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Old 02-24-2007, 07:26 AM   #21 (permalink)
Herne
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Re: Sigil please quit making game easier

A realy simple solution for the people who want life to be hard......don't do quests and then you can take aaaages to get each level. To make it even more of a challenge i would recomend buying sub standard equipment, maybe an old sack for armor and only go into combat armed with a poatato peeler.

Simple, sorted....more of a challenge....now let the rest of us just enjoy the game without those 1337 hard core views cluttering the boards...you will be to busy grinding those mobs.
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Old 02-24-2007, 07:31 AM   #22 (permalink)
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Re: Sigil please quit making game easier

Maybe they should lower the XP on the repeatable quests, leave any story based one time quests as higher xp. That way people still ahve to work there way up the quests without repeatly hitting the one area for XP.
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Old 02-24-2007, 09:18 AM   #23 (permalink)
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Re: Sigil please quit making game easier

Whichever side of the debate we're on, could we please stay away from the "if you have lots of playtime you're obviously a slacker who is just a leech on the rest of society and you want an easy button," thanks?

I have loads of playtime, because for various reasons (including injury) I can't work at the moment. It doesn't make me some kind of large maggot in my chair, drooling and giggling at the thought of reaching 50.

Neither does it particularly influence which side of the debate I'm on. I know people with stacks of playtime who want to max in days, and others who'd like it to take months.

Fast or slow, it does seem to be a fact that when the majority of a game's population has reached the level cap, some sort of jadedness sets in and people start wondering "what now?" It's possible that slowing down this journey (or race, depending) to the end game might make people reach that jaded stage a bit less quickly, and might make them appreciate what they're doing along the way.

Before WoW came along there were other ways to play than just full-steam-ahead to end level and end game. Vanguard has tried to reintroduce one of those ways, which is to take longer to get there and not care so bloody much about it (sorry - I won't rant about the "it's all about the endgame" mentality here). It may take a while for them to get the pacing right. In the meantime, I don't particularly see why it should give us open season to criticise each others' playstyles.
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Old 02-24-2007, 11:26 AM   #24 (permalink)
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Re: Sigil please quit making game easier

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Originally Posted by Ysharros View Post
Fast or slow, it does seem to be a fact that when the majority of a game's population has reached the level cap, some sort of jadedness sets in and people start wondering "what now?" It's possible that slowing down this journey (or race, depending) to the end game might make people reach that jaded stage a bit less quickly, and might make them appreciate what they're doing along the way.
It also might make them frustrated that nothing they do gets them anywhere. The fact is that before the patch, there were people who wanted to do other stuff, but were restricted by level (Like wanting to explore, but the areas being too high). Now they don't have to "work" just to get to the fun. The fact is also that before the patch there were people already in the high 30's. Obviously for these people, the fun IS the leveling. Now its too fast for them, and less fun (Their level isn't as special anymore, and all the work they put in to get the level isn't worth as much now).

To put it simply, its an impossible feat to balance a game like this to a point where the levelers don't push ahead past everyone else. Can't make everyone happy. But everyone knew that already, right?

But besides, as other people have already said, it'll still take the "casuals" a long long time to get to anything considered a high level even after the patch.
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Old 02-24-2007, 12:55 PM   #25 (permalink)
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Re: Sigil please quit making game easier

Yes this subject is about everyone's opinions only and what each individual likes or doesn't like about the fast game leveling. I am trying to understand why a company would work on a game for five years, just to have it blown through in less than two months?

Now this is just a discussion I am trying to start into so let me lay down the foundation.

They said themselves they are going to try to do an expansion, but i thought they said one a year. Why not put lots of questing and other various stuff in the game to give people things to do so the game will last. I agree with what another person said give the extra XP for storyline type quest, but don't give easy kill 5 snakes quest same XP as go to three different verdant lurker camps for this/that.

Take crafting for example, if you do easy or very easy work orders, you get good loot, low XP. If you do harder work orders like moderate's or difficult you get more XP.

Questing XP should be done the same way, maybe give you an opportunity to try to do that Red Shield quest that you can't do now. You do it you get that little more XP. You do standard quests or try to get quests lower than your level you haven't done, the quest.
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Old 02-24-2007, 03:16 PM   #26 (permalink)
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Re: Sigil please quit making game easier

I think a bump in quest xp was a good thing, really. Although, the quest xp at my current level (14) is probably TOO good.

I don't want to have to play 8 months to get top level. I also don't want to get there in 2 weeks.

My guess is that the bulk of the population isn't where Sigil thought they should be/wanted them to be. I know there are plenty of people pushing 30 or higher already - but maybe they thought the hardcore guys were going to be a bit higher? maybe they thought the casuals would be higher?

Regardless, I am still having fun with the game.
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Old 02-24-2007, 03:21 PM   #27 (permalink)
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Re: Sigil please quit making game easier

Unlike WoW nubs I dread end-game because...it's the end of the game!

I dun care if it takes me ages to get to 50 (12-14 months right?), I want each and every level to be as fun as the last.
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Old 02-24-2007, 03:27 PM   #28 (permalink)
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Re: Sigil please quit making game easier

I haven't bothered leveling adv for a few days, as I am primarily a crafter. That said, getting from level 11 to 12 was a matter of maybe 3 hours, even though I wasn't really aiming to level. For me to get from 24 to 25 as a crafter took only 5 hours of gameplay. While I like the benefits of being a higher level, I think that it should take more effort than that. (Though crafting itself isn't really difficult, it should be comparable to adv in terms of time.)
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Old 02-24-2007, 07:40 PM   #29 (permalink)
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Re: Sigil please quit making game easier

Rithrin, I wasn't saying it's too fast or too slow now, since I hadn't adventured since the patch at that point. I was just stating that slowing down advancement in comparison to other games was something Sigil pretty obviously have aimed to do. What the exact pace is still seems to be a matter for tweaking.

I've adventured today and it seems about right, maybe a little fast for me. My main concern is that if people *can* hit the level cap inside a few weeks, we're going to see a rash of complaints that Vanguard has "no content," which clearly isn't the case. Most of all I don't want to see a bunch of complaints that Vanguard doesn't have enough raiding end-game content - but I suspect we'd see that anyway, however much or little it does have. Some people (in general, I don't mean anyone here) you just can't please no matter what you do.
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Old 02-24-2007, 07:44 PM   #30 (permalink)
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Re: Sigil please quit making game easier

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Honestly, I like this change. I was sitting at lvl 18 for something like 5 days... quests gave me ~1% XP, and since I'm not a member of a super guild dungeon crawls don't go too well. Especially with the bugs.

I logged about 4 hours (Holiday, only reason I had so much time) earlier in the week once, all devoted to a Khegor's End group, at 18 and managed to scrape about 15% of my level, including quest turn ins. That was far too slow.

I understand that there are a lot of you out there who don't have jobs, or class, or families, or other obligations in general. People like that can afford to spend 20+ hours just to level up in the teen levels, but the majority cannot. This, however, does NOT mean that we "want to be max level as fast as possible". I get tired of a game when I log in day after day and the only place I can go is one or two single dungeons that I've ran through dozens of times just because I didn't get enough XP to go to the next spot. Yes, exploration is fun. Yes, enjoying the "ride" through the game is fun. Yes, taking your time to complete each area fully instead of just skimming through is fun as well. The fun stops, however, when you can't advance to the next area simply because the XP gains are so low and you are forced to repeat the same content over and over.

And just to add, this recent change to quest XP has actually revived my interest in this game. I was finally able to get to level 20, and now I can explore the Zihurr Mound, Ruins of Trengal Keep, Hillsbury Manor, the Fallen Lyceum, and several other places. Before that, I was stuck going to Khegor's End repeatedly, with no quests left for there and diminutive XP.
Its generalizations like that that make your argument teeter near the line of people ignoring your viewpoint. Just for the record, I own a home, I work no less than 56 hours a week and have a family. Funny I seem to be able to juggle all those things and yet have been able to get to level 18 in adventuring, 8 in crafting and wherever I am in harvesting. And I was content with the way things were. I wish they'd reduce it back to the way it was. If it took you 5 days to level 18, then I have o clue what you were doing in that time and how long you were playing, but I can't imagine it was either very long or you were likely grouped with someone too low or too high for your level and weren't getting the XP you should have.
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