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Old 05-30-2006, 10:42 AM   #11 (permalink)
Darkgecko
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All of the Paladin skills/spells publicly released have been added to the database over at Paladins of Telon. Feel free to give us any ideas of how to improve this, it's still a work in progress, but it's a pretty good start
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Old 05-31-2006, 02:24 PM   #12 (permalink)
Faelor
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Originally Posted by Darkgecko
All of the Paladin skills/spells publicly released have been added to the database over at Paladins of Telon. Feel free to give us any ideas of how to improve this, it's still a work in progress, but it's a pretty good start
Oh, very neat. I've been tempted to use a system like that for Vanguard Rangers.

Nice job Darkgecko.
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Old 06-01-2006, 04:42 AM   #13 (permalink)
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Nice job Darkgecko.
Now if only PoT had a user base like VGRangers :lol:
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Old 06-02-2006, 11:09 AM   #14 (permalink)
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I have to say after reading that list I am pretty stoked baout being a pally. I hope the way the spells work, cast and such turns out to make the spells and abilities as useful as they sound
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Old 06-14-2006, 01:08 AM   #15 (permalink)
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I dunno, everything I just read...well, Honestly, makes me not want to be a Paladin.....
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Old 06-14-2006, 04:19 AM   #16 (permalink)
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How come Ulrich? What makes you not want to play it? It looked like it had appeal to Paladin players from what I've read and seems to fit the class well while introducing some new elements to it.

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Old 06-14-2006, 08:43 AM   #17 (permalink)
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*curiosity piqued at possible interesting debate*
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Old 08-19-2006, 02:33 PM   #18 (permalink)
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I have a 70 pally from EQ and a 60 Pally from WoW, needless to say I have been watching the vanguard paladin closely. So far I really enjoy what they are doing with the class. I really hope that pallys once again can step up to the mt role when needed, instead of a buff/healbot like in wow. Those skills look like they really are taking the time for each class to become more unique then what we have come to know from certain classes and mmo.
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Old 08-19-2006, 11:56 PM   #19 (permalink)
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It will be interesting to see how much those abilities change over the course of beta. As it stands, there looks to be alot of potential balance issues in the way they describe the skills.

I am curious to know if the aura's stack with multiple paladins, or how they would affect a warrior in defensive stance.

All things aside, it is nice to see paladin's shaping up to be more than 8th string tanks and healers.
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Old 08-20-2006, 02:53 AM   #20 (permalink)
Danth
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"I am curious to know if the aura's stack with multiple paladins, or how they would affect a warrior in defensive stance. "

If they do something so simple as placing a cap on the amount of "percent defence improvement" a character can have active, it would basically solve (with some tweaking) the potential issue of a Warrior with a Paladin's aura becomming the predominant tank.

Perhaps Sigil has an as-yet unannounced solution to this.

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