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Old 01-21-2007, 05:56 PM   #1 (permalink)
Juy
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the necromancer

hi all i didnt have time to try the necro so far but i read alot bout the class is it really like that u can get pieces from corpses to upgrade ur pet? can anyone explayn me how this exactly works and what it changes exactly? and i would like to know how many pets the necro has how they work and how strong pets are. thx
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Old 01-21-2007, 06:05 PM   #2 (permalink)
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Re: the necromancer

You only get one pet, the abomination. This pet gets upgrade as you level though, with the highest upgrade coming at level 50 (Awaken Abomination III).

You get a spell at level 10 called Necropsy that allows you to harvest parts from corpses, with a chance of getting something called a graft - addon for your pet that can give bonuses to the abomination or special attacks (which you can control).

There are also several temporary "pet" spells that reanimate corpses to fight for you for a short time only.

Currently the class has a few mishaps (ie pet damage is a bit low at higher levels). However, I enjoy my necromancer and am contemplating playing one at launch.

Feel free to check out our Necromancer Section here in our WikiSphere.
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Old 01-21-2007, 06:15 PM   #3 (permalink)
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Re: the necromancer

so u can really full control ur pet by using his skills also? is not like in eq2 wher u can only engage and disengage in fight? what kind of pet is the abomination u get is it a melee type or caster type? can he taunt? or can u make ur pet to a caster pet by using the parts u loot from corpse? is it a good dps class also if u count the dmg from ur pet and ur dmg together?
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Old 01-21-2007, 06:17 PM   #4 (permalink)
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Re: the necromancer

Take a look at the section (I don't wanna copy/paste from it). If you still have questions, ask away (after you read!)
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Old 01-21-2007, 06:26 PM   #5 (permalink)
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Re: the necromancer

yeah i read the wiki it seems to be a cool class but from the spelllist it looks more like he has strong debuffs and some good dots but can he keep up with other dds? or is more like a support class with all those buffs debuffs and stuff he has
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Old 01-22-2007, 09:19 PM   #6 (permalink)
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Re: the necromancer

in my experience (lvl 10 necro) we are alright in short battles but it is long battles where we are invaluble because we just throw on DoT's we have much more sustained dps than classes which are mainly DD
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Old 01-23-2007, 03:49 PM   #7 (permalink)
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Re: the necromancer

strange dot classes r usually strong in long fights but weak in short fights but necro seem to me very weak i played one to 10 to but well i think u have to be higher to say really how it is. but on skilllist compared to other spellcasters he seem very weak to me and pet doesnt seem so strong also atm.
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Old 01-23-2007, 07:52 PM   #8 (permalink)
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Re: the necromancer

hopefully they get tweeked around a little, necro's are deff under par me thinks... but they shouldent be! they should be burly! and more undeadieness... not even a skelly pet? common!
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Old 01-28-2007, 12:57 AM   #9 (permalink)
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Re: the necromancer

Yeah the plight of the necromancer in EQ1 was similar - very weak after being too overpowered at the beginning. I guess they're a little gun-shy after that so erring on the side of caution I guess. After playing one for 6 years I'm not sure I want to go down that road again... I was interested in the rogue subclasses but the rogue class is just plain rogue - no brigand, bandit, or swashbuckler... or assassin - too bad about that. I don't get how a monk is rogue class oh well. I guess I have to go read about the other caster classes...
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Old 01-28-2007, 06:13 PM   #10 (permalink)
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Re: the necromancer

i played a necro to lvl 10 today made a DE necro and i have to retire what i said at beginning necro is very tough in solo, he almost never goes oom if a corpse is around and he can drain hp heal pet and alot nice stuff but still the dmg he does seem very low to me. is the necro made to solo alot? i mean if u can chose what would u get in ur party a necro or a sorcerer?
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