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#1 (permalink) | |
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Administrator
Community Manager
Site Owner |
Psionicist
Here's what we currently know about the Psionicist from an interview of Zack Karlsson on Gamespy.
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O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#2 (permalink) |
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Junior Member
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Re: Psionicist
I love the idea.
My only reservation however is that no matter how innovative an approach to class developpement and lvl progression is, it only remains while the game is new. As the game matures, patterns emerge, spoilers are made available and soon enough, the once novel idea becomes just another recipe among a long list of how to reach max lvl in no time. Kudos to Sigil for coming up with outstanding new ideas like the Psionicist or vision quests, however, what would really blow my mind would be a truely dynamic progression/developpement where just because 1 path worked for person X does not mean it would work for person Y. Can't wait to hear more about the game! P.S. : Site is looking great Piro!
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Khayne Shadowed Soul Waiting for Vanguard Last edited by Khayne : 05-03-2005 at 10:55 AM. |
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#4 (permalink) | |
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Member
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Re: Psionicist
I'm very intrigued by this class. The different path to advancement is very interesting.
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#5 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Psionicist
I think randomizing....to a point, could be useful in fixing the problem of spoilers. I wouldnt want to have a gestalt I needed to visit as a Psionic on a completely different continent than my fellow Psionic's was though. This is even more the case given how difficult travel is expected to be in Vanguard.
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O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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#9 (permalink) |
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Junior Member
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Re: Psionicist
I admire sigil's relentless efforts to ensure every aspect of their game is unique in some way. The leveling system for the Psyconist sounds amazing and I personally can't wait to try one (even though my first char will be a warrior). To ensure advancement stays somewhat fresh for a long time, I think the routes should vary (random path generation?), so that it's never guaranteed to be the same experience.
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#10 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: Psionicist
I'd love a mechanic that could make each persons experience unique or at least somewhat different than most others. Im really hoping the perception system is the answer to this. Welcome to the boards Legends.
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O _O..O Community Manager/Site Owner ......V A N G U A R D .. S P H E R E S......... A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e.... |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| New Information from Gamespy | Pirotess | The Herald | 0 | 05-03-2005 09:06 AM |