11/14/07 17:57:36] INFO: Log: * * * Moving to chunk -16, -11. PLocXYZ = -102449.703125, -23306.494141, 22670.890625 TRAVLocXYZ = 102350.296875, -23306.494141, 22670.890625 [11/14/07 17:57:37] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:57:37] INFO: Log: Bringing Level Chunk_n17_n12.myLevel up for play... [11/14/07 17:57:37] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:57:37] INFO: Log: Bringing Level Chunk_n17_n11.myLevel up for play... [11/14/07 17:57:37] INFO: Log: Level is Level Chunk_n15_n11.myLevel [11/14/07 17:57:37] INFO: Log: Bringing Level Chunk_n17_n10.myLevel up for play... [11/14/07 17:57:37] INFO: Log: VgPlanet::MoveViewActorToChunk(-16,-11) completed in 0.997000 seconds. (V = ) [11/14/07 17:57:38] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10116 (chunk_n16_n11) [11/14/07 17:57:38] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10116/Entry.vgr [11/14/07 17:57:38] NETWORK: DevNet: Game client on port 0, rate 10000 [11/14/07 17:57:38] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [11/14/07 17:57:38] NETWORK: DevNet: Client received from 64.37.177.188:10116: CHALLENGE VER=3186 CHALLENGE=1385320151 STATS=0 [11/14/07 17:57:38] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n16_n11 LONE=0 IP=0.0.0.0 PORT=10116 [11/14/07 17:57:38] INFO: Log: Sending join. [11/14/07 17:57:38] NETWORK: DevNet: Client received: JOINED [11/14/07 17:57:39] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = -91090.000000, -24807.000000, 73128.921875 TRAVLocXYZ = 102350.296875, -23306.494141, 22670.890625 (V = ) [11/14/07 17:58:53] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-15,-11) [11/14/07 17:58:53] INFO: Log: * * * Moving to chunk -15, -11. PLocXYZ = 102453.320313, -12096.592773, 20617.425781 TRAVLocXYZ = -102346.679688, -12096.592773, 20617.425781 [11/14/07 17:58:53] INFO: Log: VgPlanet::MoveViewActorToChunk(-15,-11) completed in 0.000000 seconds. (V = ) [11/14/07 17:58:53] INFO: Log: Connecting to SDKVGO-TEST-06.vanguardsoh.net:10123 (Chunk_n15_n11) [11/14/07 17:58:53] INFO: Log: Browse: SDKVGO-TEST-06.vanguardsoh.net:10123/Entry.vgr [11/14/07 17:58:53] NETWORK: DevNet: Game client on port 0, rate 10000 [11/14/07 17:58:53] NETWORK: DevNet: Resolved SDKVGO-TEST-06.vanguardsoh.net (64.37.177.192) [11/14/07 17:58:54] NETWORK: DevNet: Client received from 64.37.177.192:10123: CHALLENGE VER=3186 CHALLENGE=1961907322 STATS=0 [11/14/07 17:58:54] NETWORK: DevNet: Welcomed by server: LEVEL=Chunk_n15_n11 LONE=0 IP=0.0.0.0 PORT=10123 [11/14/07 17:58:54] INFO: Log: Sending join. [11/14/07 17:58:54] NETWORK: DevNet: Client received: JOINED [11/14/07 17:58:55] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 93954.000000, -16572.000000, 23035.951172 TRAVLocXYZ = -102346.679688, -12096.592773, 20617.425781 (V = ) [11/14/07 17:59:37] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-16,-11) [11/14/07 17:59:37] INFO: Log: * * * Moving to chunk -16, -11. PLocXYZ = -102442.687500, 2489.646973, 16848.783203 TRAVLocXYZ = 102357.312500, 2489.646973, 16848.783203 [11/14/07 17:59:37] INFO: Log: VgPlanet::MoveViewActorToChunk(-16,-11) completed in 0.000000 seconds. (V = ) [11/14/07 17:59:37] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10116 (chunk_n16_n11) [11/14/07 17:59:37] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10116/Entry.vgr [11/14/07 17:59:37] NETWORK: DevNet: Game client on port 0, rate 10000 [11/14/07 17:59:37] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.177.188) [11/14/07 17:59:37] NETWORK: DevNet: Client received from 64.37.177.188:10116: CHALLENGE VER=3186 CHALLENGE=-964009611 STATS=0 [11/14/07 17:59:38] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n16_n11 LONE=0 IP=0.0.0.0 PORT=10116 [11/14/07 17:59:38] INFO: Log: Sending join. [11/14/07 17:59:38] NETWORK: DevNet: Client received: JOINED [11/14/07 17:59:39] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 93954.000000, -16572.000000, 22918.439453 TRAVLocXYZ = 102357.312500, 2489.646973, 16848.783203 (V = ) [11/14/07 18:13:35] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 18:13:35] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:13:35] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:13:35] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:13:35] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:13:35] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 18:14:14] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 18:14:14] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:14:14] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:14:14] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:14:14] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:14:14] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 18:23:00] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 18:23:00] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:23:00] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:23:00] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:23:00] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:23:00] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 18:23:37] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 18:23:37] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:23:37] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:23:37] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:23:37] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:23:37] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 18:44:06] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 18:44:06] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:44:06] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:44:06] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:44:06] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:44:06] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 18:47:58] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 18:47:58] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:47:58] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:47:58] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:47:58] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:47:58] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 18:50:15] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 18:50:15] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:50:15] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:50:15] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:50:15] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:50:15] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 18:58:19] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 18:58:19] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:58:19] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:58:19] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:58:19] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:58:19] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 18:58:19] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 18:58:19] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:58:19] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:58:19] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:58:19] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 18:58:19] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 19:03:01] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer. [11/14/07 19:03:01] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer. [11/14/07 19:06:03] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON': Failed to find object 'EMFXMesh UEM_treeVine_M_char.treeVine_M_char_ALL_0_SKELETON' [11/14/07 19:06:03] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 19:06:03] WARN: Warning: Failed to load 'EMFXMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 19:06:03] WARN: Warning: Failed to load 'UEM_treeVine_F_char': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 19:06:03] WARN: Warning: Failed to load 'SkeletalMesh UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON': Can't find file for package 'UEM_treeVine_F_char' [11/14/07 19:06:03] ERROR: Error: Could not find EMFX or Skeletal Mesh: treeVine or UEM_treeVine_F_char.treeVine_F_char_ALL_0_SKELETON [11/14/07 19:33:55] FATAL: Critical: FALSoundSource::StopReleasePlayerPrimary [11/14/07 19:33:55] FATAL: Critical: FALSoundSource::Stop [11/14/07 19:33:55] FATAL: Critical: UAudioSubsystem::Update [11/14/07 19:33:55] FATAL: Critical: UALAudioSubsystem::Update [11/14/07 19:33:55] FATAL: Critical: UGameEngine::Draw [11/14/07 19:33:55] FATAL: Critical: UWindowsViewport::Repaint [11/14/07 19:33:55] FATAL: Critical: UWindowsClient::Tick [11/14/07 19:33:55] FATAL: Exit: Executing UObject::StaticShutdownAfterError [11/14/07 19:33:55] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError [11/14/07 19:33:55] FATAL: Critical: FALSoundSource::StopReleasePlayerPrimary [11/14/07 19:33:55] FATAL: Critical: FALSoundSource::Stop [11/14/07 19:33:55] FATAL: Critical: UALAudioSubsystem::Flush [11/14/07 19:33:55] FATAL: Critical: UALAudioSubsystem::Shutdown [11/14/07 19:33:55] FATAL: Critical: UALAudioSubsystem::ShutdownAfterError [11/14/07 19:33:55] FATAL: Exit: Double fault in UObject::ConditionalShutdownAfterError |
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