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Old 06-29-2005, 02:11 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
Aazenius
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Sorcerer Memorization/Spell System

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Sorcerer Memorization and Spell System: A little generic tidbit. Sorcerers are elemental spell casters and have no need of puny, small minded tricks to help a caster call up magic! They command the very elements!!!…or something. Anyways, sorcerer’s magic is divided up into elemental groups (if you don’t know the 4 basic ones you have no right to call yourself a gamer). Each elemental group has a general theme, i.e. offensive or defensive. So while the Fire group might contain Fireball and Greater Fireball (most groups I saw had 3 spells or so), the Earth group might have (and these names are not actual game ones) Stone skin or Earth Wall. Then you have the quasi elemental groups, which occupy spaces between the core elements. Fire + Water = Smoke. Water + Earth = Mud. Earth + Air = …Dust? I don’t know about the rest, but you get the picture. Each of those elemental groups have their own spell lines, which means lots of room for growth within each element. So what’s the catch? Switching between elemental aspects costs you, the Sorcerer, personal energy. Master of 1000 spells you are, but not all at the same time. While switching between two potent spells in two different elemental groups might have devastating power, you could short change yourself later on…
An interesting look at the way Sorcerer's may cast spells... found here
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Old 06-29-2005, 08:57 PM   #2 (permalink)
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Re: Sorcerer Memorization/Spell System

Somewhat reminescent of Asheron's Call, which had one of the cooler spell system concepts...being that the less people in the world knew the spell the more powerful it was
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Old 06-30-2005, 09:13 AM   #3 (permalink)
Aazenius
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Re: Sorcerer Memorization/Spell System

I wonder if spells can be discovered by accident/experimenting, much the way other recipes can. Will only a handful of players be able to cast that spell? In any case it sounds to me like the Sorcerer is your heavy nuke damage dealer.
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Old 07-12-2005, 06:36 AM   #4 (permalink)
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Re: Sorcerer Memorization/Spell System

Finally a solution to the repetetive, diminuative method of "memming spells", or so to speak. This could be interesting, however; I could see the all too familiar message of "more on this later" if they decide to further explain the whole system.
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Old 07-15-2005, 12:09 AM   #5 (permalink)
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Re: Sorcerer Memorization/Spell System

Its a really interesting way to look at spell casting...It would be nice if they would incorprate some sort of, unique spells...like somthing that would be a one person may aquire the quest reward...and have it be a new spell so that only one person in the game would have it...he would have some renown for that.
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Old 07-15-2005, 04:14 AM   #6 (permalink)
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Re: Sorcerer Memorization/Spell System

Spell weaving is something I've always wanted to see incorporated into an MMO. The easiest way to describe it's functioning is that spells can be blended together to produce a bonded effect. The quest then comes for casters to figure out for themselves which combinations make for the most effective weaving.

For example:
Fire based projectile spell + explosion spell = Firebased projectile that explodes on impact (Higher damage, increased agro)

Regeneration spell + ac buff = Incremental regen for the duration of the ac buff (less effective but longer lasting)

and negative effects

Ice projectile + fire projectile = Halfassed water ball (50% damage)

Would give a pretty limitless arena for testing and trying new ways to kill, buff, and harm...hellish to program, but hey I can dream right?
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Old 07-15-2005, 04:24 AM   #7 (permalink)
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Re: Sorcerer Memorization/Spell System

Well, that would be hellish if two or more persons had to /cast at the same time to do the effect. This could prove even worse in a raid situation, and having 40 spells being manipulated because of "bonded" spells.

...could be interesting if they do it that way though. It would really alter raiding tactics.

/ponder
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Old 07-15-2005, 09:33 AM   #8 (permalink)
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Re: Sorcerer Memorization/Spell System

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Originally Posted by Zeex
For example:
Fire based projectile spell + explosion spell = Firebased projectile that explodes on impact (Higher damage, increased agro)
Maby you could impliment this in Party play where one or more mages are present. So say the first mage in the party casts the Fire based projectile spell and it has a time to channel before it goes off...well in the party chat a message could appear that would tell the party that this spell was going to go off...well the other mage could respond, maby by clicking the message so that the server knows he will link and then setting off his explosion spell and when that goes off you end off with the Firebased projectile that explodes on impact (Higher damage, increased agro)


I think this would provide some expermentation and also the encouragement of grouping with similar class types..It wouldnt make partys with more than one caster week. You could also do the same for idk..maby fighters with paladins and have the special abilitys link or somthing...possibilitys= endless!
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Old 07-15-2005, 10:05 AM   #9 (permalink)
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Re: Sorcerer Memorization/Spell System

Quote:
Originally Posted by Zeex
Spell weaving is something I've always wanted to see incorporated into an MMO. The easiest way to describe it's functioning is that spells can be blended together to produce a bonded effect. The quest then comes for casters to figure out for themselves which combinations make for the most effective weaving.
I like this idea.

Which brings up this question...

If a fighter can set up an opportunity for a rogue to do triple damage... why not have a Priest set up an opportunity for a Sorcerer to cast a unique spell.
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Old 02-14-2006, 01:48 AM   #10 (permalink)
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Re: Sorcerer Memorization/Spell System

Every time I read something about this game, it gets more and more complex. This also means that mastering your character is going to be challenging, rather then repetitious. Im digg'n this Good post! Thank you for the info.
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