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Old 01-20-2006, 08:37 PM   #1 (permalink)
TheDrunkenDwarf
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New VF Editorial: The Raiding Warrior

The Raiding Warrior is the first editorial here at Vanguard Fighters.

Let us know what you think!
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Old 01-21-2006, 02:47 AM   #2 (permalink)
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Very nice piece, DD. It is obvious that you have had a lot of exp. as a tank in a raid situation. And you have certainly hit the nail on the head of the role of a warrior who is not the MA. However, although you mentioned it, I don't think you did it justice for the warriors who weren't main assists who often saved the life of a busily healing cleric when she draws aggro. Now, I know a cleric isn't supposed to draw aggro, but dagnab it, sometimes she just has to or the MA goes down and then what? My sincere thanks to all the warriors on the Tunare server who saved my butt many times.

Actually a big round of applause for warriors in general. I'm linking this at VTTH
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Old 01-21-2006, 07:22 PM   #3 (permalink)
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Good read and I agree with that standpoint. I will have to say that I like the idea that all defensive heavy tanks will be able to tank equally well, depending on the encounter of course. I'm going to enjoy being able to sit back and do some offensive damage while the pally of the raid is tanking the undead "boss mob" we just engaged. Not to mention the idea of blocking the attacks of the mob protecting my other allies. Its going to be great!

Good read DD
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Old 01-24-2006, 03:24 PM   #4 (permalink)
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Hey guys, just found this sight and thanks for the great info. From the sound of it both offensive and deffensive fighters will have a rescue type ability. And it seems like tanking will me more about protecting your defensive target then taunting you offensive one. So seems to me you would want at least as many fighter types as priests and mages on raids. The defensive fighters could protect the weaker and more important clasees, and the offensive fighters can protect the sturdier classes while still doing decent damage.
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Old 01-24-2006, 03:47 PM   #5 (permalink)
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Offensive fighters will have an "intercept" ability. What the differences are between "rescue" and "intercept" we still don't know. It seems that the rescue would be more effective, but I guess we'll have to wait and see.

I think that it will still be important to try to keep aggro on a heavy tank, but it will be nice to have options available when that doesn't work.

I also like the fact that with these types of abilities, "aggro lock" won't be required for success. The tanks will still be able to do their job, but it will require a bit more attention and skill than just pressing a taunt key or spamming a couple aggro spells. And it will definitely be much less frustrating than trying to depend on weapon procs to maintain aggro, knowing that if you are unlucky and they don't proc, there is nothing that you can do about it. This system looks like it will give tanks a lot more control over things... even if they don't have complete control of the mob
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Old 01-24-2006, 04:41 PM   #6 (permalink)
Tazzrin Jaegernaut
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I am very interested in what Sigil will do in regards to other classes being able to manipulate the agro of the mob. That will be the ultimate challenge for the tank: to know what other classes can and will do with their skills and how that will affect the mobs agro.
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Old 01-24-2006, 06:28 PM   #7 (permalink)
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Quote:
Originally Posted by Oloh"
Allowing players to react to threats to other players marks a step away from the traditional model of agro management. Rather than simply having a "one tank per mob" model, reactive tanking in Vanguard hints toward a "one tank per caster" model.

The protective fighter job is the clear-cut tank - he lives to be one big damage sponge.

Offensive fighters, the lighter melee combatants of Vanguard, will also possess some tanking abilities, though they will not be as effective at taking a hit as their more defensively-oriented brothers.

a protective fighter who sees a creature moving to attack his defensive target will be able to use a "rescue" to place himself bodily between the attack and the intended target.

Offensive fighters, too, will be able to use their own type of ability, "intercepts," to protect party members. Intercepts allow offensive fighters "to ward off attacks using attacks,"
Heres a few quotes from this thread that better explains what i was talking about. Not much of a writer here. I think that this will be a nice addition. Seems like everything else (dps/heals) stacks in raids up to this point and would be great to see tanking doing it as well.
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Old 01-26-2006, 07:07 PM   #8 (permalink)
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I would simply categorize the difference of rescue and intercept by saying the heavy tank would throw his body/shield in front of his defensive target to mitigate any incoming damage. Whereas, the offensive fighter, as stated above, will ward off attacks with attacks. I'm thinking parrying and riposte are going to be big for offensive intercepts.

That being said, I also believe that simply "rescuing" or "intercepting" may not always work. This would be costly to all members involved. Imagine the heavy tank mis-timing his rescue, and jumping in front of his defensive target only to sail right past and watch in horror as he lies on the ground as the caster gets sliced through. The heavy tank would also be off-balance and vulnerable to a devastating attack.

Much to think about. Those with the higher perception will most likely be most adept at this.

-Eclipse
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