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Old 04-03-2007, 06:32 PM   #11 (permalink)
Asquinol
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Join Date: Mar 2007
Posts: 102

Level: 9

HP: 6 / 202
MP: 34 / 1032
EXP: 10%
Re: Crash to Desktop

You may also want to disable the AA on your vid card as we are not supporting that feature as of yet and it has been kown to cause crashes if you force it, as through the video control panel.
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Old 04-03-2007, 07:21 PM   #12 (permalink)
Poldera
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Last Online: 11-19-2007 06:33 PM
Join Date: Mar 2007
Posts: 107

Level: 9

HP: 7 / 208
MP: 35 / 1070
EXP: 35%
Re: Crash to Desktop

also, If you are running in a window, you should change the gama in the catalyst control panel. under 3D, color, select which ever monitor you are using, then change the gama value. ok, and done. The 7.2 Drivers wouldn't keep the settings on reboot, but the current 7.3's have that problem fixed and run great. Just make sure you actually remove any old ati software including the drivers and restart before you install the new ones or else you run a very good chance of blue screening on startup from an on the spot update.
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Jalinea - Level 18 sorceress - Test Server
Trindelle - Level 34 Druid - Test Server
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Old 06-28-2007, 10:08 PM   #13 (permalink)
Chantillary
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Last Online: 08-18-2007 04:54 PM
Join Date: Feb 2007
Posts: 25

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MP: 8 / 360
EXP: 73%
Re: Crash to Desktop

New crash for me. Went from Khal to CB via teleporter, did come crafting there, then recalled back to Khal and crashed on the loading screen.

Code:
[06/28/07 17:52:54] INFO: ====================================================
[06/28/07 17:52:54] INFO: Log opened.
[06/28/07 17:52:54] INFO: Init: Name subsystem initialized
[06/28/07 17:52:54] INFO: Init: Detected: Microsoft Windows Vista 6.0 (Build: 6000)
[06/28/07 17:52:54] INFO: Init: Compiled: Jun 18 2007 18:19:05
[06/28/07 17:52:54] INFO: Init: Threadsafe Core: No
[06/28/07 17:52:54] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\binTest\
[06/28/07 17:52:54] INFO: Init: Character set: Unicode
[06/28/07 17:52:54] INFO: DevLoad: Bound to IpDrv.dll
[06/28/07 17:52:54] INFO: DevLoad: Bound to Engine.dll
[06/28/07 17:52:54] INFO: DevLoad: Bound to Core.dll
[06/28/07 17:52:54] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[06/28/07 17:52:54] INFO: DevLoad: Bound to Window.dll
[06/28/07 17:52:54] INFO: Init: Object subsystem initialized
[06/28/07 17:52:54] INFO: Init: Computer: BEDROOMPC
[06/28/07 17:52:54] INFO: Init: User: Bill
[06/28/07 17:52:54] INFO: Init: CPU Page size=4096, Processors=2
[06/28/07 17:52:54] INFO: Init: CPU Detected: AuthenticAMD
[06/28/07 17:52:54] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[06/28/07 17:52:55] INFO: Init: CPU Speed=2611.927710 MHz
[06/28/07 17:52:55] INFO: Init: Memory total: Phys=2095040K Pagef=4194303K Virt=2097024K
[06/28/07 17:52:55] INFO: Init: Working set: 32000 / 159000
[06/28/07 17:52:55] INFO: Init: Process Info: Peak Memory Used: 21236 Working Set: 21236 PageFile: 21992
[06/28/07 17:52:55] INFO: Init: Added all subdirectories and cached all files in 0.024000 seconds
[06/28/07 17:52:55] INFO: Init: Loaded archive ..\AssetsTest\Archives\binaryprefabs.sgo containing 18114 files
[06/28/07 17:52:55] INFO: Init: Loaded archive ..\AssetsTest\Archives\binshaders.sgo containing 64 files
[06/28/07 17:52:55] INFO: Init: Loaded archive ..\AssetsTest\Archives\textdata.sgo containing 5 files
[06/28/07 17:52:56] INFO: Init: Unreal engine initialized
[06/28/07 17:52:56] INFO: Init: Client initialized
[06/28/07 17:52:56] INFO: Init: Direct3D adapters detected:
[06/28/07 17:52:56] INFO: Init: Radeon X1950 Pro (atiumdag.dll)
[06/28/07 17:52:56] INFO: Init: Radeon X1950 Pro (atiumdag.dll)
[06/28/07 17:52:56] INFO: Init: D3D Device: Video memory on board: 253
[06/28/07 17:52:56] INFO: Init: D3D Driver: AGP support detected
[06/28/07 17:52:56] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[06/28/07 17:52:56] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxActiveLights=8
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxPrimitiveCount=5592405
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxVertexIndex=16777215
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxStreams=16
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxStreamStride=508
[06/28/07 17:52:56] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[06/28/07 17:52:56] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[06/28/07 17:52:56] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[06/28/07 17:52:56] INFO: Init: D3D Driver: Device supports Shader Model 3
[06/28/07 17:52:56] INFO: Init: D3D Driver: Using w- pixel fog
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports trilinear
[06/28/07 17:52:56] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports LOD biasing
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports Z biasing
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[06/28/07 17:52:56] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[06/28/07 17:52:56] INFO: Init: D3D Device: szDriver=atiumdag.dll
[06/28/07 17:52:56] INFO: Init: D3D Device: szDescription=Radeon X1950 Pro
[06/28/07 17:52:56] INFO: Init: D3D Device: wProduct=7
[06/28/07 17:52:56] INFO: Init: D3D Device: wVersion=14
[06/28/07 17:52:56] INFO: Init: D3D Device: wSubVersion=10
[06/28/07 17:52:56] INFO: Init: D3D Device: wBuild=489
[06/28/07 17:52:56] INFO: Init: D3D Device: dwVendorId=4098
[06/28/07 17:52:56] INFO: Init: D3D Device: dwDeviceId=29312
[06/28/07 17:52:56] INFO: Init: D3D Device: dwSubSysId=185733122
[06/28/07 17:52:56] INFO: Init: D3D Device: dwRevision=0
[06/28/07 17:52:56] INFO: Init: D3D Detected: ATI video card.
[06/28/07 17:52:56] INFO: Init: GPUs detected: 1.
[06/28/07 17:52:56] INFO: Init: (Karma): Initializing Karma for game.
[06/28/07 17:52:56] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[06/28/07 17:52:56] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[06/28/07 17:52:56] INFO: Init: WinSock: I am Bedroom-PC (192.168.0.100)
[06/28/07 17:52:56] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[06/28/07 17:52:57] INFO: Log: Level is Level Entry.myLevel
[06/28/07 17:52:57] INFO: Log: Bringing Level Entry.myLevel up for play...
[06/28/07 17:52:57] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[06/28/07 17:52:57] INFO: Log: Level is Level loading_screen.myLevel
[06/28/07 17:52:57] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[06/28/07 17:52:57] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/28/07 17:52:58] INFO: Init: ALAudio: subsystem initialized.
[06/28/07 17:53:10] INFO: Init: Input system initialized for WindowsViewport
[06/28/07 17:53:10] INFO: Log: Opened viewport
[06/28/07 17:53:10] WARN: Warning: Couldn't SetForegroundWindow.
[06/28/07 17:53:10] INFO: Log: Attempting to set resolution: 1920x1200 (Windowed)
[06/28/07 17:53:10] INFO: Log: Using 32-bit back-buffer format (22)
[06/28/07 17:53:10] INFO: Log: Using 32-bit depth-buffer format (75)
[06/28/07 17:53:10] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[06/28/07 17:53:10] INFO: Log: Creating device
[06/28/07 17:53:10] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[06/28/07 17:53:10] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[06/28/07 17:53:10] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[06/28/07 17:53:11] INFO: Init: Game engine initialized
[06/28/07 17:53:11] INFO: Log: Startup time: 16.516000 seconds
[06/28/07 17:53:11] INFO: Init: Start SGOUI Init Start
[06/28/07 17:53:13] INFO: Log: VGUIXmlWinManager construction time = 1.468000 sec
[06/28/07 17:53:13] INFO: Init: Start SGOUI Init End
[06/28/07 17:53:14] INFO: Log: Trying to connect to LoginServer at 64.37.176.112
 port 10101 ...
[06/28/07 17:53:14] NETWORK: DevNet: Client received from 64.37.176.112:10101: CHALLENGE VER=3186 CHALLENGE=285111010 STATS=1
[06/28/07 17:53:14] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/28/07 17:53:14] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/28/07 17:53:17] INFO: Log: Trying to connect to WorldServer at sdkvgo-test-01.vanguardsoh.net port 10100 ...
[06/28/07 17:53:17] NETWORK: DevNet: Resolved sdkvgo-test-01.vanguardsoh.net (64.37.176.112)
[06/28/07 17:53:17] NETWORK: DevNet: Client received from 64.37.176.112:10100: CHALLENGE VER=3186 CHALLENGE=1988957052 STATS=1
[06/28/07 17:53:18] INFO: Log: Trying to connect to ChatServer at SDKVGO-TEST-01.vanguardsoh.net port 10102 ...
[06/28/07 17:53:18] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[06/28/07 17:53:18] INFO: Log: Trying to connect to SocialServer at SDKVGO-TEST-01.vanguardsoh.net port 10104 ...
[06/28/07 17:53:18] NETWORK: DevNet: Resolved SDKVGO-TEST-01.vanguardsoh.net (64.37.176.112)
[06/28/07 17:53:18] INFO: Log: Sent login to ChatServer.
[06/28/07 17:53:18] NETWORK: DevNet: Client received from 64.37.176.112:10104: CHALLENGE VER=3186 CHALLENGE=-813778396 STATS=1
[06/28/07 17:53:18] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[06/28/07 17:53:18] INFO: Log: Sent login to SocialServer.
[06/28/07 17:53:19] INFO: Log: Attempting to set resolution: 1920x1181 (Windowed)
[06/28/07 17:53:19] INFO: Log: Using 32-bit back-buffer format (22)
[06/28/07 17:53:19] INFO: Log: Using 32-bit depth-buffer format (75)
[06/28/07 17:53:19] INFO: Log: FSAA support: 6x.  Floating-point FSAA: 6x.
[06/28/07 17:53:19] INFO: Init: D3D Driver: ResetDevice: Failed to reset after 1 attempt(s). It will be re-created (code:2289436780).
[06/28/07 17:53:19] INFO: Log: Creating device
[06/28/07 17:53:19] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[06/28/07 17:53:19] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[06/28/07 17:53:19] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[06/28/07 17:53:20] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[06/28/07 17:53:20] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[06/28/07 17:53:27] INFO: Log: Connecting to SDKVGO-TEST-17.vanguardsoh.net:10118 (chunk_n13_n9)
[06/28/07 17:53:27] INFO: Log: Browse: SDKVGO-TEST-17.vanguardsoh.net:10118/Entry.vgr
[06/28/07 17:53:27] NETWORK: DevNet: Game client on port 0, rate 10000
[06/28/07 17:53:27] NETWORK: DevNet: Resolved SDKVGO-TEST-17.vanguardsoh.net (64.37.176.128)
[06/28/07 17:53:27] NETWORK: DevNet: Client received from 64.37.176.128:10118: CHALLENGE VER=3186 CHALLENGE=-474279800 STATS=0
[06/28/07 17:53:27] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10118
[06/28/07 17:53:27] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[06/28/07 17:53:28] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:28] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[06/28/07 17:53:28] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:28] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[06/28/07 17:53:28] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:28] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[06/28/07 17:53:29] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[06/28/07 17:53:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:29] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[06/28/07 17:53:30] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 17:53:30] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[06/28/07 17:53:30] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/28/07 17:53:30] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/28/07 17:53:34] INFO: Log: Sending join.
[06/28/07 17:53:35] NETWORK: DevNet: Client received: JOINED 
[06/28/07 17:54:01] WARN: Warning: Missing Texture Texture UTX_boar_M_char.Color.Boar01_TNT imported from file ..\Assets\Textures\UTX_boar_M_char.utx referenced by ..\Assets\Textures\UTX_catLion_M_char.utx
[06/28/07 17:57:54] INFO: Log: Collecting garbage
[06/28/07 17:57:55] INFO: Log: Purging garbage
[06/28/07 17:57:55] INFO: Log: Garbage: objects: 56234->50029; refs: 763136
[06/28/07 17:58:14] WARN: Warning: Missing Texture Texture UTX_boar_M_char.Color.Boar01_TNT imported from file ..\Assets\Textures\UTX_boar_M_char.utx referenced by ..\Assets\Textures\UTX_catLion_M_char.utx
[06/28/07 17:58:51] WARN: Warning: Failed to load 'EMFXMesh MOUNT_ITEMS.MOUNT_300': Failed to find object 'EMFXMesh MOUNT_ITEMS.MOUNT_300'
[06/28/07 17:58:54] WARN: Warning: Failed to load 'MeshAnimation ship_Ra1_dhow_sail.ship_Ra1_dhow': Failed to find object 'MeshAnimation ship_Ra1_dhow_sail.ship_Ra1_dhow'
[06/28/07 17:58:54] INFO: Log: PlayAnim: Sequence 'slow1' not found for mesh 'sail001_on01'
[06/28/07 18:01:29] INFO: Log: Could not create compiled shader for Shader Ra21_P1_Ahgram_shaders02.Texture.Ra21_P1_Galleon_GoldPattern001
[06/28/07 18:01:29] INFO: Log: Could not create compiled shader for Shader Ra21_P1_Ahgram_shaders02.Texture.Ra21_P1_Galleon_Shield001
[06/28/07 18:04:48] INFO: Log: Connecting to SDKVGO-TEST-10.vanguardsoh.net:10115 (chunk_n19_4)
[06/28/07 18:04:48] INFO: Log: Browse: SDKVGO-TEST-10.vanguardsoh.net:10115/Entry.vgr
[06/28/07 18:04:48] NETWORK: DevNet: Game client on port 0, rate 10000
[06/28/07 18:04:49] NETWORK: DevNet: Resolved SDKVGO-TEST-10.vanguardsoh.net (64.37.176.121)
[06/28/07 18:04:49] NETWORK: DevNet: Client received from 64.37.176.121:10115: CHALLENGE VER=3186 CHALLENGE=462187608 STATS=0
[06/28/07 18:04:49] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n19_4 LONE=0 IP=0.0.0.0 PORT=10115
[06/28/07 18:04:50] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:50] INFO: Log: Bringing Level chunk_n19_4.myLevel up for play...
[06/28/07 18:04:50] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:50] INFO: Log: Bringing Level Chunk_n20_3.myLevel up for play...
[06/28/07 18:04:50] INFO: Log: Collecting garbage
[06/28/07 18:04:51] INFO: Log: Purging garbage
[06/28/07 18:04:52] INFO: Log: Garbage: objects: 61814->35848; refs: 491282
[06/28/07 18:04:52] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:52] INFO: Log: Bringing Level Chunk_n19_3.myLevel up for play...
[06/28/07 18:04:52] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:52] INFO: Log: Bringing Level Chunk_n18_3.myLevel up for play...
[06/28/07 18:04:53] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:53] INFO: Log: Bringing Level Chunk_n20_4.myLevel up for play...
[06/28/07 18:04:53] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:53] INFO: Log: Bringing Level Chunk_n18_4.myLevel up for play...
[06/28/07 18:04:54] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:54] INFO: Log: Bringing Level Chunk_n20_5.myLevel up for play...
[06/28/07 18:04:54] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:54] INFO: Log: Bringing Level Chunk_n19_5.myLevel up for play...
[06/28/07 18:04:54] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:04:54] INFO: Log: Bringing Level Chunk_n18_5.myLevel up for play...
[06/28/07 18:04:54] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/28/07 18:04:54] INFO: Log: Sending join.
[06/28/07 18:04:56] NETWORK: DevNet: Client received: JOINED 
[06/28/07 18:08:52] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:04] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:04] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:04] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:29] INFO: Log: Start VGPlanet::MoveViewActorToChunk(-18,4)
[06/28/07 18:09:29] INFO: Log: * * * Moving to chunk -18, 4.  PLocXYZ = 102539.921875, -27776.449219, 20516.935547   TRAVLocXYZ = -102260.078125, -27776.449219, 20516.935547
[06/28/07 18:09:29] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:09:29] INFO: Log: Bringing Level Chunk_n17_3.myLevel up for play...
[06/28/07 18:09:29] INFO: Log: Collecting garbage
[06/28/07 18:09:30] INFO: Log: Purging garbage
[06/28/07 18:09:31] INFO: Log: Garbage: objects: 68222->58040; refs: 844937
[06/28/07 18:09:31] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:09:31] INFO: Log: Bringing Level Chunk_n17_4.myLevel up for play...
[06/28/07 18:09:31] INFO: Log: Level is Level chunk_n19_4.myLevel
[06/28/07 18:09:31] INFO: Log: Bringing Level Chunk_n17_5.myLevel up for play...
[06/28/07 18:09:31] INFO: Log: VgPlanet::MoveViewActorToChunk(-18,4) completed in 2.648000 seconds. (V = )
[06/28/07 18:09:32] INFO: Log: Connecting to SDKVGO-TEST-02.vanguardsoh.net:10115 (chunk_n18_4)
[06/28/07 18:09:32] INFO: Log: Browse: SDKVGO-TEST-02.vanguardsoh.net:10115/Entry.vgr
[06/28/07 18:09:32] NETWORK: DevNet: Game client on port 0, rate 10000
[06/28/07 18:09:32] NETWORK: DevNet: Resolved SDKVGO-TEST-02.vanguardsoh.net (64.37.176.113)
[06/28/07 18:09:32] NETWORK: DevNet: Client received from 64.37.176.113:10115: CHALLENGE VER=3186 CHALLENGE=1540897314 STATS=0
[06/28/07 18:09:32] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n18_4 LONE=0 IP=0.0.0.0 PORT=10115
[06/28/07 18:09:32] INFO: Log: Sending join.
[06/28/07 18:09:32] NETWORK: DevNet: Client received: JOINED 
[06/28/07 18:09:33] INFO: Log: * * * Setting player loc to TravLOC  PLocXYZ = 78156.000000, -28031.998047, 25337.222656   TRAVLocXYZ = -102260.078125, -27776.449219, 20516.935547  (V = )
[06/28/07 18:09:37] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:09:37] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:10:38] WARN: Warning: Failed to load 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON': Failed to find object 'EMFXMesh UEM_treeTangleleaf_M_char.treeTangleleaf_M_char_ALL_1_SKELETON'
[06/28/07 18:49:20] INFO: Log: Connecting to SDKVGO-TEST-17.vanguardsoh.net:10118 (chunk_n13_n9)
[06/28/07 18:49:20] INFO: Log: Browse: SDKVGO-TEST-17.vanguardsoh.net:10118/Entry.vgr
[06/28/07 18:49:20] NETWORK: DevNet: Game client on port 0, rate 10000
[06/28/07 18:49:20] NETWORK: DevNet: Resolved SDKVGO-TEST-17.vanguardsoh.net (64.37.176.128)
[06/28/07 18:49:20] NETWORK: DevNet: Client received from 64.37.176.128:10118: CHALLENGE VER=3186 CHALLENGE=1989752746 STATS=0
[06/28/07 18:49:20] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n13_n9 LONE=0 IP=0.0.0.0 PORT=10118
[06/28/07 18:49:21] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:21] INFO: Log: Bringing Level chunk_n13_n9.myLevel up for play...
[06/28/07 18:49:22] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:22] INFO: Log: Bringing Level Chunk_n14_n10.myLevel up for play...
[06/28/07 18:49:22] INFO: Log: Collecting garbage
[06/28/07 18:49:22] INFO: Log: Purging garbage
[06/28/07 18:49:28] INFO: Log: Garbage: objects: 76200->18808; refs: 153389
[06/28/07 18:49:28] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:28] INFO: Log: Bringing Level Chunk_n13_n10.myLevel up for play...
[06/28/07 18:49:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:29] INFO: Log: Bringing Level Chunk_n12_n10.myLevel up for play...
[06/28/07 18:49:29] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:29] INFO: Log: Bringing Level Chunk_n14_n9.myLevel up for play...
[06/28/07 18:49:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:33] INFO: Log: Bringing Level Chunk_n12_n9.myLevel up for play...
[06/28/07 18:49:33] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/28/07 18:49:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:33] INFO: Log: Bringing Level Chunk_n14_n8.myLevel up for play...
[06/28/07 18:49:33] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:33] INFO: Log: Bringing Level Chunk_n13_n8.myLevel up for play...
[06/28/07 18:49:34] INFO: Log: Level is Level chunk_n13_n9.myLevel
[06/28/07 18:49:34] INFO: Log: Bringing Level Chunk_n12_n8.myLevel up for play...
[06/28/07 18:49:34] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[06/28/07 18:49:34] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[06/28/07 18:49:34] INFO: Log: Sending join.
[06/28/07 18:49:34] FATAL: Critical: VgPlanet::CheckLoadCompoundObjects
[06/28/07 18:49:34] FATAL: Critical: VgPlanet::Tick
[06/28/07 18:49:34] FATAL: Critical: USGOUnrealGameEngine::LicenseeTick_PreTickLevel
[06/28/07 18:49:34] FATAL: Critical: TickLevel
[06/28/07 18:49:34] FATAL: Critical: UGameEngine::Tick
[06/28/07 18:49:34] FATAL: Critical: UpdateWorld
[06/28/07 18:49:34] FATAL: Exit: Executing UObject::StaticShutdownAfterError
[06/28/07 18:49:34] FATAL: Exit: Executing UWindowsClient::ShutdownAfterError
[06/28/07 18:49:35] FATAL: Exit: OpenAL Audio subsystem shut down.
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