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#1 (permalink) |
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Junior Member
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Load Crashing
I can play the game fine on my regular server, but trying to log on the test server I crash everytime. It actually reboots my computer. Very weird. I would like to lower settings but I can't get in to do it.
-- I play in window mode, full screen used to crash on me in regular game and the test is loading full screen, mabey this is it-- Lowered settings in the regular server doesnt seem to help as it wont transfer over. Havent made it past load screen. I have tried to delete the cache files like the faq suggests, but this is not helping. I am using GeForce 7900GTX. Is this part of the problem? I did build this comp but I really am just learning. Is there some kind of tweak that I can do that will help me log onto the test server? Thx Ilum ![]() Last edited by Iluminati : 05-11-2007 at 03:30 PM. |
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#2 (permalink) |
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Senior Member
Honored Guest
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Re: Load Crashing
If you are playing fine on live servers and only crashing on test server then I would think that the issue could be related to your test server install. What I would suggest doing would be to make sure Live is all patched up (1835 currently) and then delete your Assetstest and Bintest folders and then repatch test server.
After that is done see if you are still having trouble and let me know here. |
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#6 (permalink) |
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Junior Member
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Re: Load Crashing
[05/11/07 15:15:44] INFO: Init: Name subsystem initialized
[05/11/07 15:15:44] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600) [05/11/07 15:15:44] INFO: Init: Compiled: May 9 2007 18:00:09 [05/11/07 15:15:44] INFO: Init: Threadsafe Core: No [05/11/07 15:15:44] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\ [05/11/07 15:15:44] INFO: Init: Character set: Unicode [05/11/07 15:15:50] INFO: DevLoad: Bound to IpDrv.dll [05/11/07 15:15:50] INFO: DevLoad: Bound to Engine.dll [05/11/07 15:15:50] INFO: DevLoad: Bound to Core.dll [05/11/07 15:15:50] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll [05/11/07 15:15:50] INFO: DevLoad: Bound to Window.dll [05/11/07 15:15:50] INFO: Init: Object subsystem initialized [05/11/07 15:15:50] INFO: Init: Computer: name [05/11/07 15:15:50] INFO: Init: User: Owner [05/11/07 15:15:50] INFO: Init: CPU Page size=4096, Processors=2 [05/11/07 15:15:50] INFO: Init: CPU Detected: GenuineIntel [05/11/07 15:15:50] INFO: Init: CPU Features: MMX SSE SSE2 SSE3 [05/11/07 15:15:50] INFO: Init: CPU Speed=3013.579125 MHz [05/11/07 15:15:50] INFO: Init: Memory total: Phys=2096172K Pagef=4038256K Virt=2097024K [05/11/07 15:15:50] INFO: Init: Working set: 32000 / 159000 [05/11/07 15:15:50] INFO: Init: Process Info: Peak Memory Used: 19972 Working Set: 19972 PageFile: 21064 [05/11/07 15:15:50] INFO: Init: Added all subdirectories and cached all files in 0.021000 seconds [05/11/07 15:15:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18113 files [05/11/07 15:15:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files [05/11/07 15:15:50] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files [05/11/07 15:15:52] INFO: Init: Unreal engine initialized [05/11/07 15:15:52] INFO: Init: Client initialized [05/11/07 15:15:52] INFO: Init: Direct3D adapters detected: [05/11/07 15:15:52] INFO: Init: NVIDIA GeForce 7900 GTX (nv4_disp.dll) [05/11/07 15:15:52] INFO: Init: D3D Device: Video memory on board: 503 [05/11/07 15:15:52] INFO: Init: D3D Driver: AGP support detected [05/11/07 15:15:52] INFO: Init: D3D Driver: PixelShaderVersion=3.0 [05/11/07 15:15:52] INFO: Init: D3D Driver: VertexShaderVersion=3.0 [05/11/07 15:15:52] INFO: Init: D3D Driver: MaxTextureBlendStages=8 [05/11/07 15:15:52] INFO: Init: D3D Driver: MaxSimultaneousTextures=8 [05/11/07 15:15:52] INFO: Init: D3D Driver: MaxActiveLights=8 [05/11/07 15:15:52] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575 [05/11/07 15:15:52] INFO: Init: D3D Driver: MaxVertexIndex=1048575 [05/11/07 15:15:52] INFO: Init: D3D Driver: MaxStreams=16 [05/11/07 15:15:52] INFO: Init: D3D Driver: MaxStreamStride=255 [05/11/07 15:15:52] INFO: Init: D3D Driver: MaxVertexShaderConst=256 [05/11/07 15:15:52] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F [05/11/07 15:15:52] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending [05/11/07 15:15:52] INFO: Init: D3D Driver: Device supports HW Shadow Maps [05/11/07 15:15:52] INFO: Init: D3D Driver: Device supports FP Filtering [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports Shader Detail Level: 5 [05/11/07 15:15:52] INFO: Init: D3D Driver: Device supports Shader Model 3 [05/11/07 15:15:52] INFO: Init: D3D Driver: Using w- pixel fog [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports trilinear [05/11/07 15:15:52] INFO: Init: D3D Driver: using cubemaps [with mipmaps] [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports LOD biasing [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports Z biasing [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3 [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR [05/11/07 15:15:52] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA [05/11/07 15:15:52] INFO: Init: D3D Device: szDriver=nv4_disp.dll [05/11/07 15:15:52] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7900 GTX [05/11/07 15:15:52] INFO: Init: D3D Device: wProduct=6 [05/11/07 15:15:52] INFO: Init: D3D Device: wVersion=14 [05/11/07 15:15:52] INFO: Init: D3D Device: wSubVersion=10 [05/11/07 15:15:52] INFO: Init: D3D Device: wBuild=8391 [05/11/07 15:15:52] INFO: Init: D3D Device: dwVendorId=4318 [05/11/07 15:15:52] INFO: Init: D3D Device: dwDeviceId=656 [05/11/07 15:15:52] INFO: Init: D3D Device: dwSubSysId=54726878 [05/11/07 15:15:52] INFO: Init: D3D Device: dwRevision=161 [05/11/07 15:15:52] INFO: Init: D3D Detected: NVIDIA video card. [05/11/07 15:15:52] INFO: Init: GPUs detected: 1. [05/11/07 15:15:52] INFO: Init: (Karma): Initializing Karma for game. [05/11/07 15:15:52] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0 [05/11/07 15:15:52] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ... [05/11/07 15:15:52] INFO: Init: WinSock: I am name(xxx,xxx [05/11/07 15:15:52] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249) [05/11/07 15:15:52] INFO: Log: Level is Level Entry.myLevel [05/11/07 15:15:52] INFO: Log: Bringing Level Entry.myLevel up for play... [05/11/07 15:15:52] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class= SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry =1 [05/11/07 15:15:52] INFO: Log: Level is Level loading_screen.myLevel [05/11/07 15:15:52] INFO: Log: Bringing Level loading_screen.myLevel up for play... [05/11/07 15:15:53] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE [05/11/07 15:15:53] INFO: Init: ALAudio: subsystem initialized. [05/11/07 15:16:08] INFO: Init: Input system initialized for WindowsViewport [05/11/07 15:16:08] INFO: Log: Opened viewport [05/11/07 15:16:08] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen) [05/11/07 15:16:08] INFO: Init: Best-match display mode: 1280x1024x32@75 [05/11/07 15:16:08] INFO: Log: Using 32-bit back-buffer format (22) [05/11/07 15:16:08] INFO: Log: Using 32-bit depth-buffer format (75) [05/11/07 15:16:08] INFO: Log: FSAA support: 8x. Floating-point FSAA: 2x. [05/11/07 15:16:08] INFO: Log: Creating device [05/11/07 15:16:08] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s). [05/11/07 15:16:08] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting. [05/11/07 15:16:08] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing [05/11/07 15:16:08] INFO: Log: OS doesn't support IME. |
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#8 (permalink) | |
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Senior Member
Honored Guest
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Re: Load Crashing
Quote:
To get your dxdiag.txt goto the run menu and type dxdiag. This will pop an applet up that will allow you to save a copy of your computers driver config. |
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