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View Poll Results: Duration Buffs
I would like buffs to be active untill death. 4 12.50%
I would like buffs to have a sensible duration. 25 78.13%
I could care less, just buff and keep me alive. 2 6.25%
Other (please list and why) 1 3.13%
Voters: 32. You may not vote on this poll

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Old 10-10-2006, 02:44 PM   #1 (permalink)
Wakygreek
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Factions and Consequences

Just wondering how the faction system will work in this game, if its going to be based on eq or eq2 of both, or not? Aside from that does attacking merchants = instant death, like in EQ if you attacked certain NPC Merchants they went loco on you and were dbling for 158 over and over and had a ton of hp.
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Old 10-10-2006, 04:10 PM   #2 (permalink)
Telicas Silverleaf
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Re: Factions and Consequences

I am wondering why you talk about the faction system and attacking NPC merchants, when the poll is about buffs? In answer to your question though, I have not heard anything about how faction is going to work. Also, I do not think it will be the same system we saw in EQ or EQ2.

As to the poll, Just keep the buffs comin. I am going to be a tank and will need the extra support.
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Old 10-11-2006, 01:47 PM   #3 (permalink)
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Re: Factions and Consequences

Hehe that is a fairly odd poll to have on this thread.

Most I've heard about faction in the game is that it will be tightly tied to the diplomacy sphere. I think the current trend in MMO's is to just make merchants unattackable which works for me.
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Old 10-11-2006, 01:47 PM   #4 (permalink)
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Re: Factions and Consequences

Well i posted the poll different because i was curious on buff duration, however i was also curious about factions and consequences so i attempted to hit 2 questions with one post. The reason i ask about attacking merchants is because some merchants drop whatever they are selling in certain MMO's now ofcourse not everyone sets the game that way, as to prevent the get rich fast scheme or stay rich if your powerfull scheme.
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Old 10-27-2006, 11:21 PM   #5 (permalink)
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Re: Factions and Consequences

LOL, This brought back some good ole memories for me, when u accidentally hit the attack button and the guard smacked u around like u were a doll good ole EQ days I say bring that back cause it was fun!!
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Old 10-28-2006, 12:10 AM   #6 (permalink)
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Re: Factions and Consequences

The guards and their godly strength is required in games where faction is in play, I always resented for the longest time how city guards could own me pre 60. When you have a faction system in play the only people you really could honestly rely on to enforce it would be your city guards, think of real life non compton stores, if you went into a shopkeeper's place of business and you weren't alligned with his faction they wouldn't dust you theirselves they'd call the city guard who would most likely mobilize in posse formation and pull out their jammy's and flat blast you :P, So I like strong guards in faction based game. I hope merchants are too strong like they were in EQ I want them to run and get the city guard on you like Oblivion that'd be tight. I also want them to be normal strength so I can be hired as a rogue assassin to off shopkeeps who aren't paying for protection or just a casual hit paid by the competition :P

There should be global factions and local factions to me that would be so perfect, your diplomats could be like modern day diplo/politicians. I'd also like to see towns where players could be elected mayors by other players that would add a nice extra touch to the game, where you had to be a citizen in that town to be able to cast your vote on who was the next mayor. As mayor you would have boosted diplomacy with other towns, which in turn boosted faction when dealing with those other towns that you were closely alligned to which funneled down to your denizens of your town so that they could profit from this faction boost as well being citizens of your town which meant lower prices, and safe passing thru the towns.
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Old 10-28-2006, 12:21 AM   #7 (permalink)
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Re: Factions and Consequences

That would really be cool, to have the mayor thing in VG, Would be alot of fun to say the least. Good idea Mobius!!
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Old 10-28-2006, 05:19 AM   #8 (permalink)
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Re: Factions and Consequences

Quote:
.2 Will there be a faction system? If so, will we be able to see our faction standing?
Yes, there will be a faction system—we are currently planning to allow players to see their faction standing. The Diplomacy Sphere is closely linked to the Faction System.

- 4.2.1 Will we be able to see our faction standing?
Yes. More on this later.

- 4.2.2 How important a role will faction play?
Faction is tied into quite a few areas of gameplay. As you advance in the game, your actions will decide your faction standing in the world, which will have a direct effect on which quests are open to you down the road.

When faction comes into play, we believe there is a balance: you don’t want a new player accidentally attacking someone and getting their faction messed up because they don’t understand the repercussions of their actions. However, we also don’t want to deny fun to other players, so as mentioned above, we are definitely open to that kind of action later in the game, when players have a better grasp of cause/effect. Faction is also not only affected by combat, but also through our Diplomacy Sphere of gameplay.

From the Faq page http://www.vanguardsoh.com/faq.php?e...ptext=Features
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Old 10-28-2006, 08:50 AM   #9 (permalink)
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Re: Factions and Consequences

Quote:
Originally Posted by Mobius View Post
I'd also like to see towns where players could be elected mayors by other players that would add a nice extra touch to the game, where you had to be a citizen in that town to be able to cast your vote on who was the next mayor. As mayor you would have boosted diplomacy with other towns, which in turn boosted faction when dealing with those other towns that you were closely alligned to which funneled down to your denizens of your town so that they could profit from this faction boost as well being citizens of your town which meant lower prices, and safe passing thru the towns.
The name 'Mayor' doesn't really fit for a medieval fantasy game. I think lord or something fits better.

Actually, I once made a list of medieval titles for a really advanced faction system...ahh, here it is: http://www.vanguardsoh.com/forums/sh...72#post1273972
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Old 10-28-2006, 11:36 AM   #10 (permalink)
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Re: Factions and Consequences

Doddy it could be a mayor it could be a lord it's not earth it's Telon, it's not reality it's fantasy hehe ya know so it could be however people could imagine it to be, I rather like my idea just as you fancy your idea.
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