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Old 10-17-2006, 02:06 AM   #1 (permalink)
Cocytus
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Inquisitors are defensive fighters. That much has been confirmed. Information has been released which states/suggests they will be a psionic class with an emphasis on countering enemy arcanists. This is all well and good. How exactly does one go about doing this? There are three well established trends in the field of defensive fightering and I have to wonder how the inquisitor will relate to these extant fields. Some fantasy settings consider the inquisitor a variation of the paladin, and quite possibly someone who began their career as a paladin. Then there is the dreadknight. I have heard many compare the methods and ideals of the skadowknight archetype with the concept of an inquisition. There appears to be a strong difference in that those of the shadowknight archetype are typically classified as hybrid arcane casters whereas the inquisitor has been identified as psionic. But what of the common ground? Fear, torture, domination; how does one distinguish where the dreadknight ends and the inquisitor begins? I am very curious as to how playing an inquisitor will be different from playing one of the other three defensive fighters. If I discover playing an inquisitor is exactly like playing a paladin except you hunt mages as opposed to undead I will be disappointed. Anyone here ever play a game where all the different classes had the same abilities with different names? If you haven't, it gets boring quickly.
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Old 10-26-2006, 07:16 PM   #2 (permalink)
Dredo
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I believe that warrior will be on the far end of tanking melee and inquistors will be on the far end of tanking magic. Paladins and Dreadknights will fall in the middle ground more then likely paladins closer to melee and dreadknights closer to magic.

The common formality in all kinds of mmorpgs is that caster mobs use melee which even players won't do.
How often do you see a wizards poking a mob with a dagger in everquest? Basically never, so why then do caster mobs do most of thier damage with melee? Its simple tanks can't tank magic because 90% of all damage was designed to be melee and resists are something that is more or less tacked on to the end of a game (everquest, wow, ffxi).

Now you have a posed the problem of the paladin, constantly hunting undead for their innate advantage. Innate advantage toward a monster makes them then weaker against everything else which hurts the class.

Hopefully there is enough magic monsters to make the class inquistor useful because if not they could be just another fill warrior to complete a group.
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