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#2 (permalink) |
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Junior Member
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Re: Abomination aggro wtf?
You CAN get your abomination to hold aggro, there are just some tricks involved. First, you need to resummon your Abomination every time you cross a chunk line. Secondly, to get initial aggro you need first get rid of autocast on Sneer (right click so it no longer has that little dagger icon), then send your Abomination at the mob and right as your Abomination reaches the mob manually click Sneer. I've found that works almost every time if you time it just right.
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Kilrith Lifebane of Florendyl |
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#3 (permalink) |
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Member
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Re: Abomination aggro wtf?
To have my abom hold aggro, I send him in first, and dont cast anything on the mob till after i have healed him once. Once that happens, I can load up on the dots and toss out another heal or two without pulling aggro. Then use bone spear / drain life to finish them off. Oh, the weaken one (decreases damage done) pulls a LOT of aggro, so suggestion is to only use it in a group with well established aggro, or if you are pet kiting.
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#4 (permalink) |
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Junior Member
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Re: Abomination aggro wtf?
Grouping is different of course, but for solo I've found this works for me:
Also, as was already said, crossing chunks causes the pet to lose its abilities to be controlled manually. Underworld Journey seems to confuse the pet as well. Send in 'TheGimp' and let him get a hit in on the mob (first hit on a mob has HUGE aggro effects PC and NPC alike) Once the pet has landed a hit: cast Torment click Poison Claw from pet cast Plague of Infestation cast Devouring Shadows If at any point in this the mob comes towards you, click Sneer and the mob snaps back to the pet. At this point, I heal TheGimp if he needs it, otherwise I toss a Bone Spike or two, keeping the dots active as needed. If the mob comes at me and sneer is down, I start spamming Drain Life if needed. This works on 1, 2 and 3sot mobs. For the 4 Dot bad boys, like The Beast on the Qa Riverbank, I used to kill a few crocks along the beach but do NOT loot them (corpses stay longer if they have loot on them). Then I send in TheGimp, toss my 3 dots and hit his poison, Death Incarnate the Abomination, and run to 40 meters from the 4-dot mob (in this case The Beast). Cast Ritual Animatus on a nearby crock corpse and send him in while running again to 40 meters. Turn and reapply the 24 second dots while walking backwards and reapply torment. In the case of The Beast, if he hits you - you die (snaring affect from his attack and he eats you in about 3 seconds) The Abo can NOT tank the 4dot mobs. At level 12 (The Beast if lvl 11) it took me about 2 minutes to kill thim. At 14 when I got DI/RA it only took about 1.5 minutes or 3 snares. I group a lot with a Sorc friend and if he waits a couple seconds before unloading the Abo can usually tank long enough for us to kill a 3dot mob together - and if the sorc pulls aggro, he just tosses his 70% snare and the Abo starts following and beating on the mob. Its good either way. |
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#8 (permalink) |
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Junior Member
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Re: Abomination aggro wtf?
Pet Aggro is not gimped, you just need to learn Aggro Control. As a lvl 15 Necro I can solo lvl 16 3/4 dots with my pet.
1st send your pet in and have it use sneer on the target, and any special attacks it has. 2nd and 3rd cast your debuffs so you pet lives longer. 4th and 5th heal your pet and use sneer for the second time, and any special attacks it has. 6th to End at this point your pet should have enough aggro that you can't take it away from it. You then use all your DoT's and DD's as well as heal, as long as you use your mp frugally and keep cycling your pet abilities you have won the battle.
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"Eagles may soar, but weasels don't get sucked into jet engines." -Unknown
Last edited by Robilard : 03-16-2007 at 12:33 PM. |
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