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Old 02-27-2007, 11:22 PM   #11 (permalink)
FEDS-91
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Re: Double Adventuring Kill weekend...

Quote:
Originally Posted by Ysharros View Post
You know, I don't remember those in SWG. That said I haven't played it since just before the NGE (and that was a comeback for old times' sake), and even when I *did* play all I did with my *cough/shame* 3 accounts was craft. ;-)
Was mostly the last few months prior to the NGE. I haven't played since they rolled that bruised turd over everyone either.
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Old 02-28-2007, 12:46 AM   #12 (permalink)
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Re: Double Adventuring Kill weekend...

I am a bit concerned that this, along with other recent changes, is moving the game focus too much toward adv endgame content. Nothing in this is for crafters or diplomats, nor does it encourage people to go exploring.

I like the concept of events in general, and this is undoubtedly good marketing. Even so, this isn't the sort of thing that I want to see regularly.
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Old 02-28-2007, 06:14 AM   #13 (permalink)
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Re: Double Adventuring Kill weekend...

Well I think it's good for me.

I want to reroll and this weekend it a perfect excuse to do so. Also last weekend my guildmate went from 0-12 in one afternoon doing all the High elf quests with 2 others.

I hope to do the same this weekend as I want a sorcerer.
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Old 02-28-2007, 05:14 PM   #14 (permalink)
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Re: Double Adventuring Kill weekend...

Oh that's a good idea... play an alt. I have to agree with there not being a whole lot of exp for killing mobs.
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Old 03-01-2007, 03:57 AM   #15 (permalink)
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Re: Double Adventuring Kill weekend...

I welcome this very much. Not to make game easier, but to make up for lost hours during unexpected server downtime. I hoped they would use this to compensate for the downtime, instead of making it a aniversary thing, but thats just minor things, same outcome

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