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#22 (permalink) |
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Junior Member
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Re: PvP "team" Ruleset
The class options don't seem to be very well balanced on the PvP team server. In fact, the number of races that can be each class is drastically out of balance. The Shadows of Kaerellun team has considerably less options than the Order of Alurad team.
Shadows of Kaerellun Vs Order of Alurad Warrior 7 vs 9 Paladin 0 vs 7 Dread Knight 5 vs 3 Heavy Fighters 12 vs 19 Blood Mage 2 vs 6 Cleric 1 vs 7 Disciple 4 vs 5 Shaman 6 vs 2 Healers 13 vs 20 Bard 1 vs 8 Monk 3 vs 5 Ranger 4 vs 8 Rogue 5 vs 10 Light Fighters 13 vs 31 Druid 4 vs 5 Necromancer 4 vs 4 Psionicist 3 vs 8 Sorcerer 3 vs 9 Casters 14 vs 26 Total: SoK 52 vs OoA 96 It's the effect that this will have on grouping, raiding, and PvP that troubles me. |
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#23 (permalink) | |
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Junior Member
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Re: PvP "team" Ruleset
Quote:
Ok, I've used the word underdogs far too many times, for that I apologize :P In addition, it's possible that it's just how I see it and may not be anywhere remotely close to true. I just like to sound like I know what I'm talking about duff |
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