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LinkBack (1) | Thread Tools |
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#1 (permalink)
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Senior Member
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Sorcerer Memorization/Spell System
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#3 (permalink) |
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Senior Member
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Re: Sorcerer Memorization/Spell System
I wonder if spells can be discovered by accident/experimenting, much the way other recipes can. Will only a handful of players be able to cast that spell? In any case it sounds to me like the Sorcerer is your heavy nuke damage dealer.
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#4 (permalink) |
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Junior Member
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Re: Sorcerer Memorization/Spell System
Finally a solution to the repetetive, diminuative method of "memming spells", or so to speak. This could be interesting, however; I could see the all too familiar message of "more on this later" if they decide to further explain the whole system.
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#5 (permalink) |
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Junior Member
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Re: Sorcerer Memorization/Spell System
Its a really interesting way to look at spell casting...It would be nice if they would incorprate some sort of, unique spells...like somthing that would be a one person may aquire the quest reward...and have it be a new spell so that only one person in the game would have it...he would have some renown for that.
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#6 (permalink) |
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Scribe
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Re: Sorcerer Memorization/Spell System
Spell weaving is something I've always wanted to see incorporated into an MMO. The easiest way to describe it's functioning is that spells can be blended together to produce a bonded effect. The quest then comes for casters to figure out for themselves which combinations make for the most effective weaving.
For example: Fire based projectile spell + explosion spell = Firebased projectile that explodes on impact (Higher damage, increased agro) Regeneration spell + ac buff = Incremental regen for the duration of the ac buff (less effective but longer lasting) and negative effects Ice projectile + fire projectile = Halfassed water ball (50% damage) Would give a pretty limitless arena for testing and trying new ways to kill, buff, and harm...hellish to program, but hey I can dream right? |
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#7 (permalink) |
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Junior Member
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Re: Sorcerer Memorization/Spell System
Well, that would be hellish if two or more persons had to /cast at the same time to do the effect. This could prove even worse in a raid situation, and having 40 spells being manipulated because of "bonded" spells.
...could be interesting if they do it that way though. It would really alter raiding tactics. /ponder |
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#8 (permalink) | |
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Junior Member
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Re: Sorcerer Memorization/Spell System
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I think this would provide some expermentation and also the encouragement of grouping with similar class types..It wouldnt make partys with more than one caster week. You could also do the same for idk..maby fighters with paladins and have the special abilitys link or somthing...possibilitys= endless! |
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#9 (permalink) | |
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Senior Member
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Re: Sorcerer Memorization/Spell System
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Which brings up this question... If a fighter can set up an opportunity for a rogue to do triple damage... why not have a Priest set up an opportunity for a Sorcerer to cast a unique spell. |
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#10 (permalink) |
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Junior Member
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Re: Sorcerer Memorization/Spell System
Every time I read something about this game, it gets more and more complex. This also means that mastering your character is going to be challenging, rather then repetitious. Im digg'n this
Good post! Thank you for the info. |
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LinkBacks (?)
LinkBack to this Thread: http://www.vanguardspheres.com/forums/sorcerer/69-sorcerer-memorization-spell-system.html
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| Posted By | For | Type | Date |
| Sorcerer [Archive] - Vanguard Spheres: an official affiliate fansite | This thread | Refback | 03-17-2007 08:55 AM |
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