Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Vanguardfighters.com Forums > The Pub
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools
Old 10-27-2005, 05:16 PM   #1 (permalink)
TheDrunkenDwarf
Junior Member
 
 Additional Info
Last Online: 02-07-2006 07:40 PM
Join Date: Dec 2005
Posts: 3

Level: 1

HP: 0 / 2
MP: 1 / 19
EXP: 10%
Combat round decision making

Aradune posted the following on the official forums:

Quote:
Every once in a while somebody sees a level one in Vanguard and is concerned the game pace is to slow. I promise you, you want the general 'round' to be that long, because even at mid levels there is THAT much going on. You need to be aware of who is doing what, what NPC is on who, what abiliity they are about to use, if you have a counter. You could be using a combat starter and a bridge could pop up that forks. Which related ability do you want to use? Make your choice. You don't have much time. Oh wait! While you were thinking, in those brief seconds, another icon popped up. A counter ability/spell. Now you need to decide whether to finish your chained attack (and which bridge to take), or to counter that ability. What do you now about that abiility? Is it critical enough to counter no mattter what or can you let it slide? But wait, while you're pondering all of this, two more icons pop up giving you the opportunity (and letting you know) that your secondary defensive target, say your cleric, was just aggroed. You have the option of rescuing him.

So you can finish you attack, counter, or rescue. Add to that our emphasis on multiple mob encounters (hard to seperate a group), and you get more chaos. Add in situational awareness. Is my cleric ok (I'm RPing a warrior here). Is my sorc ok? Did either the sorc or the ranger just do so much damage they may draw aggro? Or do they have some abilitiy to mask that....
It sounds like it's going to be quite hectic and we'll really need to be on our toes. Thoughts?
__________________
_________________
The Drunken Dwarf
Vanguard Fighters
TheDrunkenDwarf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-27-2005, 06:08 PM   #2 (permalink)
Zenya
Member
 
 Additional Info
Last Online: 09-01-2006 10:57 AM
Join Date: Sep 2005
Posts: 60

Level: 6

HP: 1 / 140
MP: 20 / 1138
EXP: 62%
I like this a lot! Hectic gameplay is where it's at imo. Places like Unrest and KC, to only name two, gave me such a rush! Seems like we will get that rush in any full group in Vanguard, regardless of area. Seems like Vanguard will truely be a challenging game, like so many of us want.

For those times we want to relax though, it seems we will need to seek out the casual areas designed for smaller groups/solo play. Or in my case I'd probably go shopping to the nearest town or outpost. I am a woman after all !
Zenya is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-27-2005, 06:19 PM   #3 (permalink)
Eclipse
Senior Member
 
 Additional Info
Last Online: 02-01-2007 02:55 PM
Join Date: Sep 2005
Location: Canada
Posts: 282

Level: 15

HP: 20 / 367
MP: 94 / 2979
EXP: 71%
My Reign of Chaos is upon you!
Tremble before me!



Seriously though, this kind of post makes me drool all over my keyboard.
It's exactly what I've been preaching for months!

-Eclipse
__________________

Without honor - what are you but a pile of metal?
Eclipse is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 10-27-2005, 09:50 PM   #4 (permalink)
Jabari Dreamchaser
Member
 
 Additional Info
Last Online: 12-07-2005 08:46 PM
Join Date: Oct 2005
Location: Telon
Posts: 62

Level: 6

HP: 1 / 143
MP: 20 / 1149
EXP: 75%
- Trembles before Eclipse -

:wink:

I really can't wait to get involved with this game. Looks like even more evidence that those players skilled in their classes will really have a chance to shine. 8)
Jabari Dreamchaser is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-27-2005, 04:21 PM   #5 (permalink)
Glauroth
Junior Member
 
 Additional Info
Last Online: 12-04-2005 02:20 AM
Join Date: Nov 2005
Location: Florida
Posts: 2

Level: 1

HP: 0 / 0
MP: 0 / 5
EXP: 2%
Send a message via AIM to Glauroth
There is such a thing as overload...but I'm sure it will only be hectic at first and once we get a feel for things, it will be rock and roll from there.

Also seems like everyone in your group will require competence...which is kind of unnerving (having grouped with tons of idiots in my day), but, maybe those will be the one's who get frustrated and quit.
Glauroth is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-27-2005, 09:47 PM   #6 (permalink)
QuinnDexter
Member
 
 Additional Info
Last Online: 04-02-2007 10:46 PM
Join Date: Nov 2005
Location: Seattle, WA
Posts: 34

Level: 4

HP: 0 / 89
MP: 11 / 684
EXP: 59%
Send a message via MSN to QuinnDexter
Yep it sounds like the high DPS types are going to have to be really careful concerning agro. From reading Arudunes post it sounds like they are going to be giving Tanks a lot more DPS. Perhaps I am reading too much into that but it does seem so.

The only tank I ever played was a Shadow Knight which I only got to level 32 I believe (Troll) I quit playing him because the DPS and spells seemed way to low. Perhaps that issue has now been rectified and playing the Dread Knight will fit with my play style perfectly.
QuinnDexter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-28-2005, 03:33 AM   #7 (permalink)
Lightning
Junior Member
 
 Additional Info
Last Online: 07-02-2008 10:27 AM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 154
EXP: 86%
Quote:
Originally Posted by QuinnDexter
Yep it sounds like the high DPS types are going to have to be really careful concerning agro. From reading Arudunes post it sounds like they are going to be giving Tanks a lot more DPS. Perhaps I am reading too much into that but it does seem so.

The only tank I ever played was a Shadow Knight which I only got to level 32 I believe (Troll) I quit playing him because the DPS and spells seemed way to low. Perhaps that issue has now been rectified and playing the Dread Knight will fit with my play style perfectly.
Don't forget that melee DPS characters will also be able to deflect / intercept blows meant for the more squishy types, so they may be able to fullfil a "light tank" role while the heavy tank gets agro back.

Lots of interesting new directions in Vanguard combat
__________________
Lightning is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-28-2005, 06:59 AM   #8 (permalink)
Fadeyn
Member
 
 Additional Info
Last Online: 08-21-2006 05:04 AM
Join Date: Nov 2005
Posts: 92

Level: 8

HP: 3 / 189
MP: 30 / 1474
EXP: 57%
I can't wait to test this combat system out. The sheer mechanics of it are mind boggling, its beautiful. Finally agro management will actually mean something on both ends of the spectrum.

Rather than relying on taunt or weapon procs to keep agro, a tank will have to look at whats available to him/her at the time to keep the mobs off their groups.

Same thing for dps. learning how to effectively lose or slow their agro will be essential..
Fadeyn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-28-2005, 07:06 AM   #9 (permalink)
Lightning
Junior Member
 
 Additional Info
Last Online: 07-02-2008 10:27 AM
Join Date: May 2007
Posts: 17

Level: 2

HP: 0 / 46
MP: 5 / 154
EXP: 86%
Yes, also notice that useful things like "Shield Bash" are at the end of an attack chain too, so interrupting that heal is gonna be a group effort

My only worry is some people won't get that agro management is a group effort and will yell "TAUNT!" at me when they get a new orifice torn open by the mob
__________________
Lightning is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 12-07-2005, 09:17 PM   #10 (permalink)
Tudana
Junior Member
 
Tudana's Avatar
 
 Additional Info
Last Online: 07-20-2007 03:26 PM
Join Date: Sep 2005
Location: Lakeland Fla
Posts: 5

Level: 1

HP: 0 / 8
MP: 1 / 69
EXP: 34%
Send a message via MSN to Tudana Send a message via Yahoo to Tudana
I find this combat a little difficult to understand, not in the types of options, but rather the "time" involved..how my mind works is as I read this, I think of all action is in freeze frame or pause for the 4-6 secs while everyone decides what moves they are going to make...hit /play and action insues.../pause again after round..lol

But I know that isnt how it will work.

I also wonder how not only my choices will effect the battle, but how everyone elses choices overlap on mine, if we are all making the same battle decisions at the sametime...unless...everyoen has thier own messages I suppose so thier actions will work in concert with your own actions even if they land on the mob at the sametime.

.............I think i`m going to go read the combat write up again...I missed something somewhere..lol O.o

Thank GAWD!! I get to learn these new battle concepts on puny rats or snakes in my own front yard first, before delving down deep into a dungeon where the action will be alot more dense..:P
Tudana is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

  Vanguard Spheres > Vanguardfighters.com Forums > The Pub



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 06:48 PM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.