New crash for me. Went from Khal to CB via teleporter, did come crafting there, then recalled back to Khal and crashed on the loading screen.
Code:
[06/28/07 17:52:54] INFO: ====================================================
[06/28/07 17:52:54] INFO: Log opened.
[06/28/07 17:52:54] INFO: Init: Name subsystem initialized
[06/28/07 17:52:54] INFO: Init: Detected: Microsoft Windows Vista 6.0 (Build: 6000)
[06/28/07 17:52:54] INFO: Init: Compiled: Jun 18 2007 18:19:05
[06/28/07 17:52:54] INFO: Init: Threadsafe Core: No
[06/28/07 17:52:54] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[06/28/07 17:52:54] INFO: Init: Character set: Unicode
[06/28/07 17:52:54] INFO: DevLoad: Bound to IpDrv.dll
[06/28/07 17:52:54] INFO: DevLoad: Bound to Engine.dll
[06/28/07 17:52:54] INFO: DevLoad: Bound to Core.dll
[06/28/07 17:52:54] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[06/28/07 17:52:54] INFO: DevLoad: Bound to Window.dll
[06/28/07 17:52:54] INFO: Init: Object subsystem initialized
[06/28/07 17:52:54] INFO: Init: Computer: BEDROOMPC
[06/28/07 17:52:54] INFO: Init: User: Bill
[06/28/07 17:52:54] INFO: Init: CPU Page size=4096, Processors=2
[06/28/07 17:52:54] INFO: Init: CPU Detected: AuthenticAMD
[06/28/07 17:52:54] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[06/28/07 17:52:55] INFO: Init: CPU Speed=2611.927710 MHz
[06/28/07 17:52:55] INFO: Init: Memory total: Phys=2095040K Pagef=4194303K Virt=2097024K
[06/28/07 17:52:55] INFO: Init: Working set: 32000 / 159000
[06/28/07 17:52:55] INFO: Init: Process Info: Peak Memory Used: 21236 Working Set: 21236 PageFile: 21992
[06/28/07 17:52:55] INFO: Init: Added all subdirectories and cached all files in 0.024000 seconds
[06/28/07 17:52:55] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18114 files
[06/28/07 17:52:55] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[06/28/07 17:52:55] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[06/28/07 17:52:56] INFO: Init: Unreal engine initialized
[06/28/07 17:52:56] INFO: Init: Client initialized
[06/28/07 17:52:56] INFO: Init: Direct3D adapters detected:
[06/28/07 17:52:56] INFO: Init: Radeon X1950 Pro (atiumdag.dll)
[06/28/07 17:52:56] INFO: Init: Radeon X1950 Pro (atiumdag.dll)
[06/28/07 17:52:56] INFO: Init: D3D Device: Video memory on board: 253
[06/28/07 17:52:56] INFO: Init: D3D Driver: AGP support detected
[06/28/07 17:52:56] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[06/28/07 17:52:56] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxActiveLights=8
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxStreams=16
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxStreamStride=508
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[06/28/07 17:52:56] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[06/28/07 17:52:56] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[06/28/07 17:52:56] INFO: Init: D3D Driver: Device supports Shader Model 3
[06/28/07 17:52:56] INFO: Init: D3D Driver: Using w- pixel fog
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports trilinear
[06/28/07 17:52:56] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports LOD biasing
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports Z biasing
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[06/28/07 17:52:56] INFO: Init: D3D Device: szDriver=atiumdag.dll
[06/28/07 17:52:56] INFO: Init: D3D Device: szDescription=Radeon X1950 Pro
[06/28/07 17:52:56] INFO: Init: D3D Device: wProduct=7
[06/28/07 17:52:56] INFO: Init: D3D Device: wVersion=14
[06/28/07 17:52:56] INFO: Init: D3D Device: wSubVersion=10
[06/28/07 17:52:56] INFO: Init: D3D Device: wBuild=489
[06/28/07 17:52:56] INFO: Init: D3D Device: dwVendorId=4098
[06/28/07 17:52:56] INFO: Init: D3D Device: dwDeviceId=29312
[06/28/07 17:52:56] INFO: Init: D3D Device: dwSubSysId=185733122
[06/28/07 17:52:56] INFO: Init: D3D Device: dwRevision=0
[06/28/07 17:52:56] INFO: Init: D3D Detected: ATI video card.
[06/28/07 17:52:56] INFO: Init: GPUs detected: 1.
[06/28/07 17:52:56] INFO: Init: (Karma): Initializing Karma for game.
[06/28/07 17:52:56] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[06/28/07 17:52:56] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[06/28/07 17:52:56] INFO: Init: WinSock: I am Bedroom-PC (192.168.0.100)
[06/28/07 17:52:56] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[06/28/07 17:52:57] INFO: Log: Level is Level Entry.myLevel
[06/28/07 17:52:57] INFO: Log: Bringing Level Entry.myLevel up for play...
[06/28/07 17:52:57] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/28/07 17:52:57] INFO: Log: Level is Level loading_screen.myLevel
[06/28/07 17:52:57] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/28/07 17:52:57] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/28/07 17:52:58] INFO: Init: ALAudio: subsystem initialized.
[06/28/07 17:53:10] INFO: Init: Input system initialized for WindowsViewport
[06/28/07 17:53:10] INFO: Log: Opened viewport
[06/28/07 17:53:10] WARN: Warning: Couldn't SetForegroundWindow.
[06/28/07 17:53:10] INFO: Log: Attempting to set resolution: 1920x1200 (Windowed)
[06/28/07 17:53:10] INFO: Log: Using 32-bit back-buffer format (22)
[06/28/07 17:53:10] INFO: Log: Using 32-bit depth-buffer format (75)
[06/28/07 17:53:10] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[06/28/07 17:53:10] INFO: Log: Creating device
[06/28/07 17:53:10] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[06/28/07 17:53:10] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[06/28/07 17:53:10] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[06/28/07 17:53:11] INFO: Init: Game engine initialized
[06/28/07 17:53:11] INFO: Log: Startup time: 16.516000 seconds
[06/28/07 17:53:11] INFO: Init: Start SGOUI Init Start
[06/28/07 17:53:13] INFO: Log: VGUIXmlWinManager construction time = 1.468000 sec
[06/28/07 17:53:13] INFO: Init: Start SGOUI Init End
[06/28/07 17:53:14] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
port 10101 ...
[06/28/07 17:53:14] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=285111010 STATS=1
[06/28/07 17:53:14] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/28/07 17:53:14] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/28/07 17:53:17] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[06/28/07 17:53:17] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[06/28/07 17:53:17] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=1988957052 STATS=1
[06/28/07 17:53:18] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[06/28/07 17:53:18] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[06/28/07 17:53:18] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[06/28/07 17:53:18] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[06/28/07 17:53:18] INFO: Log: Sent login to ChatServer.
[06/28/07 17:53:18] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-813778396 STATS=1
[06/28/07 17:53:18] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/28/07 17:53:18] INFO: Log: Sent login to SocialServer.
[06/28/07 17:53:19] INFO: Log: Attempting to set resolution: 1920x1181 (Windowed)
[06/28/07 17:53:19] INFO: Log: Using 32-bit back-buffer format (22)
[06/28/07 17:53:19] INFO: Log: Using 32-bit depth-buffer format (75)
[06/28/07 17:53:19] INFO: Log: FSAA support: 6x. Floating-point FSAA: 6x.
[06/28/07 17:53:19] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[06/28/07 17:53:19] INFO: Log: Creating device
[06/28/07 17:53:19] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[06/28/07 17:53:19] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[06/28/07 17:53:19] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[06/28/07 17:53:20] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/28/07 17:53:20] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/28/07 17:53:27] INFO: Log: Connecting to SDKVGO-TEST-17.vanguardsoh.net:10118 (chunk_n13_n9)
[06/28/07 17:53:27] INFO: Log: Browse: SDKVGO-TEST-17.vanguardsoh.net:10118/Entry.vgr
[06/28/07 17:53:27] NETWORK: DevNet: Game client on port 0, rate 10000
[06/28/07 17:53:27] NETWORK: DevNet: Resolved SDKVGO-TEST-17.vanguardsoh.net (64.37.176.128)
[06/28/07 17:53:27] NETWORK: DevNet: Client received from 64.37.176.128:10118: CHALLENGE VER=3186 CHALLENGE=-474279800 STATS=0
[06/28/07 17:53:27] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10118
[06/28/07 17:53:27] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/28/07 17:53:28] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:28] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[06/28/07 17:53:28] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:28] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[06/28/07 17:53:28] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:28] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[06/28/07 17:53:29] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[06/28/07 17:53:30] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:30] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[06/28/07 17:53:30] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/28/07 17:53:30] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/28/07 17:53:34] INFO: Log: Sending join.
[06/28/07 17:53:35] NETWORK: DevNet: Client received: JOINED
[06/28/07 17:54:01] WARN: Warning: Missing Texture Texture UTX_boar_M_char.Color.Boar01_TNT imported from file ..\Assets\Textures\UTX_boar_M_char.utx referenced by ..\Assets\Textures\UTX_catLion_M_char.utx
[06/28/07 17:57:54] INFO: Log: Collecting garbage
[06/28/07 17:57:55] INFO: Log: Purging garbage
[06/28/07 17:57:55] INFO: Log: Garbage: objects: 56234->50029; refs: 763136
[06/28/07 17:58:14] WARN: Warning: Missing Texture Texture UTX_boar_M_char.Color.Boar01_TNT imported from file ..\Assets\Textures\UTX_boar_M_char.utx referenced by ..\Assets\Textures\UTX_catLion_M_char.utx
[06/28/07 17:58:51] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_300': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_300'
[06/28/07 17:58:54] WARN: Warning: Failed to load 'MeshAnimation ship_Ra1_dhow_sail.ship_Ra1_dhow': Failed to find object 'MeshAnimation ship_Ra1_dhow_sail.ship_Ra1_dhow'
[06/28/07 17:58:54] INFO: Log: PlayAnim: Sequence 'slow1' not found for mesh 'sail001_on01'
[06/28/07 18:01:29] INFO: Log: Could not create compiled shader for Shader Ra21_P1_Ahgram_shaders02.Texture.Ra21_P1_Galleon_GoldPattern001
[06/28/07 18:01:29] INFO: Log: Could not create compiled shader for Shader Ra21_P1_Ahgram_shaders02.Texture.Ra21_P1_Galleon_Shield001
[06/28/07 18:04:48] INFO: Log: Connecting to SDKVGO-TEST-10.vanguardsoh.net:10115 (chunk_n19_4)
[06/28/07 18:04:48] INFO: Log: Browse: SDKVGO-TEST-10.vanguardsoh.net:10115/Entry.vgr
[06/28/07 18:04:48] NETWORK: DevNet: Game client on port 0, rate 10000
[06/28/07 18:04:49] NETWORK: DevNet: Resolved SDKVGO-TEST-10.vanguardsoh.net (64.37.176.121)
[06/28/07 18:04:49] NETWORK: DevNet: Client received from 64.37.176.121:10115: CHALLENGE VER=3186 CHALLENGE=462187608 STATS=0
[06/28/07 18:04:49] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_4 LONE=0 IP=0.0.0.0 PORT=10115
[06/28/07 18:04:50] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:50] INFO: Log: Bringing Level chunk_n19_4.myLevel up for play...
[06/28/07 18:04:50] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:50] INFO: Log: Bringing Level Chunk_n20_3.myLevel up for play...
[06/28/07 18:04:50] INFO: Log: Collecting garbage
[06/28/07 18:04:51] INFO: Log: Purging garbage
[06/28/07 18:04:52] INFO: Log: Garbage: objects: 61814->35848; refs: 491282
[06/28/07 18:04:52] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:52] INFO: Log: Bringing Level Chunk_n19_3.myLevel up for play...
[06/28/07 18:04:52] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:52] INFO: Log: Bringing Level Chunk_n18_3.myLevel up for play...
[06/28/07 18:04:53] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:53] INFO: Log: Bringing Level Chunk_n20_4.myLevel up for play...
[06/28/07 18:04:53] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:53] INFO: Log: Bringing Level Chunk_n18_4.myLevel up for play...
[06/28/07 18:04:54] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:54] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play...
[06/28/07 18:04:54] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:54] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[06/28/07 18:04:54] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:54] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[06/28/07 18:04:54] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/28/07 18:04:54] INFO: Log: Sending join.
[06/28/07 18:04:56] NETWORK: DevNet: Client received: JOINED
[06/28/07 18:08:52] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:04] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:04] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:04] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:29] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-18,4)
[06/28/07 18:09:29] INFO: Log: * * * Moving to chunk -18, 4. PLocXYZ = 102539.921875, -27776.449219, 20516.935547 TRAVLocXYZ = -102260.078125, -27776.449219, 20516.935547
[06/28/07 18:09:29] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:09:29] INFO: Log: Bringing Level Chunk_n17_3.myLevel up for play...
[06/28/07 18:09:29] INFO: Log: Collecting garbage
[06/28/07 18:09:30] INFO: Log: Purging garbage
[06/28/07 18:09:31] INFO: Log: Garbage: objects: 68222->58040; refs: 844937
[06/28/07 18:09:31] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:09:31] INFO: Log: Bringing Level Chunk_n17_4.myLevel up for play...
[06/28/07 18:09:31] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:09:31] INFO: Log: Bringing Level Chunk_n17_5.myLevel up for play...
[06/28/07 18:09:31] INFO: Log: VgPlanet::MoveViewActorToChunk(-18,4) completed in 2.648000 seconds. (V = )
[06/28/07 18:09:32] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10115 (chunk_n18_4)
[06/28/07 18:09:32] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10115/Entry.vgr
[06/28/07 18:09:32] NETWORK: DevNet: Game client on port 0, rate 10000
[06/28/07 18:09:32] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/28/07 18:09:32] NETWORK: DevNet: Client received from 64.37.176.113:10115: CHALLENGE VER=3186 CHALLENGE=1540897314 STATS=0
[06/28/07 18:09:32] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n18_4 LONE=0 IP=0.0.0.0 PORT=10115
[06/28/07 18:09:32] INFO: Log: Sending join.
[06/28/07 18:09:32] NETWORK: DevNet: Client received: JOINED
[06/28/07 18:09:33] INFO: Log: * * * Setting player loc to TravLOC PLocXYZ = 78156.000000, -28031.998047, 25337.222656 TRAVLocXYZ = -102260.078125, -27776.449219, 20516.935547 (V = )
[06/28/07 18:09:37] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:37] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:10:38] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:49:20] INFO: Log: Connecting to SDKVGO-TEST-17.vanguardsoh.net:10118 (chunk_n13_n9)
[06/28/07 18:49:20] INFO: Log: Browse: SDKVGO-TEST-17.vanguardsoh.net:10118/Entry.vgr
[06/28/07 18:49:20] NETWORK: DevNet: Game client on port 0, rate 10000
[06/28/07 18:49:20] NETWORK: DevNet: Resolved SDKVGO-TEST-17.vanguardsoh.net (64.37.176.128)
[06/28/07 18:49:20] NETWORK: DevNet: Client received from 64.37.176.128:10118: CHALLENGE VER=3186 CHALLENGE=1989752746 STATS=0
[06/28/07 18:49:20] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10118
[06/28/07 18:49:21] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:21] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[06/28/07 18:49:22] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:22] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[06/28/07 18:49:22] INFO: Log: Collecting garbage
[06/28/07 18:49:22] INFO: Log: Purging garbage
[06/28/07 18:49:28] INFO: Log: Garbage: objects: 76200->18808; refs: 153389
[06/28/07 18:49:28] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:28] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[06/28/07 18:49:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:29] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[06/28/07 18:49:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:29] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[06/28/07 18:49:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:33] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[06/28/07 18:49:33] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/28/07 18:49:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:33] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[06/28/07 18:49:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:33] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[06/28/07 18:49:34] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:34] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[06/28/07 18:49:34] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/28/07 18:49:34] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/28/07 18:49:34] INFO: Log: Sending join.
[06/28/07 18:49:34] FATAL: Critical: VgPlanet::CheckLoadCompoundObjects
[06/28/07 18:49:34] FATAL: Critical: VgPlanet::Tick
[06/28/07 18:49:34] FATAL: Critical: USGOUnrealGameEngine::LicenseeTick_PreTickLevel
[06/28/07 18:49:34] FATAL: Critical: TickLevel
[06/28/07 18:49:34] FATAL: Critical: UGameEngine::Tick
[06/28/07 18:49:34] FATAL: Critical: UpdateWorld
[06/28/07 18:49:34] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[06/28/07 18:49:34] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[06/28/07 18:49:35] FATAL: Exit: OpenAL Audio subsystem shut down.