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Old 06-21-2006, 08:08 AM   #11 (permalink)
radhazg
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I don't know about refelcting spells back personally, as they have already said that the offensive casters will get counterspell like abilities at higher levels that can do that. seems a bit redundant (if not overpowered) to give a tank that. high resists and such though, sure.
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Old 07-20-2006, 02:14 PM   #12 (permalink)
Jomeo
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I agree with radhazg the fact that a inquister may be able to reflect spells back is a bit overpowered but the high resist isn't because there could be a counter balance to it where they take more melee dmg than other tanks and don't put out alot of dmg.
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Old 07-20-2006, 03:46 PM   #13 (permalink)
Arathar
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Maybe a slightly sacrificial absorption of spells instead, at a reduced amount of damage?

Hi, by the way
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Old 07-23-2006, 01:21 PM   #14 (permalink)
radhazg
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hmm... like say, for each spell that he resists he regens a certain amount of mana? something thats certainly been done before, but not so much that its cliched. wonder if there will be a way for inquisitors to specialize in certain types of magic? So you bring along a frost and fire inq. for certain raids, and arcane/shadow inq. on another. course it would follow the whole idea that inq. can do about as well no matter the build, but those types will just do a bit better.
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Old 07-28-2006, 08:30 PM   #15 (permalink)
Jomeo
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I like radhazgs idea but also to tank a caster you would need higher resists so that would also need to be with an inquisitor not alot higher than most but enough to make them wanted.
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Old 08-19-2006, 04:57 PM   #16 (permalink)
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In EQ2 the coercer had the ability to equalize the power of his group - it would be a nice idea if an inquisitor could equalize the resists of the group (for a limited time), thus sustaining the weakness of some ppls gear.

Alternatively i'd like to specialize myself in certain elements to have better resis. For example if i choose fire then i might have an extra selfbuff with higher fireresists, maybe a groupbuff with fireresis and so on - all other resis would stay on a normal lvl. This would add a nice possibility to make your char a bit more different from the other Inquisitors running around.
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Old 08-20-2006, 09:16 PM   #17 (permalink)
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I'm thinking now that the class will have traits of sort like in eq2 where you can pick a skill to increase your resists. So every so often after a few levels you would be able to choose a resist to raise.

OR

The buffs that we have will include the increases. My only concern is that you wont be able to have all resists up at once, so like in Eq2 you could buff resists for Noxious based attacks = Disease, Poison . Then Arcane = Magic, Mental etc. So this would mean we would have to have the right buffs up to counter the dmg given by the Mob currently enguaged.

But at any rate as long as when we raid/group and killing Casters i can take the nukes , it will be all worth it.
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Old 08-21-2006, 01:40 PM   #18 (permalink)
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Quote:
Originally Posted by Slowfood
Alternatively i'd like to specialize myself in certain elements to have better resis. For example if i choose fire then i might have an extra selfbuff with higher fireresists, maybe a groupbuff with fireresis and so on - all other resis would stay on a normal lvl. This would add a nice possibility to make your char a bit more different from the other Inquisitors running around.
You might be able to. Ellestil noted a pattern amongst the classes that you might find interesting. Original post: http://vanguardfighters.com/phpnuke/...iewtopic&t=498
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Old 09-19-2006, 09:01 PM   #19 (permalink)
Itlan
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I like the idea of being magic defensive and sacrificing melee mitigation for it, but it seems like a gimmick. You could find yourself not grouped with often, but only part of a guild as you're neccesary to raiding, as you no longer have to avoid the AE, run out of the room, or other such things like wearing resist gear, but could simply have your Inquisitor come to the rescue.

I just hope it isn't a gimmick and the Inquisitor can be a REAL tank.
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Old 09-20-2006, 02:40 AM   #20 (permalink)
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I just can't help but envision a Beholder in full plate armor when I hear Inquisitor. Does that seem overpowered? Sure. Perhaps the effect could be simulated by a higher level/more skilled Inquisitor using the right equipment and knowing when to trigger the proper abilities for the greatest effect. Keep in mind however that you wouldn't hear me complaining if an anti-magic field was projected out in a sixty foot cone in front of an Inquisitor. I'd find a combat knife, a banana hammock, and black facepaint. Then I'd spend my days crawling through dense underbrush, hunting down those filthy arcanists. Most people go killing with a longsword. Maybe even a zweihander. But when you're killing vermin too ignorant to understand the heresy they represent (and when you're hunting wizards and their ilk, you are) you need to do the job right. That means crawling up into their tent at night while they get their required eight hours rest, and grabbing them by the dress. You want to pick them up by their jaw so they can't get any verbal components out, and pin one of their arms up over their ahead, this prevents most somatic components from being actualized. It also leaves their squishy, unarmored abdomen exposed to a good stabbing through the underarm. There's just no thrill in it if you do all your work in plate armor while hiding behind a shield. It's the deeply intimate customer service they remember most right before they die.
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