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Old 02-16-2006, 05:09 PM   #1 (permalink)
TheDrunkenDwarf
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Elidroth post about tanking equality

Elidroth posted today on the official forums about the heavy tanks all being able to take a hit equally well. He said:

Quote:
All heavy fighters, given equal gear, buffs, attribute allocation, and race will take a hit equally. The differences are in the way they go about doing their secondary roles, and what they do best.

Ideally.. we want a given heavy fighter type to be situationally preferred, but not ALL situations.
Link to original post HERE.
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Old 02-16-2006, 05:25 PM   #2 (permalink)
Mit Senf
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Hmm...so race will have a factor in tanking ability. I hope it's not too big of a deal, as I plan on being a High Elf, which I suspect wouldn't have the best tanking attributes.
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Old 02-16-2006, 05:27 PM   #3 (permalink)
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I guess that all comes down to exactly how much you want to powergame your way through Vanguard. I am sure, post gear gathering, a few "not tank orientated" stats one way or another won't hurt. Besides, if you want to explore the other spheres your racial bonus might aid you in those endeavours.
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Old 02-16-2006, 09:15 PM   #4 (permalink)
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when it comes right down to it, I'm torn on the "race bonuses". On one hand, if I do end up going tank, I will choose my race depending on the bonus, but players who don't likely won't be at such a disadvantage that they will miss out on groups.

I'm not sure how to think of this.

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Old 02-16-2006, 09:27 PM   #5 (permalink)
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I think the racial modifiers will be pretty minor. If they make certain race/class combinations markedly "better" than others, it will "force" a lot of people to play those optimal combinations... and the devs had said that they don't want to push people into taking specific courses of action.

If race makes a major impact on your performance there will still be some people will play certain race/class combinations no matter how much it "gimps" them. But many, many people will feel compelled to take the maximized build.

My thinking is that it might make a difference early in the game, but eventually the differences will be such a small portion of your total stats that it won't be significant.

Purely opinion... but I hope I am right.
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Old 02-17-2006, 12:27 AM   #6 (permalink)
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yah I hope they use whole numbers instead of percentages.
That way it can help in the early stages and level out later.
I don't know how much each attribute point actually helps, so I can't make an example without seeing the effectiveness.

But for instance...
In WoW, 1 point of stamina = 10 points of health.
The Tauren race (Minotaur) got a racial bonus of 5% bonus health. This bonus meant little to nothing at the beginning...but at the point where a tauren warrior at lvl 60 has 8,000 - 10,000 health, it really tipped the scales.

So instead of that, i would have rather them get something like 100 extra health, which would have meant quite a bit at first, but at max lvl, little to nothing.

*shrug*

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Old 02-17-2006, 03:07 AM   #7 (permalink)
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Old 02-17-2006, 03:43 PM   #8 (permalink)
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if they do the whole different attributes for different races, i hope its something like the selection between a human or iksar monk in EQ... i always, always, always preferred a iksar monk...
Iksar Monk Base Att's.
Innate Regen
Innate AC Bonus
Swim Skill starts at 100.
Decent Night Vision...
On the flip side, they were hated everywhere and travel was limited... and the great monks... learned how to FD flop, and FD flop well. the others thought of it as too big of a problem...
Human Monk..
Accepted almost Everywhere
Didn't have to do faction quests to do their epics
Faster h2h skill
Different attacks... ( humans had dragon punch, iksars had tail rake.. not that much of a difference )
on the bad side...
HORRIBLE night vision~ makes pulling a biatch pulling at night time...

obviously i leaned towards the iksar, i don't really know alot about the human monks... as i never played one.. but in the end, both classes ended up on par.... neither was so much greater than the other that people considered re-rolling their race...

... i think thats all i have to say
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Old 02-19-2006, 01:29 PM   #9 (permalink)
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"I think the racial modifiers will be pretty minor. If they make certain race/class combinations markedly "better" than others, it will "force" a lot of people to play those optimal combinations... and the devs had said that they don't want to push people into taking specific courses of action. "


I agree. I doubt they want Lesser Giants to become the new Ogres. That said, I'm the kind of person who is going to pick the race I want (Thestran human in my case) regardless of how good or bad it is. I'm stubborn like that.


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Old 02-19-2006, 01:32 PM   #10 (permalink)
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Quote:
Originally Posted by Danth
That said, I'm the kind of person who is going to pick the race I want (Thestran human in my case) regardless of how good or bad it is. I'm stubborn like that.
Likewise, I always pick the race I want to be and any racial advantages are a bonus. I don't expect Vanguard to have the racial bonuses of Everquest simply because, as noted, the powergamers will take the path of least resistance.

Of course, the problem with that approach is a loss of racial diversity. It's going to be interesting to see what Vanguard does to make the races distinct...
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