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Old 03-27-2007, 06:27 PM   #11 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

Not hard, really. There are a lot of good maps (we have some in Wiki) that show the lines, and it's pretty easy to overlay things.

Of course, I'm saying that from the standpoint of my graphics software and knowing how I'd do it....Still, it wouldn't be hard to look at both and figure it out!
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Old 03-29-2007, 01:52 PM   #12 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

As nice as this is, I think I'm gonna try to hold off of any map mods for now. EQ2Maps kinda dumbed EQ2 down too much for me I think, hopefully Sigil will just improve the map functionality a bit more, so mods won't be needed

And yes, that is the old beta map. I actually put ALL the pieces together in one file, just to see the whole world. That was about 10 months ago :P

Great job on the maps though! Good luck with the project!
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Old 03-29-2007, 01:57 PM   #13 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

Map mods for Vanguard aren't quite as all-encompassing as the EQ2Maps was, though. For one, there's a distinction between the map graphical style and the pushpins it may or may not show -- for instance, I'm using a map mod which has a slightly enhanced but still old-fashioned look, and all it shows that the default one doesn't are names of the larger cities (LN, Tursh etc) -- which to me is not too bad. Even the most basic maps *should* show data that is commonly known, and the location of capital cities isn't a secret even from starting chars. Any PoI data that isn't default is my own (mostly node locations and odd NPCs I come across in the middle of nowhere).

YMMV, of course. As for Cobal's pack, I'm still umming and ahhing about whether I really want the GPS, beta-style map or whether I prefer the hand-drawn one. I'm torn because I love maps & satellite photos in RL, and love both kinds almost equally; one is more evocative, but the other lets me pore over blips and bumps and wonder what they might be, which usually arouses my curiosity enough to send me out exploring.

Decisions, decisions!
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Old 03-29-2007, 06:03 PM   #14 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

Off-topic... what's YMMV??
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Old 03-29-2007, 06:19 PM   #15 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

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Off-topic... what's YMMV??
only one I know is Your Milage May Vary
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Old 03-30-2007, 10:10 AM   #16 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

What Dirty said. It's net-slang for "what works for me may not work for you," more or less.
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Old 03-30-2007, 10:49 AM   #17 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

Ah I see. Thanks.
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Old 04-01-2007, 03:31 PM   #18 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

Aye it is based of the beta map, great start point for such a project

Adding chunk lines should be easy, maybe later on I'll offer different map files for download.

got a new version ready, beta 0.3

Added landmarks like New Targonor, Trengals Keep etc to the map.
I placed the landmarks based on the original map, not totally accurate.
Checked a few spots, they were on the mark.



Detailed and more acurate maps of each location will be added as I make them.

download and instructions:
http://www.ancientorder.org/forum/viewtopic.php?t=3306
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Old 05-12-2007, 11:09 PM   #19 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

Updated.

Version Beta 0.4

Download and install instructions here.

As requested it now has chunk lines.
Accurate chunk lines


It took me a lot longer to release a version with chunk lines then I had planned.
In part this is due to me being a lazy bum and in part it is due to some unexpected weirdness in the map.

When you view the ingame map you are presented with a text box that tells you in what chunk you are standing. It also tells you what chunk you are currently pointing at with your mouse.
Based on the idea that the chunk lines would be on the spots where the name changes on mousing over it I made a chunk grid and applied it over the maps.
I logged in test the map and ran to the nearest chunkline on the map and passed it without actually reaching a chunk line.
After I had found the real chunk line location I discovered that the chunk grid the mouse "sees" when you are mousing over it is way of from the actual location of the chunk lines.


In this pic the black lines are the actual location of the chunk lines and the red lines are about where the the bit of the UI that's responsible for mouseover events thinks the chunk lines are.
The red X is where my mouse was pointing (screenshot doesn't take the pointer) and the blue circle is around my location.
As you can see I am standing in Dahknarg chunk, the text box correctly shows this in green text.
My mouse points at the location of the red X (inside Dahknarg chunk) and the text box incorrectly tells us that I am pointing at Halgarad chunk (the white letters).

That and similair crap + the fact that I am lazy led to this simple chunk line update taking a lot of time.
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Old 05-13-2007, 06:19 AM   #20 (permalink)
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Re: Cobal's Map Pack (+Web Atlas)

Doesn't sound lazy at all, Cobal -- the map mod I currently use has these inaccurate chunk lines and I always wondered why.
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