![]() |
|
Welcome to the Vanguard Spheres forums. You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today! As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
LinkBack | Thread Tools |
|
|
#21 (permalink) |
|
Junior Member
|
It would have to have some type of cap on mitigation. I know this issue came up in CoH with Invuln tanks being able to mitigate like 98% of all incoming damage before ED(enhancement diversification) was introduced and a cap of somewhere between 70-80%.
In regards to how the aura's affect group members I could surely see a Paladin/Other tank combo almost being a requisite for raids. |
|
|
|
|
#22 (permalink) |
|
Junior Member
|
Wow paladins just sound like a fantastic class, so many utilities. They seem like they are not going to be as much DPS as the warrior class but seem to have more group oriented defense utilities (like shielding other people in your group). Damn i love the beta letters, so much info they give us.
|
|
|