Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguard : Saga of Heroes > The Tavern
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools
Old 10-01-2006, 01:02 PM   #11 (permalink)
Pirotess
Administrator
Community Manager
Site Owner
 
Pirotess's Avatar
 
 Additional Info
Last Online: 10-28-2008 01:37 PM
Join Date: Apr 2005
Location: Raleigh, NC
Posts: 2,390

Level: 39

HP: 350 / 963
MP: 796 / 10103
EXP: 55%
Send a message via ICQ to Pirotess Send a message via AIM to Pirotess Send a message via MSN to Pirotess Send a message via Yahoo to Pirotess Send a message via Skype™ to Pirotess
Re: Your View on Leveling vs Skill Gaining

Quote:
Originally Posted by Raolinx Aeromancer
I understand it would be optional. However What if you do race to the end and do everything before the next expansion. Instead of creating a regular alt you would be able to spawn offspring. Similar to remorting but you get to keep your original toon as well. You would get better bonuses if you follow in your parents footsteps or in a similar field, Tank, hybrid, caster, healer....
I think that would be an acceptable avenue for some but if you handed things down (twinking) your main would be weakened so is there any reason to keep them?
__________________
O
O..O

Community Manager/Site Owner
......V A N G U A R D .. S P H E R E S.........
A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e....
_
Pirotess is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-01-2006, 02:30 PM   #12 (permalink)
Raolinx Aeromancer
Senior Member
 
Raolinx Aeromancer's Avatar
 
 Additional Info
Last Online: 09-15-2007 02:38 AM
Join Date: Aug 2006
Location: Pacific North West
Posts: 312

Level: 16

HP: 28 / 387
MP: 104 / 2601
EXP: 51%
Re: Your View on Leveling vs Skill Gaining

Of course there is. And who says you give the kid EVERY thing. That would be spoiling it. Maybe the old toon has pretty good skills in crafting aand you want to keep it as a crafting mule or even a crafting main. This goes for diplomacy as well.

My EQ toons are still in sonys data banks. I didn't sell them, Or give away any of there gear. Why? I may go back and tinker around with them.

These are just a few reasons.

Rao
__________________
A charismatic fighter, a bard excites and encourages their friends to perform at their very best while drawing upon their opponents weaknesses and magnifying them. Often times you will see a bard leading a charge to battle, inspiring even the most cowardly adventurer to be capable of incredible feats of bravery.
Raolinx Aeromancer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-02-2006, 11:07 AM   #13 (permalink)
Taronn Anvilmarr
Senior Member
 
 Additional Info
Last Online: 05-10-2007 07:27 PM
Join Date: Mar 2006
Posts: 382

Level: 18

HP: 33 / 430
MP: 127 / 3332
EXP: 21%
Re: Your View on Leveling vs Skill Gaining

Quote:
Originally Posted by Raolinx Aeromancer
...My EQ toons are still in sonys data banks. I didn't sell them, Or give away any of there gear. Why? I may go back and tinker around with them.
Always a good idea, I return at least once to the games i leave, its nice to have my character waiting for me instead of restarting EVERYthing.

The grind is so not my thing. Doing quests solo or in groups is so much more enjoyable than just killing randomly. Grinding made me leave swg and i liked that game.

Grinding to gain a title or skill level is just barely accepable, always takes me forever to get it though, so thats not a way to go...

On the other hand, just having skill levels that you can attain that are separate from just leveling are very interesting and anticipated.
Taronn Anvilmarr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-11-2006, 07:13 PM   #14 (permalink)
Kenderin
Junior Member
 
 Additional Info
Last Online: 06-13-2008 12:40 PM
Join Date: Oct 2006
Posts: 1

Level: 1

HP: 0 / 0
MP: 0 / 0
EXP: 0%
Re: Your View on Leveling vs Skill Gaining

Personally, what kept me driven in EverQuest was the AA (alternate advancement) system, that allowed me to continue killing for exp though being at max level, but channeling that exp into skills that further developed my character.

I'd like to see something simliar in VanGuard, however they wish to do it. I just think what's killing WoW is not enough character development, no way beyond gear to improve your character. Why play when you care little about your characters?

Or, have something like "Achievement Points", where after hitting max level, you can gain points from completing difficult quests, or killing key monsters in raids. You can then turn around and spend these points to raise your HP, run faster, allow you to never run out of arrows, etc. This way, you wouldn't have to "grind" points to gain them, simply figure out quests you put aside, or have an option to repeat your favorite quest you did last week by helping others complete them again. (which would promote grouping, a key aim of Vanguard)

Well brainstorming aside, I hope as I am sure you all do, that the developers played enough MMO's to avoid the downfalls, and capture what excites us the most about them.

Last edited by Kenderin : 10-13-2006 at 04:18 PM. Reason: minor typo
Kenderin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-15-2006, 08:39 AM   #15 (permalink)
Doddy Curumehtar
Senior Member
 
Doddy Curumehtar's Avatar
 
 Additional Info
Last Online: 05-23-2007 08:45 PM
Join Date: Aug 2006
Location: Brisbane, Australia
Posts: 112

Level: 9

HP: 5 / 215
MP: 37 / 1444
EXP: 60%
Re: Your View on Leveling vs Skill Gaining

I don't like APs. I am irritated by the lack of realism - being able to max out something like 'riding' skill without even touching a horse, simply because you did some quests for someone.

Personally (if I was making a game), I'd like a more indepth version of Dungeon Siege crosses with Oblivion. That is, you would not choose your class to begin with, and would level up skills by practising with them. Your class would be determined by your skills. That's the DS part. The Oblivion part would be that different levels of skills would give better effects. Such as being 100 in acrobatics allowing you to jump on the surface of water. I would not take the Oblivion root of making 10 skill increases give you a level increase - stats would increase with their skills (str for weapon skills, int for casting etc) like in DS.

I feel that the 'smaller carrots, more often' is the way to go with skills (no shining light from the heaven and noisy sound effect for dinging - just lots of skill ups), and 'big carrots, less often' is the direction for lewtz (finally getting that awesome cuirass, and keeping it for months before upgrading!).
__________________
Doddy Curumehtar- High Elf Arbiter and Alchemist (perhaps Druid or Sorcerer too, if I decide to adventure)
VGTact.com - Finessing Telon, One Parley at a Time!
Doddy Curumehtar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

  Vanguard Spheres > Vanguard : Saga of Heroes > The Tavern



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 02:00 PM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.