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#1 (permalink) |
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Junior Member
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Vanguard patch notes 1/17/07
I found this on Vanguard Rangers if it was already posted sorry, if not then read away
» Vanguard Build 01689 Patch Notes 1/17/2007 Jan 17, 2007 - 8:39 PM - by Torvintus Vanguard Build 01689 Patch Notes 1/17/2007 GAMEPLAY - Experience has been made approximately 20% easier across the board. The experience gained from 2 dot and 3 dot (challenge level 2 & 3) NPCs has been slightly increased relative to higher dot value (challenge level) NPCs. - Attributes caps for all things that they effect have been raised from 11*Level to 18*Level. The majority of factors that they modify have been scaled up in effective by a factor relative to the increase in range from average value to the increased cap value. This change will allow players to be much more specialized in their gear selection and still reap full rewards. Many players were hitting the old caps early in their careers. - There has been a general migration in all the adventuring gameplay logic too soft caps. There were a few soft caps before, there were a few hard caps and a few uncapped lose ends. These are now all soft caps and those related to attributes start at the new cap amount of 18*Level. - Energy has had some significant enhancements. The vitality attribute now directly controls energy regeneration and is much more substantial than in the past. Your base regeneration from vitality (as displayed in the vitality tool tip) is your in combat energy regeneration. When in combat using an ability will halt regeneration vitality similar to endurance, however the delay before restarting is slightly longer. Out of combat energy regeneration is now also based on your vitality and is approximately 150% of in combat regeneration. For out of combat regeneration speed increases more option will be available in the near future. - The new energy regeneration is still clamped to the old out of combat regeneration times as a maximum down time. - Endurance regeneration is now only halted by use of a melee type attack. - Energy regeneration is now only halted by use of a spell or tactical maneuver and only during cast time. While in global you still gain full energy regeneration, this makes instant spells VERY exciting. - Endurance regeneration pacing has changed. You now earn a regeneration tick after wait slightly longer than 2 seconds. This time interval restart with each attack or when some regeneration occurs. This should resolve the issue with melee gameplay revolving around waiting for the endurance bar to fill all the way up. - Energy regeneration delay has been shortened. - Current work orders will no longer have their difficulty rating calculated off of your adventuring level. - NPC spell and melee special attacks have been reduced in damage for NPCs that are greater than 2 dots (above challenge level 2). - Gnome and Dark Elf Racial abilities are now active. - Gnomes: Chrysol Distillers will be available for purchase in Mekalia. New gnome characters will start with a Class D Distiller, Gnomes currently past level 10, up through 30+ will want to check out the Class C, B, A, also for purchase in Mekalia. - Dark Elves: Dark Elf racial pets will be available to dark elves who are level 8+. Your pet and its abilities will be based upon your level and arch-type. ADVENTURING - All Classes - Abilities that Mesmerize now have a delay before they will begin to heal their targets. - Staff Users - Staff nukes have had their damage upgraded, please look into these and report any bugs you find. - Pet Classes - Pet damage has been reworked significantly. - Bard - Irion's Tune of Safety now actually increases block, dodge and parry. - Bard - Irion's Tune of Safety is now a voice song. - Bard - Irion's Tune of Warding is now available at level 50 - Bard - Emboldening Embellishment now buffs Dexterity instead of constitution. - Bard - Mellarian's Anthem of War now mods damage by 10% instead of a straight amount. - Bard - Mellarian's Anthem of War is now a Voice song. - Bard - The maximum number of Embellishments is now 3. Each embellishment will now be more powerful individually. - Bard - The maximum number of Lyrics is now 3. Each lyric will now be more powerful individually. - Bard - The maximum number of Coda is now 1. Each coda will now be more powerful individually. - Bard - Ariezel's Assonance of Pain is now a chorus. - Bard - Increased the attack slow portion Tynen's March of the Mire to 15%. - Bard - Hazoc's Rhythm of Rapidity is now called Hazoc's Harmony of Haste and has been changed to an embellishment. - Bard - Mellarian's Harmony of War is now a voice song and its damage mod has been doubled. - Blood Mage - Steal Mortality no longer has a chance to kill your opponent - or do any damage for that matter - Blood Mage - Steal Mortality has been renamed to Grim Harvest - Blood Mage - Grim Harvest is now given at level 14 - Blood Mage - Added new ability line Cleansing Symbiote at level 14 - Blood Mage - Added new ability line Controlling Symbiote at level 14 - Blood Mage - Added new ability line Plated Symbiote at level 18 - Blood Mage - Added new ability line Hollow Symbiote at level 22 - Blood Mage - Added new ability line Frenzied Symbiote at level 26 - Blood Mage - Added new ability line Renewing Symbiote at level 30 - Blood Mage - Added new ability line Quickening Symbiote at level 34 - Blood Mage - Added new ability line Vitalizing Symbiote at level 38 - Blood Mage - Added new ability line Conducive Symbiote at level 42 - Blood Mage - Removed old Symbiote ability lines - Blood Mage - Transfusion of Serak no longer heals your opponent when cast. - Cleric - Rout should now be doing proper damage. - Disciple - Your revamp is live. Please train your new abilities - Monk - The new Fighting Style quests are now in place. Additionally, there are lead-in quests to put you on the path at every location where monks can currently train skills. - Ranger - Added snare to Nature's Guise - Rogue - stalking time requirements have been dramatically reduced. It now takes only 45 seconds to reach maximum stalking down from several minutes. This is one step to increase rogue DPS. - Paladin - Blessing of Vothdar and Champion's Might now stack - Paladin - Your auras should now allow you to use your special abilities. - Shaman - Flesh Rot and Hoarfrost will now stack properly. - Shaman - Wings of Hayatet now increase the critical chance of fire spells - Shaman - Ignite now adds a spell accuracy debuff - Shaman - Damage for all spells has been increased - Shaman - The damage shield portion of Burning Mantle should now be working - Warrior - Fixed the agro mod on defensive form and made the results clear in the description. - Warrior - Chains have been fixed and should not open all the time CRAFTING - Hathor Zhi Taskmasters should have WOs for everyone now - Tables for Smith and Artificer should have gear on them now - Fixed issues that was allowing decon of mundane items - The not enough room in inventory issue should be resolved - Empty bag issue should hopefully be resolved - The dyemaker in Lomshir now asks for the proper continental club. - Thestran Amateur Quest blacksmith recipe for armor now takes sheets and has the proper ingredient action. - Amateur Quest artificer recipes now all function properly. - A number of quest recipes were not showing up under the proper Unique heading. This has been fixed. - Added some more items to the rare tables for 5 item work orders - Blacksmith Initiate quest recipe has been fixed. - Tanvu outfitter recipe introduction from Mias now directs you to Oranku as intended. - Dien Hatelt will now offer a trade change. - Dien Hatelt of Halgarad will now direct 10+ outfitters to the amateur quest giver. - Deconstruction of crafted items has been turned off as it was only there for beta purposes - Thestran Amateur Artificer quest recipes have more accurate names. - Apprentice Outfitter quest recipes have been fixed. - Multiple finishing item options for apprentice tier quest recipes should now work. - Multiple finishing item options for journeyman tier quest recipes should now work. - Harvesting tools and clothes are now craftable. DIPLOMACY - Wrap Up with the Heartsworn should now finish properly. - Implemented quests in the following areas with cards as quest rewards. All require 40 skill and a variety of presence values: Martok, Tursh, Khal, and Ca'ial Brael. - Glossaries and Instructional NPCs may now be found in all starting cities and cities currently supporting Civic Diplomacy. They carry the title "Voice of Kaerellun." - Preceptor Indradi now can be defeated by mere mortals. - C'estari Erenai is now willing to talk to players. - The invincible dream infiltrators are no longer invincible - Icho Sho can now defeat them! - "Facts and Evidence" card can now be used properly. - Bordinar's Cleft has temporarily had its Civic Diplomacy lever thresholds turned down to 20. Please test Civic Diplomacy in that city to determine if multiple buffs are causing any problems. The levers will be turned back up in the next patch. - Icons have been added to parley options showing you which Expressions (colors) are allowed for that conversation. Pre-planners rejoice! These icons are also used in the tutorial to show the relationship between the colors and Expression names. - Diplomacy clothing is now beginning to filter into the world in the form of quests and brokers. First and second tier clothing (intended for players with 0-200 skill) are here... with tier 3 (intended for players 201-300) not far behind! - Blackmail Broker is now in Halgarad. Look for the Lesser Giant with the attitude. He only takes Crude Hearsay Blackmail right now. - Plots Broker is now in Bordinar's Cleft. Look for Khagin Ironheart in Merchant's Hold. He only takes Crude Hearsay Plots right now. - Cost to turn in Crude Hearsay has been reduced to 10. - Trends Broker is now in Rindol Field. Look for Jarry Summermead there. He only takes Crude Hearsay Trends right now. - Diplomacy tutorial has been slightly altered for ease of play. Please feedback! WORLD POPULATION - Adjusted the difficulty level of certain NPCs inside The Riftseeker's Torrent. - The Redcap Beastmaster should now spawn randomly every 4-10 minutes. - The Aeokor Betrayers are more reasonable to solo now. - Travel Journal Locations have been fixed for quests Death to the Betrayers, Dark Weapons, Cleansing the Wretched, Undead Investigation, and Final Rest. - Keep a sharp eye out as you travel through the Temple of Dailuk chunk. Rumors have it that Nerksawl the Cyclops has been seen passing through. Note: Nerksawl is a high end full group mob and is a rare spawn. If you see him, it is best to stay away. You have been warned. - Quivers and Bolt Cases can no longer hold harvested items. - Quest: Bandit Bait has been revamped slightly. Players will no longer need the Bandit Map and just have to follow the road from the Beacon south towards Ahgram. If you are already on this quest, you will need to abandon it and restart it. - Quest: Okhnom's Supplies: Clearing the Way - Killing Bloodhowler Brutes will now update the quest properly. Bugs Fixed: - Leddo Savobar will now talk to players. - Mihdi Khadim only exists in one place now. - Players should find the Paw of Galanash more easily in Cairnworth Hall. - Players should find spectral nutmeg more easily. - Adventuring equipment on vendors has been updated; all vendors should now be standardized now across all continents - Focus items are in a state of flux at the moment; their overhaul will be complete asap. - Crossbows should now only be able to fire bolts and Bows should now only be able to fire arrows; it's a crazy world we live in. GUI - Offensive targets that are aggro, but can't see you (due to stealth or invis) now display their names in light red instead of red on the offensive target window. - Character sheet combat stats information and ability tool tips have been updated with the new caps and soft caps. - Added time/gametime to connection meter tooltip. - You may now drag a song from your song list to a hotbar, which will automatically create a /playsong macro for that song. The default icon will be the melody icon for the song. - The Bard Song composition window will now show the base cost of the song, the rest reduction of the song, and the final cost of the song. - Bard song components no longer show up in the normal abilities list and are instead accessibly by clicking the button for each component type in the song window. CODING - Customization racial limits have been updated. Existing characters will be brought within these new limits. - Many improvements to NPCs walking backwards and also visually warping away in combat although the game still behaves as if they were in front of you. This particular type of warping should now be fixed. - Noticable hitch reduction when first entering a new area. No longer as necessary to do a "hitch spin" before you can start moving. ~The Vanguard Team
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$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Last edited by Seldane : 01-24-2007 at 11:31 AM. |
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#3 (permalink) |
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Senior Member
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Re: Vanguard patch notes 1/17/07
In fact you can go check the latest patch at this place
Updated pretty much just after it's out |
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#4 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Vanguard patch notes 1/17/07
Thanks for the post Seldane. It reminded us that we needed to get out Patch forum built. In the future you'll be able to find patch notes here.
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#5 (permalink) |
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Junior Member
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Patch notes 1/23/2007
Vanguard Build 01705 Patch Notes 1/23/2007
GAMEPLAY - Energy pool sizes are now based on archetype. - Fix for NPC corpses warping away after they drop - Fix for all NPCs seeing invisibility. - Melee AE attacks have been had energy costs significantly reduced and the damage has been lowered to make up for the change in cost. - Some melee attacks and all finishers have had damage fine tuning. The costs have not been adjusted. - Melee percent attacks have had their additive portion significantly increased. - Healers and Casters have had their energy costs rescaled with respect to their new energy pool sizes. ADVENTURING - All Healers - Adjusted group heals. They now come earlier in levels, have increased mana cost and cast time. - The Sorcerer, Necromancer, Psioncist and Druid have all had their energy pool size significantly increased. - Blood Mage - Updated Ritual of Shielding effect description to make more sense. - Disciple - Tool tips on your heals should now display your heal amount more accurately and without range. - Disciple - Ra'Jin Flare now has a particle effect attached - Disciple - Added animation to Blooming Ridge Hand - Disciple - Removed energy costs from all attacks. - Disciple - All Essence Thief icons are the same now - Disciple - Favor of the Crow now has an animation. - Disciple - Added an icon for the duration of Feint so that you can tell how long it is active. - Disciple - Added floating numbers to Knife Hand - Disciple - Added effect display description to Knife Hand - Disciple - Added Focused Bond particle effects. - Disciple - Added particle effect for Touch of Woe, it should now play a particle when the npc attacks and floating numbers should now appear. - Disciple - Lowered Jin cost of Sun and Moon Discipline to 6, down from 8 - Disciple - Removed Celestial Breeze VI. - Dread Knight - Ravaging Darkness now waits 2 seconds before draining any endurance - Dread Knight - Increased the duration of Shadowy Veil - Dread Knight - Added 2 minute refresh to Shadowy Veil - Dread Knight - Added a particle effect for Provoke so that it will fire off no matter what level of Dreadful Countenance you are at. - Dread Knight - Provoke should now gain its increasing effects properly while in different forms of Dreadful Countenance. - Dread Knight - Lowered the run speed buff of Shadowy Veil to 15%, down from 50% - Dread Knight - Shadowy Veil now lasts for 60 seconds with an 80 second refresh. - Druid - added a 50% chance for Binding Roots to break on hit. - Bard - Hazoc's Magical Aria is now trainable at level 25 - Monk - Feet of the Fire Dragon now has a correct Effect Display Description - Monk - The location marker for "The Beginning of Enlightenment" has been corrected - Monk - Fixed an issue with the Monk's Drunken Style quest where higher level players were unable to complete the quest. - Necromancer - Removed invisibility to undead from your undead forms until it is supported in a better way. - Necromancer - Added See Invisibility to your forms because, heck, all undead see through normal invis, why can't you? - Necromancer - Added Enshroud, which bestows invisibility vs. undead to your defensive target, at level 14 - Psionicist - Added True Sight at level 14. - Psionicist - Removed Thought Thief, Phrenic Rage, Astral Form and Telekinetic Blast from trainers. You can now learn these abilities through Gestalts that have been placed around the world. Please visit your trainer to find where these may be located. - Ranger - All arrow recipes now require only 1 piece of each arrow component. - Ranger - Blade of Summer no longer states that it deals an extra 0 damage when flanking. - Ranger - Nature's Remedy no longer requires reagents for the time being. - Rogue - Flash Powder is now sold from all applicable vendors in a stack rather than singular - Shaman - Shaman direct damage spells have had their damage and costs adjusted. Damage over time spells were not adjusted. - Shaman - Shaman pet damage has been slightly decreased. - Sorcerer - Added See Invisibility at level 18. - Sorcerer - Added Gather Energy at level 14 - Sorcerer - Quartz Ring no longer alleges that it gives Increased Light Radius - Sorcerer - Quartz Ring now actually gives See Invisibility CRAFTING - Elemental training recipes for jewelry and foci now use mineralogy as their skill. - Duplicate Thestran copper armor recipes have been removed from trainers. - Polished Strapping has been added to recipe trainers that did not have them. - Novice padding and lining outfitter recipes have been added to recipe trainers that did not have them. - Amateur Hatchet recipe has been added to Thestran trainers. - Missing Thestran Maul/Truncheon recipes have been added. - Grodek now offers the initiate blacksmith quest for Thestrans. - Initiate and Journeyman Thestran Artificer quests should now be available in New Targonor. - Added arrow recipes and bolt recipes to Artificer instructors. - Added arrow recipes and bolt recipes to Blacksmith instructors. - Added cloak recipes to Outfitter instructors. DIPLOMACY - Numerous bug fixes for Tursh line. - All newbie lines now have a racial card added at the beginning. All new characters get cards like "Kurashasan Pride", "Kojani Serenity", "Goblin Gabble", "Thestran Leadership." Give em a whirl! - The Diplomacy team wants to thank all testers for aggressively testing and finding numerous bugs. We wouldn't be where we are without you! WORLD POPULATION - Item: The Queen's Call - Now gives stats - Teleport ability now has 4 charges instead of unlimited charges - Merchants - The General Goods Vendor no longer sell extraneous items commonly found upon other merchants - The Bindstone has been moved to the initial slot of the merchant list for easier access - In addition to training, Bard instructors now also sell a small selection of starter instruments - Players may now purchase non-arrow ranged ammo (Spears, Shurikens, Hammers, etc) in a preset stack rather than individual - Bordinar's Cleft: - Gwartak Griffonhunters at Moritha's Roost no longer instantly respawn - Stonefist within Rille's Strike is no longer stuck in place and allows the final step of the quest "Topple the Mountain" to be completed - Eloren Cloudhammer no longer rescues herself against the Boulder Wildking... where she proceeded to leave mounds of yeti corpses in her wake. She's actually scared now! - The completion requirement for the quest "Bone Charms" has been reduced. - All "Grizzly Fur" armor has been removed from the newbie quest progression. - The second part of the quest "Flames of the Past" is now a timed quest. Players unable to complete the quest within the alotted time will be met with failure. - Players are able to free miners within Rille's Strike even if they are not on the quest "Mining for Miners" - Players are no longer required to abandon the quest "Topple the Mountain" if the initial attempt against Stonefist fails. - Players will now receive quest credit 100% of the time when slaying animates for the quest "Rock Crushing". - The drop rate of "Spirit Summoner Charms" for the quest "Spirit Summoner Charms" has been increased and the completion requirement for the quest decreased. - The quest-starting item, Orders From Krult, now drop off of Gwartak Slavers for players who have not yet completed step one of the quest line "Retribution" - Dwarves will no longer slay their own messenger falcon... however it was funny while it lasted! - Lomshir Plain: Removed the quest "The Races." - Martok: - The quest "The Heart of a Leader" has been adjusted and should be spawning the Shademane Pack Leader every time - The leather harness for the quest "Taming of the Ghostfang" will now be removed from inventory upon quest completion or abandonment. - The Arm of Vilonis will now only drop from Deathlord Vilonis for players on the quest "Deathlord Vilonis" - The quest "Infiltrating the Necromancers" within Khenvor now displays locations as intended - Renton Keep: - The hobgoblin overking within Tharridon's Scar has made himself visible to the world... beware! - A new missive has been added for higher level players called "Chunk Patrol". - Missives now reward the correct faction upon completion - Three Rivers: It is no longer required to equip Vauni's Jagged Saw for the quest "Outlaws: Hands Across Three Rivers". - Faction Pass on the following areas: - Jharru, and surrounding content - Oasis aka Tar Janashar - Rahz Inkur and surrounding content - Lomshir and surrounding content - Qur'xa - Dark Horse Downs and surrounding content - Hathor Zhi and surrounding content - Evendusk Fortress and the Tiberian Wildwood - Temple of Dailuk - Racial Faction Modifiers applied to the following areas - Martok - Tanvu - Caial Brael - Hathor Zhi - Mekalia - Qur'xa - Khal - Lomshir - Bordinar's Cleft - Rindol Field - Leth Nurae - Halgarad - Tursh - Dahknarg GUI - Fix for the crafting table setup window not working if there are multiple stacks in the first option's list of items. ~The Vanguard Team
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#6 (permalink) |
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Staff
Moderator
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Re: Vanguard patch notes 1/17/07
Seldane, while your efforts are appreciated, we already have a board specifically for patch notes, and our staff be updating them as soon as we get them there. Pirotess mentioned this in this same thread actually. You probably missed it though.
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#8 (permalink) |
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Staff
Moderator
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Re: Vanguard patch notes 1/17/07
No problem. Thanks for the enthusiasm of getting info to the community.
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