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Old 12-08-2005, 06:26 PM   #21 (permalink)
Eclipse
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AC1 Unarmed class was brilliant, they used 3 different kinds of fist weapon. Hand-held claws called Nekodes, a hand-held pointed blade (that has torture historical significance...google it!) called a Katar...and another one that was basically a large clump of metal attached to the fist for hammer-type bludgeon damage called a Cestus.

For the Katar...
http://www.ruble-enterprises.com/katar.htm

basically, the third one down is how I see it. You would stab someone with it, then squeeze, and have the blades spread inside your victim, killing them instantly. I would say it was quite effective.

Having element-enhancing items for hand-to hand combat would be ok, just as long as they don't make it look stupid. I would, however, expect to see some kind of effect if my fists were charged with electricity or flame, etc.

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Old 12-08-2005, 06:48 PM   #22 (permalink)
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One could always classify fists as a weapon-type of their own, with an enhanced version automatically given to Monks only, reminiscent of D&D. That makes the most sense to me, with other tools like Cesti, Katar, etc being optional.
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Old 12-08-2005, 07:20 PM   #23 (permalink)
Eclipse
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Basically, how some games handled it was...

If Strength + Coordination? or + Agility? or whatever = attack power...then you would also add the mods given by weapons.

So for classes that used their fists, they were given mods built directly into their attributes to award for discipline trainng. So, for example, if a normal fighters attack power was based on Strength...a monk's attack power could be based on Strength + something else. Or, a Monk could learn an ability akin to self-discipline/martial arts (wouldn't be mandatory, if the monk would rather use weapons) that acted as if their fists and feet were weapons in and of themselves.

It could work, and it diefinitely would not have to gimp the class. All it would do would be to make the monk the class who least depends on gear, which I think is a really attractive feature for a game that is going to be very "item-centric".

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Old 12-16-2005, 02:07 PM   #24 (permalink)
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yeah back to the beggining i wanna say.. said light fighters dual wield and heavy fighters use 2handers, what if they ment, a warrior who uses light armor+agi+dex to avoid hits and such can duel wield, and the warrior who uses heavy armor+str+con to take hits uses the two hander, this way you could be wich ever warrior you prefer but it still balanced out as being a good tank, taking hits or avoiding them and you get to choose what type of warrior you want to be- it said light and heavy fighter it didnt say light and heavy classes. this thread kinda makes me think it could be this way http://vanguardfighters.com/phpBB2/viewtopic.php?t=26
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Old 12-16-2005, 03:28 PM   #25 (permalink)
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My understanding from the various things I have read, light fighters (rogues, rangers, monks, bard, zerker) will have to option to duel wield or use weapon and sheild, heavy fighters (pally, war, dk, inq) will have the option of two hander or one hander with shield. It's actually not that different than eq1, only they leveled the play field within the heavy fighters... which they needed to do to make sure they could all tank equally well.
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Old 01-19-2006, 11:33 AM   #26 (permalink)
Tazzrin Jaegernaut
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Shouldn't affect the warriors too much, they should be going shield imo.
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