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#1 (permalink) |
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Senior Member
Writer
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Vanguard Models and Graphics
Ok, is it me or are the graphics improving in beta zero? I think they are actually getting better! That spider is just "off the hook". I cannot post what I said, but I will give it a big HOTEL SIERA! The mobs and backgrounds really look nice. I still feel the character models need work, but not that much. I have not paid too much attention to the weapons.
All and all, I smell an article =P
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#2 (permalink) |
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Junior Member
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Re: Vanguard Models and Graphics
I am pretty much in agreement. That spider was eerily realistic, and the landscapes are breathtaking. The PC models still need a little work, which is acceptable, but I feel that they are steadily improving with each batch of shots.
The UI is looking reminiscent of the EQlive UI, which should still keep things pretty basic; but not to such a level where everything involves hitting a key and watching TV while the mob dies. One problem I noticed in the UI, however, was that the characters appeared to be doing phenominal amounts of damage to the creatures. At level 4 they were attacking for 50+, and were almost hitting 200 at around level 10 in just pure melee. Maybe its just the way this game is going to work, but I don't really look forward to having melee characters doing thousands of damage per swing as they level up. Maybe its just some sort of GM ability so they overcome mobs, but I don't know. This is just the one thing that has me slighty concerned about Vanguards overall feel.
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#4 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Vanguard Models and Graphics
Some of them are looking better but there is a marked difference in the quality of the earlier professional shots and these beta 0 shots which concerns me a bit. What gives me hope however is the quote by Kemsos I'll be posting on the front page shortly.
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