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#2 (permalink) |
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Junior Member
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Very nice piece, DD. It is obvious that you have had a lot of exp. as a tank in a raid situation. And you have certainly hit the nail on the head of the role of a warrior who is not the MA. However, although you mentioned it, I don't think you did it justice for the warriors who weren't main assists who often saved the life of a busily healing cleric when she draws aggro. Now, I know a cleric isn't supposed to draw aggro, but dagnab it, sometimes she just has to or the MA goes down and then what? My sincere thanks to all the warriors on the Tunare server who saved my butt many times.
Actually a big round of applause for warriors in general. I'm linking this at VTTH ![]() |
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#3 (permalink) |
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Junior Member
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Good read and I agree with that standpoint. I will have to say that I like the idea that all defensive heavy tanks will be able to tank equally well, depending on the encounter of course. I'm going to enjoy being able to sit back and do some offensive damage while the pally of the raid is tanking the undead "boss mob" we just engaged. Not to mention the idea of blocking the attacks of the mob protecting my other allies. Its going to be great!
Good read DD |
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#4 (permalink) |
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Member
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Hey guys, just found this sight and thanks for the great info. From the sound of it both offensive and deffensive fighters will have a rescue type ability. And it seems like tanking will me more about protecting your defensive target then taunting you offensive one. So seems to me you would want at least as many fighter types as priests and mages on raids. The defensive fighters could protect the weaker and more important clasees, and the offensive fighters can protect the sturdier classes while still doing decent damage.
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#5 (permalink) |
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Junior Member
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Offensive fighters will have an "intercept" ability. What the differences are between "rescue" and "intercept" we still don't know. It seems that the rescue would be more effective, but I guess we'll have to wait and see.
I think that it will still be important to try to keep aggro on a heavy tank, but it will be nice to have options available when that doesn't work. I also like the fact that with these types of abilities, "aggro lock" won't be required for success. The tanks will still be able to do their job, but it will require a bit more attention and skill than just pressing a taunt key or spamming a couple aggro spells. And it will definitely be much less frustrating than trying to depend on weapon procs to maintain aggro, knowing that if you are unlucky and they don't proc, there is nothing that you can do about it. This system looks like it will give tanks a lot more control over things... even if they don't have complete control of the mob ![]() |
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#6 (permalink) |
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Junior Member
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I am very interested in what Sigil will do in regards to other classes being able to manipulate the agro of the mob. That will be the ultimate challenge for the tank: to know what other classes can and will do with their skills and how that will affect the mobs agro.
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#7 (permalink) | |
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Member
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Quote:
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#8 (permalink) |
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Senior Member
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I would simply categorize the difference of rescue and intercept by saying the heavy tank would throw his body/shield in front of his defensive target to mitigate any incoming damage. Whereas, the offensive fighter, as stated above, will ward off attacks with attacks. I'm thinking parrying and riposte are going to be big for offensive intercepts.
That being said, I also believe that simply "rescuing" or "intercepting" may not always work. This would be costly to all members involved. Imagine the heavy tank mis-timing his rescue, and jumping in front of his defensive target only to sail right past and watch in horror as he lies on the ground as the caster gets sliced through. The heavy tank would also be off-balance and vulnerable to a devastating attack. Much to think about. Those with the higher perception will most likely be most adept at this. -Eclipse
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