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Old 02-23-2007, 11:48 PM   #11 (permalink)
BloodyTeeth
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Re: 1337 whine ;p

Quote:
Originally Posted by FnoRd View Post
***This is me interpeting the above qoute. Might not be what the original poster intended to say, but what I read from it!***
What I read from this post is: "I'm a very good player with much time on my hands and have friends/guild that can pour tons of time into this game with me, thus we don't want to get nowhere that fast." (a.k.a. 1337 ;p (there I said it, you all know you wanted to ;p))

My response: As a casual player (alltho I'm unemployed with tons of time atm I still spend most of my days trying to find a job and not playing) I think this is great. I can now get that extra xp boost to take me to the lvl I need to be to finish whatever quest after lvl 6-ish without having to depend on friends/guild/pugs to be able to lvl when I have the time to. Alas that's not the case just yet.
If you're indeed you are someone with way to much time on your hands (if unemployed try to get a job and get a haircut while you're at it ), or just plainly 1337, please know that you are infact, no matter what you say, a minority.*
And as Denidil Taureran and Iendan said: More xp/faster lvling has nothing to do with complexity and/or difficulty.

*= I must as a side note say that the spheres is the one place where the random, alas to often, 1337 rants are less common than comnmon casual players trying to enjoy a game.
I am not a member of a guild thank you. I am level 11 right now and I don't have many hours to play either, as I work a full-time job and have a family. But when I do get to play I would like a challenge and not some mindless, its so easy to get xp play time.

Maybe some are right thinking that giving to much xp doesn't make the games difficulty change but it does. Think of it like this, say you want to hurry and get to a certain level for something, like maybe a flying mount, what used to be a daunting task now turns into something not so hard as it was.

Anyway please turn it back down and thanks to those who agree.
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Old 02-23-2007, 11:49 PM   #12 (permalink)
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Re: Sigil please quit making game easier

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In some places, equal level (or one level higher) mobs where giving me crap XP at around 11.
I am talking about quest xp.
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Old 02-23-2007, 11:51 PM   #13 (permalink)
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Re: 1337 whine ;p

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Originally Posted by BloodyTeeth View Post
I am not a member of a guild thank you. I am level 11 right now and I don't have many hours to play either, as I work a full-time job and have a family. But when I do get to play I would like a challenge and not some mindless, its so easy to get xp play time.

Maybe some are right thinking that giving to much xp doesn't make the games difficulty change but it does. Think of it like this, say you want to hurry and get to a certain level for something, like maybe a flying mount, what used to be a daunting task now turns into something not so hard as it was.

Anyway please turn it back down and thanks to those who agree.
hmmm...perhaps some reasoning behind more time = hard

whats the difference between killing something 300 times and 10 times, the first takes longer but the difficultly is the same.

PS. i think that it should take awhile to lvl, i just dont understand longer= harder

also, double post = bad :P
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Old 02-23-2007, 11:53 PM   #14 (permalink)
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Re: Sigil please quit making game easier

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Please tell me wtf you're doing, cus it still takes me about 2 hours to get a lvl at lvl 6-12???? (I've not yet picked a main ok. ^^)
Missives in Three Rivers for the mostpart of the first hour and a half. Spent about an hour in Khegor's End after that.
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Old 02-24-2007, 12:21 AM   #15 (permalink)
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Re: 1337 whine ;p

Quote:
Originally Posted by FnoRd View Post
***This is me interpeting the above qoute. Might not be what the original poster intended to say, but what I read from it!***
What I read from this post is: "I'm a very good player with much time on my hands and have friends/guild that can pour tons of time into this game with me, thus we don't want to get nowhere that fast." (a.k.a. 1337 ;p (there I said it, you all know you wanted to ;p))
I have played games in which I have had loads of time, and others in which have not had much time. I have played games with fast leveling, and with slow leveling. This game is too fast, because we are still within the first two months and there are already people at the end.

Quote:
My response: As a casual player (alltho I'm unemployed with tons of time atm I still spend most of my days trying to find a job and not playing) I think this is great. I can now get that extra xp boost to take me to the lvl I need to be to finish whatever quest after lvl 6-ish without having to depend on friends/guild/pugs to be able to lvl when I have the time to. Alas that's not the case just yet.
Your argument here seems to be that having more exp means that you can level at an equivalent rate to players with more time. Either that, or that you can level at the same rate as everyone who uses groups. Neither of those is correct, though perhaps I don't fully understand your meaning. The exp boost benefits people in groups as much as casual players.

Quote:
If you're indeed you are someone with way to much time on your hands (if unemployed try to get a job and get a haircut while you're at it ), or just plainly 1337, please know that you are infact, no matter what you say, a minority.*
And as Denidil Taureran and Iendan said: More xp/faster lvling has nothing to do with complexity and/or difficulty.

*= I must as a side note say that the spheres is the one place where the random, alas to often, 1337 rants are less common than comnmon casual players trying to enjoy a game.
Your personal jabs aside, you are right in saying that those calling for a more difficult or slower pace are in a minority. The vast majority of people have a WoW mentality, and think that everyone should be max level as soon as possible. The more reasonable people like to enjoy the journey as much as the destination. I level my crafter so that I can make that next item, not so that I can be level 50 next week.


Anyone can play an easy/short game and get a max level character. I would rather play a game in which leveling means something. I would have preferred for the highest characters at this point to be level 25 or so, not over 40.
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Old 02-24-2007, 02:12 AM   #16 (permalink)
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Re: Sigil please quit making game easier

Honestly, I like this change. I was sitting at lvl 18 for something like 5 days... quests gave me ~1% XP, and since I'm not a member of a super guild dungeon crawls don't go too well. Especially with the bugs.

I logged about 4 hours (Holiday, only reason I had so much time) earlier in the week once, all devoted to a Khegor's End group, at 18 and managed to scrape about 15% of my level, including quest turn ins. That was far too slow.

I understand that there are a lot of you out there who don't have jobs, or class, or families, or other obligations in general. People like that can afford to spend 20+ hours just to level up in the teen levels, but the majority cannot. This, however, does NOT mean that we "want to be max level as fast as possible". I get tired of a game when I log in day after day and the only place I can go is one or two single dungeons that I've ran through dozens of times just because I didn't get enough XP to go to the next spot. Yes, exploration is fun. Yes, enjoying the "ride" through the game is fun. Yes, taking your time to complete each area fully instead of just skimming through is fun as well. The fun stops, however, when you can't advance to the next area simply because the XP gains are so low and you are forced to repeat the same content over and over.

And just to add, this recent change to quest XP has actually revived my interest in this game. I was finally able to get to level 20, and now I can explore the Zihurr Mound, Ruins of Trengal Keep, Hillsbury Manor, the Fallen Lyceum, and several other places. Before that, I was stuck going to Khegor's End repeatedly, with no quests left for there and diminutive XP.
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Old 02-24-2007, 02:30 AM   #17 (permalink)
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Re: Sigil please quit making game easier

Well its very strange that there are so many people high level already. Game hasn't even been a full month yet and there are lvl 36, 37's etc. TONS of mid to high level 20's, do you think a game this huge was meant to be blown through like that. That's all I am saying, but maybe the developers want a bunch of ppl for the end game. Once you reach 50 i guess its just log in and raid everyday.

I play EQ2 for a year and a half and made it to lvl 57. So maybe alot of people on here have more time than me.

I would think that 6 months of playing the game and then hitting lvl 25 would be good, but I mean you can do other things in the game besides seeing how fast you can do questing and thats it.

Last edited by BloodyTeeth : 02-24-2007 at 02:34 AM.
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Old 02-24-2007, 05:42 AM   #18 (permalink)
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Re: Sigil please quit making game easier

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I would think that 6 months of playing the game and then hitting lvl 25 would be good
You got to be joking.

The xp for me is fine as it is. There is so much in this game apart from adventuring. Not everyone is a hardcore gamer or has the time to quest/grind for hours to only get minimal xp. This game needs to be attractive to a broader playerbase, not just hardcore types.
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Old 02-24-2007, 05:52 AM   #19 (permalink)
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Re: Sigil please quit making game easier

So making levels faster is more attractive? It seems that even with limited playing time the actual reaching of a new level should be an awesome experience. They cheapen it a bit I think if you can just spam missives or repeatables for huge xp hits, and make it up in a shorter time.

That's just me talking however. I like a game with a long stretch to the upper levels over the faster ones.
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Old 02-24-2007, 06:29 AM   #20 (permalink)
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Re: Sigil please quit making game easier

Maybe it's just me and the way I play the game, but even with the quest xp the way it is now, it will still take me a long time to get anywhere near the end game for adventuring. Not that I'm in any rush to get there at all. The way it was set up before, I just felt I was doing a lot of work for very little xp gain, it was far to low. Maybe it is set a little higher than it should be at the moment, but I believe it shouldn't be dropped down to what it was before the tweak.
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