![]() |
|
Welcome to the Vanguard Spheres forums. You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today! As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 (permalink) | ||
|
Junior Member
|
Aggro Management?
Quote:
Quote:
Hopefully it will allieviate the boredom of having a "main tank" yet still allow a way for heavy fighters to do their job and protect the rest of the party. Thoughts? |
||
|
|
|
|
|
#3 (permalink) |
|
Senior Member
|
Finally a system that revolves around absolute chaos. I'm with Hav, this excites me like no other game ever has. I'm also quite excited to see what secondary abilities each tank has access to and how it will affect their gameplay in regards to agro.
Rescues, perception, and what seems like an emphasis on preventing dangerous situations instead of just fixing them once they have already happened. I like to read too much into things, but this is what I see. Perception and countering/rescuing, knowing what's about to happen and having the abilities to counter-act it...as opposed to just "hitting taunt" for example once the situation gets bad. Things like this are going to make Vanguard a fantastic place for tanks. I can't wait. -Eclipse
__________________
![]() Without honor - what are you but a pile of metal? |
|
|
|