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#1 (permalink) |
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Junior Member
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Suggestions for things to come
Hey all -
I have compressed a set of suggestion postings I had on another affiliate site and have put them below for your consideration and comments. Maybe some of these will find their way into the game! 1 - I'd bet they have it planned, but I'd like to see a RP-PVP server. 2 - Can we have more than 2 factions on a PVP server? Maybe 3 or 4 that are constantly shifting in alliances and animosity, based perhaps on Race, but could there also be other divisions? I don't think religion ever got implemented in VSoH, but wouldn't it be something to see different factions allying or warring over not only race but also other differences? 3 - I don't mind the 8 character/acct. limit I've heard, but can there be a free character transfer from server to server (maybe with a 2 month limit between transfers)? Please don't make us pay to move characters around like some unnamed mmorpgs do. 4 - Barking, growling, howling, singing, humming, whistling? ...Some ideas for user-initiated sounds, based on race. 5- Diplomats could certainly benefit from user-defined and quickly changeable card sets for different parleys 6- We have civic buffs triggered at 40, but I have yet to see or hear for certain if there are, or will be, increased buffs if the same lever reaches 80 or even 100 7- Ever been to Dahknarg or Halgarad? Unless you're a vulmane or lesser giant, my guess is probably not. Martok, the main city of orcs and goblins, is similar. Unfortunately, there isn't much content after lvl 10 in these areas...at least that I've seen. I'd love to see some diplomatic and adventuring questlines in these areas so that these cities don't become backwater villages. Hopefully there will be more added in the weeks and months to come. Edit/Delete Message |
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#2 (permalink) |
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Staff
Wiki Administrator
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Re: Suggestions for things to come
Intriguing list, some of which I agree with.
I don't have anything specific to add about PvP; however, the way things stand right now, the lore doesn't really admit to an even separation of the races into factions. Perhaps a new continent could be discovered with rival holding companies vying for the land. Verbal emotes is an interesting idea as long as it can be subtle enough not to drive others slowly crazy -- some kid standing next to the broker, barking constantly for hours on end because its "fun". The diplomat developer has said some form of user-defined strategy banks is on his(?) short list of things to do. As far as increased civic buffs, I am not sure that wouldn't be overpowering for the game. As it, it takes a large crew or higher level diplomats to maintain multiple buffs in the same area given the decay rates so you do get a natural increase in buffing for more effort/skill. There seems to be a lot of content in Halgarad. This game is set up so that you move away from the cities to find higher level adventuring content. Diplomatic content is an acknowledged weakness that the devs are planning on addressing. Content in any game of this size is an ongoing part of development; EQ2 to give one of your unnamed examples probably doubled the number of low level quests (and cleaned them up as well) in the first two years. IMHO, the cities should be a focus for diplomacy and crafting and a starting place for adventuring (they have the shops, after all). Having the bartenders, or some such, provide level appropriate rumors/gossip about places to adventure would be a plus; however, I would rather see them point the way to a quest line starter more local to the action than require people to start the line there. Player owned cities are also in the works and they may lead to some further abandonment of the cities by high level players. This isn't necessarily a bad thing as long as there are focal points for players to get together to interact. On my own "wouldn't it be nice" list, is some venue for player interaction, as there was in SWG. At least the buildings here are on a big enough scale to support a crowd, which is the first step. There also needs to be an excuse for people to gather (other than guild meetings and the like), I hope that some form of Social Sphere can be developed in a future release to bring players together.
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