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#1 (permalink) | |
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Senior Member
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Paladin attributes...
I read in our adv section that the most important thing for a tank is to get dexterity for the attributes? Y is that, ive been maxing out my str and some const. Should i refund and put a lot into dex?
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Haraald Bloodhammer LVL 26 Dwarf Paladin Server : Varking ( Team PVP) Proud member of Thestrian's Advance....one of the first to raid the Evil half giant lair and vulmane scum. WE KILL PUPPIES! Quote:
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#2 (permalink) |
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Junior Member
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Re: Paladin attributes...
Its up to you really.
Personaly i'm going more for STR/CON as a warrior, i look at it this way. CON - HP. Yeah, its not a ton. Currently my 228ish con gives me 350ish HP and 25ish to each resist. As i level up and my con = more HP, it should pay off more. STR - increases my damage done, therefore increasing my aggro ever so slightly, and also increases block rate *up to a certain amount. 16% i think?* Dex - increases my parry, up to a certain amount, which i believe was 8%? 12% All i remember is that it was smaller than the max % attainable by STR. in reality, your going to want all 3 of those attributes pretty high. The more blocks / parries you get, the less mana your healer has to spend keeping you alive. The more HP you have, the more 'even' your health falls, preventing huge damage spikes that healers can't keep up. Picking attributes in this game is pretty tricky for a tank actually. int increases hate for taunts, slightly vit increases your in combat health regen currently as a lesser giant with 3 str 1 con per level from racial, i'm putting 2 str, 4 con, 4 dex. As a pally your going to want to consider wis for mana pool, and INT for spell damage as well most likely. Not an easy formula ![]() |
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#3 (permalink) |
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Senior Member
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Re: Paladin attributes...
Im about lvl 20 paladin now, and I havent seen much use for the WIS stat, as you really dont use that much mana.
I think the current state of my WIS is like 46, and I have still more than neough mana to go around.
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Kato - Sibling Rivalry on Targonor Kato's Stonemason Madness for ALL your Artificer needs! "Assumption is the mother of ALL screw-ups" |
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#4 (permalink) | |
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Senior Member
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Re: Paladin attributes...
Quote:
Dont put anything into INT or Wisdom!.. For goodness sake LOOK at the starting attributes of the paladin! http://www.vanguardspheres.com/wiki/Paladin Strength: 35 Constitution: 50 Dexterity: 40 Vitality: 35 Intelligence: 35 Wisdom: 25 there is a very good reason that the paladin class STARTS with bonus CONSTITUTION!! Your a tank!.. the paladin tank is a constitution tank it gives bonus's to resistances!.. this is the most important thing for the paladin. and its why it starts with 50 CON Next up is DEX, this give you chances to block dodge and parry!.. again, damaged avoidance.. Now look at the rest of the stats.. they are ALL 35! except wisdom which is 25!!.. so wisdom is the LEAST important thing to a paladin. like with any game you CANT be a "jack of all trades".. the very best characters are those who are brilliant at one thing! Dont bother with strength either, your not there to do damage, thats what the damage class is for Now... there maybe times when you want to do damage, there maybe times when you want to be a healer!... this is where your armor comes into play! and the bonus's that they have. Also there are several different buffs you can use I cant remeber the specifics but with the paladin there is a buff which increased your strength, but you cant use this at the same time as a defensive buff.. so if your in a group with lots of healers and you dont need to worry about tanking, the use the strength buff.. put away that sheild and take out your best doublehanded axe. The point is, assign your attributes points to things which your character is naturally good at, then use buffs, armor jewely and all those other things to mould you character for the situation required. Just like you have a wardrobe at home full of different cloths for different situations so must your character have a wardrobe of different armors for different situations. Hope this helps ![]() |
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#5 (permalink) | |
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Senior Member
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Re: Paladin attributes...
I heard that DEX is the most important for a pally as it gives us increased chance of crits and therefore lets us use our devastating chains, such as hammer of valus. Whats the increase per dex pt for a crit ne1?
__________________
Haraald Bloodhammer LVL 26 Dwarf Paladin Server : Varking ( Team PVP) Proud member of Thestrian's Advance....one of the first to raid the Evil half giant lair and vulmane scum. WE KILL PUPPIES! Quote:
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#6 (permalink) | |
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Senior Member
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Re: Paladin attributes...
Quote:
Dex is indeed important, but for its dodge and parry.. not the chains. And actually those chains use rather alot of endurance!.. I need endurance for rescues! and taunts and... Imagine spending your last bit of endurance to do a damage move then one of your team mates dies because you couldnt rescue them?! Dex is important, but clearly not as important as constitution. personally I put all my attributes into CON and DEX.. whatever is left goes to vitality (health regenration and healing) as a Paladin Dwarf you have the potential to have the biggest constituion in the game, seems odd that you would think DEX is more important. |
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#7 (permalink) | |
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Senior Member
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Re: Paladin attributes...
so i should concentrate mainly now on Const. and dexterity, and leave other stats such as strength up to items?
__________________
Haraald Bloodhammer LVL 26 Dwarf Paladin Server : Varking ( Team PVP) Proud member of Thestrian's Advance....one of the first to raid the Evil half giant lair and vulmane scum. WE KILL PUPPIES! Quote:
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#8 (permalink) |
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Senior Member
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Re: Paladin attributes...
Tanks with very low INT and WIS will not be able to tell who has aggro easily... I put WIS points on my Pally. CON/DEX/WIS for my allocations, although with recent changes I may switch to CON/STR/WIS. I can always refund if I don't like it. I have a ton of refund points available.
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