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Old 01-25-2007, 01:47 PM   #21 (permalink)
Viktery
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Re: PvP "team" Ruleset

I personally dislike Team Based PvP.

I much prefer FFA pvp and guild vs guild pvp.
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Old 01-25-2007, 04:23 PM   #22 (permalink)
Player1
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Re: PvP "team" Ruleset

The class options don't seem to be very well balanced on the PvP team server. In fact, the number of races that can be each class is drastically out of balance. The Shadows of Kaerellun team has considerably less options than the Order of Alurad team.

Shadows of Kaerellun Vs Order of Alurad
Warrior 7 vs 9
Paladin 0 vs 7
Dread Knight 5 vs 3

Heavy Fighters 12 vs 19

Blood Mage 2 vs 6
Cleric 1 vs 7
Disciple 4 vs 5
Shaman 6 vs 2

Healers 13 vs 20

Bard 1 vs 8
Monk 3 vs 5
Ranger 4 vs 8
Rogue 5 vs 10

Light Fighters 13 vs 31


Druid 4 vs 5
Necromancer 4 vs 4
Psionicist 3 vs 8
Sorcerer 3 vs 9

Casters 14 vs 26


Total: SoK 52 vs OoA 96


It's the effect that this will have on grouping, raiding, and PvP that troubles me.
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Old 01-25-2007, 07:30 PM   #23 (permalink)
duff
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Re: PvP "team" Ruleset

Quote:
Originally Posted by Player1 View Post
The class options don't seem to be very well balanced on the PvP team server. In fact, the number of races that can be each class is drastically out of balance. The Shadows of Kaerellun team has considerably less options than the Order of Alurad team.

Shadows of Kaerellun Vs Order of Alurad
Warrior 7 vs 9
Paladin 0 vs 7
Dread Knight 5 vs 3

Heavy Fighters 12 vs 19

Blood Mage 2 vs 6
Cleric 1 vs 7
Disciple 4 vs 5
Shaman 6 vs 2

Healers 13 vs 20

Bard 1 vs 8
Monk 3 vs 5
Ranger 4 vs 8
Rogue 5 vs 10

Light Fighters 13 vs 31


Druid 4 vs 5
Necromancer 4 vs 4
Psionicist 3 vs 8
Sorcerer 3 vs 9

Casters 14 vs 26


Total: SoK 52 vs OoA 96


It's the effect that this will have on grouping, raiding, and PvP that troubles me.
Although I prefer balance, I think this may be balance in its own way... Talked about before was the difference between amount of good vs evil in MMOs. For example, World of Warcraft. On PvP servers, the horde generally outnumber alliance. It just happens that people (PvP wise) tend to want to play the "underdog," and the bad guys in MMOs are perceived as the underdog. Not that it's true, it's just how it's generally perceived. With this system, people will end up playing the good guys just because there are more options to choose from that way, keeping the perceived underdogs (and those that really want to play as underdogs) as the actual underdogs.

Ok, I've used the word underdogs far too many times, for that I apologize :P In addition, it's possible that it's just how I see it and may not be anywhere remotely close to true. I just like to sound like I know what I'm talking about

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