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Old 03-13-2006, 10:10 PM   #1 (permalink)
Cobalt Katze
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March Beta Newsletter legitimately leaked

News on the' net spreads like wildfire. Tons of other sites have been reporting it, so we may as well too. Here's the beef.

Source: http://www.vanguardsoh.com/Newslette...pagemarch.html

Additionally, the February newsletter is at http://www.vanguardsoh.com/Newslette.../betapage.html

-----------------------------

File Planet

We’ve got some rather big changes coming up in the next week, concerning how the Vanguard beta client is distributed and accessed. Beginning next week, the Vanguard beta will be hosted exclusively by FilePlanet.

The Bad: Sometime next week, your Vanguard login client will become invalid and you will need to re-download and reinstall the game.

The Good: The reason for this is that we are working to streamline beta and make it a much easier process for both the user AND the Sigil and Microsoft teams as we gear up for phase 3 and beyond.

FilePlanet contacted us a while ago and asked what they could do to be involved with the project, even graciously offering to host our beta client (I bet next time they ask how big it is first!). As this move will free up more of our resources for actual development (a very good thing), we agreed.

You will need to have a FilePlanet account to download the game. You will not need a premium account, though if you already have one or want to get one that is perfectly fine too. We know many folks have had issues with slow download speeds and excessive queues in the past but we have been assured steps have been taken to prevent this.

Why is there a new client?

Because we fundamentally changed both the front end and the back end of the game. Even if FilePlanet didn’t host this, there would still be a complete reinstall. We just chose to do it at this point because it was convenient timing. The front end now contains a lot of the billing, authentication, CD-key data (that stuff has to be tested too) that will be necessary for launch. The backend contains huge amounts of new assets and is organizationally different (things we can't just patch in).

Why FilePlanet?

Because they are the standard at present. We can use them to reach more people, although we do not intend to do so at this time. The system is not pay-for-play, and will not be.

The beta will be securely hosted. This means you will receive a key, the site on FilePlanet will require that you consume that key in order for you to gain access to the Beta download.

You’ve probably seen a lot of reference to Beta 3 in the past few days as well. However, Beta 3 is NOT starting yet. Right now, we’re just updating the way we distribute our beta client, nothing more. Don’t worry, when Beta 3 starts you won’t have to hear about it first from anyone but us. :-)

That’s basically it. You’ll get an e-mail notifying you when the change has happened. It’ll come from a Microsoft address. We know short term this is kind of a pain but in the longer run, it’s going to help out a lot. If you have any problems with the download or installation, as always, you can e-mail customersupport@sigilgames.com or, if you’ve got any questions, please feel free to ask them here. We thank you for your patience, and your continued support!

-----------------------------
Class Changes

Significant changes that have been introduced recently:

Shaman

* Changed the way spirit bonds work – no more swapping forms to gain abilities – no more slow endurance drain
* Choose a spirit totem – this is a specialization of sorts. Choose one of the three patron spirits as your totem – gain access to unique spells and abilities.
* Summon pets that take on the form of your patron.
* Take on the image of your patron by changing into their form.
o Tuurgin the Bear – The close range melee patron. Strength and endurance are Tuurgin’s specialty
o Rakurr the Wolf – Balanced between melee and spell casting. Speed, dexterity and strength are gifts that Rakurr will grant you.
o Hayatet the Phoenix – Fiery destruction. Shaman of Hayatet dislike engaging in melee combat and prefer to stand back and rain fire down on their foes.
* Form bonds with hostile spirits to augment your fighting abilities. Bond with Krigus the Fly, Nag-Suul the Viper or Skamadiz the Vulture

Psionicist

* New system for Psionics. No more escrowing psionic points
* Larger Psionic Pool
* Concentrations – Alter the way your spells work. Deal more damage, gain protection from mind controlling spells and even drain the thoughts of your opponents.
* More Crowd Control options – Make an illusionary clone of your opponent and make them fight one another. Charm an opponent and make him do your bidding.
* Join minds with all of the other Psionicists on the server in a private chat channel and gain incredible psionic regeneration as a side effect to this mental link.

Sorcerer

* No more elemental forms arbitrating spell options.
* Cast spells using fire, ice or mystical energy.
* Lock opponents in arcane shackles, pummel them with a barrage of mystical knives, or blast them from incredible range with a fireball.
* Protect yourself and your allies with counter-spell shields and runes.
* Channel Ice, Fire or Arcane energies to augment your damage, grant you and your allies protection from the elements, or debilitate foes.

Rogue

* Much higher damage
* More focuses attacks
* Build up critical hit points and exploit them using your assassinate attack. Multiple Rogues can work together to build points faster
* Lower the opponents that your group has to fight by incapacitating one or more before combat even starts
* Remain in stealth mode during the entirety of combat – just don’t gain too much of your opponents attention.

---------------------------
The Disciple

Introducing…The Disciple


Disciples are martial healers. Though they focus their efforts on healing, they have a large selection of martial weapons they are able to wield, including hand wraps, wind blades and crescent staves. They have great discipline over their bodies and through this, they gain the ability to bond with other players and enemies within the world.

Attack Chains

A disciple has a great variety of attack chains at their disposal. Using a few attacks as openers, they are able to elaborate upon them into a wide array of actions. When using abilities as openers they perform a specific function, but while using the same ability as a bridge the effect is magnified and in some cases has added effects.

Blessed Wind

This attack strikes at the faith of your opponent.
If used as an opener, you deal a small amount of damage and heal your defensive target over time.
If used as a bridge, you deal a small amount of damage and heal your defensive target for a moderate amount.


Focus Bonds

As mentioned earlier, disciples have great control over their inner energy, so much so that they can impart some of it into others and form metaphysical bonds with them. These bonds are called focus bonds and they consist of two types: Dissonant Bonds and Harmonic Bonds. A dissonant bond is a bond formed with an unwilling opponent - generally a debuff or drain. A harmonic bond is a bond formed with an ally that imparts positive energies to them, often restoring their allies spent resources in exchange for their own.

Touch of Woe

This ability forms a bond with your opponent forcing them to take damage every time they attempt to attack. Your enemy will no longer take damage upon attacking once the bond is severed.


Counter Attacks

Being focused has its advantages. The disciple can quickly react to their opponents and often times deliver a swift counter attack that makes an enemy wish they had never attacked in the first place.

Paralyzing Touch

This ability counter attacks your opponent, paralyzing them for a long duration or until they are hit again.


Heals

Even though disciples are very offensive oriented healers, they are still practiced in the ways of directly imparting health into their allies.

Breath of Renewal

This ability heals an ally for a small amount of health and splashes health to your group members close by.

Discipline of Harmony

This ability instantly heals an ally for a small amount of health. This ability becomes more effective with each successive use.


--------------------------

Feel free to discuss it here! It's certainly an interesting sneak peak into the goings-on of Vanguard's beta. Even more interesting that Sigil's letting it leak out legitimately!
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Last edited by Cobalt Katze : 03-13-2006 at 10:30 PM.
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Old 03-13-2006, 10:46 PM   #2 (permalink)
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Re: March Beta Newsletter legitimately leaked

Quote:
Originally Posted by Cobalt Katze
Rogue

* Much higher damage
* More focuses attacks
* Build up critical hit points and exploit them using your assassinate attack. Multiple Rogues can work together to build points faster
* Lower the opponents that your group has to fight by incapacitating one or more before combat even starts
* Remain in stealth mode during the entirety of combat – just don’t gain too much of your opponents attention.
Wow! It sounds like Sigil is working hard to make the Rogue class more than just a backstab machine. I'm also glad to see that a group will benefit from having more than one Rogue with them, an issue usually brushed over in MMORPGs.
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Old 03-14-2006, 03:36 AM   #3 (permalink)
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Re: March Beta Newsletter legitimately leaked

Some very nice info, there! It's exciting to read about the progress they're making.
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Old 03-14-2006, 03:48 AM   #4 (permalink)
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Re: March Beta Newsletter legitimately leaked

INFO OVERLOAD!! :0

Details .. real infomation..More please!
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Old 03-14-2006, 06:10 AM   #5 (permalink)
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Re: March Beta Newsletter legitimately leaked




The Disciple seems tasty

Edit : Here are your informations you were waiting for greymain


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Old 03-14-2006, 06:47 AM   #6 (permalink)
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Re: March Beta Newsletter legitimately leaked

Quote:
Originally Posted by canardvc



The Disciple seems tasty

Edit : Here are your informations you were waiting for greymain


Now if they actually published a public monthly Newsletter (like spellbound do) even if just a summary of beta activity, I would be Happier still.

They need to Redo Website, dump OVF, and encourage players to join Affiliates instead. Ensure one staff member from each affiliate is in Beta and allow them to produce vetted reports.
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Old 03-14-2006, 06:51 AM   #7 (permalink)
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Re: March Beta Newsletter legitimately leaked

They're already redoing the website.

Also, I respectfully disagree on dumping OVF. For what it is, it's a great tool as long as the game's in beta. And affiliates wouldn't be able to tell you much because of the NDA, no matter what you do. The info would probably be too vague to be worth it.

Or would it?
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Old 03-14-2006, 10:09 AM   #8 (permalink)
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Re: March Beta Newsletter legitimately leaked

Quote:
Originally Posted by Jaeth
They're already redoing the website.

Also, I respectfully disagree on dumping OVF. For what it is, it's a great tool as long as the game's in beta. And affiliates wouldn't be able to tell you much because of the NDA, no matter what you do. The info would probably be too vague to be worth it.

Or would it?
I have followed OVF for years but now it is suffering, Sigil cannot respond to the volume of threads, more and more ill informed and ill tempered threads are appearing as frustration mounts. I no longer feel that my posts are likely to matter at all. Sigil must have 90% of their time devoted to Beta and the Beta Forum. Any activity that allows me to know how the beta is progressing would be better than silence.
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Old 03-14-2006, 10:56 AM   #9 (permalink)
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Re: March Beta Newsletter legitimately leaked

Quote:
Originally Posted by Greymain
I have followed OVF for years but now it is suffering, Sigil cannot respond to the volume of threads, more and more ill informed and ill tempered threads are appearing as frustration mounts. I no longer feel that my posts are likely to matter at all. Sigil must have 90% of their time devoted to Beta and the Beta Forum. Any activity that allows me to know how the beta is progressing would be better than silence.
I agree completely. Getting rid of the OVF would be a great way to accomplish two things:

1. The posts Greymain is referencing will become rarer. Members who are simply complaining in every post will no longer have an outlet for their unproductive banter. It would be rather silly, not to mention intolerable, for affiliate forums to become flooded with these posts seeing that we are not responsible for the game's content (or release date).

2. Affiliate activity will increase. This is going to happen eventually - since the OVF is closing come release - so why delay the inevitable? I know that many are in the same boat as Greymain; the OVF has become an afterthought of Vanguard's overall progression.

Note that this doesn't mean that the beta forums should be removed, they are useful for something until the beta is over.
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Old 03-14-2006, 11:07 AM   #10 (permalink)
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Re: March Beta Newsletter legitimately leaked

Oh, I see now. I'm used to the WoW forums, and to be honest, OVF is wonderful in comparison. It might also be because I'm mainly reading OVF through the Dev Tracker.

In hindsight, I agree 100% that OVF should be put down. That'd mean more people here and hence more discussions for me to waste- err, spend my time on.
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