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View Poll Results: What death penalty system would you prefer?
Experience debt, no level gain 7 9.59%
Experience debt, with level gain possible 9 12.33%
Experience loss, no level loss 19 26.03%
Experience loss, with level loss possible 38 52.05%
Voters: 73. You may not vote on this poll

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Old 04-03-2006, 01:20 AM   #61 (permalink)
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Re: Death Penalty

I too voted before I read the responses, and voted for exp debt, level gain(EQ2) but after reading the responses I think EXP loss, level loss is best. I remember in EQ1 not taking any chances after I just leveled(after I learned the hard way what happens). It does make you think a bit more about what you are going to do.
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Old 05-05-2006, 09:29 AM   #62 (permalink)
Taronn Anvilmarr
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Re: Death Penalty

ok guys and gals, we need a new point of view here.

I dont want lvl loss of any kind.

I am currently playing eq2 and am so enjoying when i die i dont have to do a corpse run and i get some exp debt. I wouldnt mind doing a CR but i dont have to. I Do take into consideration whether i want to die in a certain place when i look at a creature/monster to attack and i Do take into consideration how much exp debt i already have.

I am a solo player with tendencies of playing with others - thats a solo player in a guild that participates in guild activities. eq2 is a group game - solo players are severely handicapped and arent wanted in my opinion. ALL the bosses and LOTS of non-bosses are ONLY group oriented fights. Solo creatures/monsters are few and far between. I fight so many greyed out creatures its not even funny because i could not fight them when they have even a bit of color - sometimes the greys kill me and i need to wait another lvl before i can get them.

I SO HATE asking for help all the time.

All i am asking for is the chance and the opportunity of playing a game without all the political issues that all groups bring to the table. Every time i play in a group there is allways someone who wants to tell me that i am doing something wrong and to stop it and all i am doing is playing the game as its meant to be played. HATE THAT. Just because i am not following their group rules like only fight the monster that the leader is fighting (gotta be kidding me) or they wont heal me during the fight. We are in a group fighting another group and i gotta do WHAT???? Any and all damage that i can do in that situation is all to the good.

Everytime i get to a new zone in eq2 there are tons of creatures that i cant even consider to fight cause i will NEVER be able to fight them (in eq2 if a creature has 3 arrows up they are a group fight (arrows are an idication of difficulty - the more arrows they have the harder they are)).

So haveing a lvl loss combined with a corpse run - OMG - i will be having to work that much slower because i WONT GET TO EVEN TRY to fight a monster until he is grey for a couple of lvls (omg a couple of lvls) if i haveto worry about losing my lvl for a single fight!!!!!!

Just my opinion....lol
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Old 05-05-2006, 11:56 AM   #63 (permalink)
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Re: Death Penalty

We do know that there will be content for single players (about 20%) in Vanguard but most of the content will require groups, although my reading is that groups of 2 or 3 will have plenty to do. For me the answer is the Guild just make absolutely certain that the guilds attitude to the game matches yours before you join and agree a trial period.

I suspect most of us like to spend some time doing our own thing and I for one will avoid guilds that have many rules. "be nice and share" does it for me.

I am not a brillant fighter so tend to die lots so level loss would make my life very difficult however a support role in a friendly guild spending 60% in groups and 40% solo and exploring should work out.
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Old 05-05-2006, 12:36 PM   #64 (permalink)
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Re: Death Penalty

I still prefer level loss.

As far as solo vs grouping/raiding, let me interject an idea:

Having been a raid leader, I totally understand the concept of "fight what the leader says or we won't heal you!" I had some folks that constantly aggro'd other mobs and thought it was fun to keep people busy. Well, busy is one thing...a death wish is another. Depending on the type of mob, I would make decisions for off-tanking, rather than sticking with the mob at hand, and usually, I did that. However, sometimes, if we did that, it would pull the healing off of the main tanks and those assisting and could wipe the whole raid.

Moral: Better to lose one or 2 and concentrate on the whole.

Or take wizzies that loved to run off on their own during a raid/group and get lost and train everybody. (Why was it always female wizzies??) So, no! I don't like people not listening to the RL or even GL and "doing their own thing" during a group/raid.

I still don't know why the folks have voiced majority opinion about exp/level loss over debt only, yet the VSoH gang still wants to do the other. Maybe when we get there, it will be different than we think, but I really like the sting of the visual telling you that you've lost exp/level. It makes you think a lot harder about choices! They've said that skill/knowledge is going to be very important...not just what you wear or what level you are, so why not go the extra mile and drive it home?

ok, so there's my 2cp
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Old 05-05-2006, 03:40 PM   #65 (permalink)
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Re: Death Penalty

Think we need to play to know. how difficult a corpse run will be is unknown. How often we will get killed is unknown. The impact of losing a level is unknown. The exp penalty on death is unknown and lastly the time and rate of leveling is unknown.

It is perfectly possible that EXP debt could be very scary indeed.
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Old 05-05-2006, 08:55 PM   #66 (permalink)
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Re: Death Penalty

Rumor has it that it adds a punch somehow. Brad or someone talked about this!
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Old 05-06-2006, 10:59 AM   #67 (permalink)
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Re: Death Penalty

Quote:
Originally Posted by Taronn Anvilmarr
Every time i play in a group there is allways someone who wants to tell me that i am doing something wrong and to stop it and all i am doing is playing the game as its meant to be played. HATE THAT. Just because i am not following their group rules like only fight the monster that the leader is fighting (gotta be kidding me) or they wont heal me during the fight. We are in a group fighting another group and i gotta do WHAT???? Any and all damage that i can do in that situation is all to the good.
Its not really a matter of your damage not being good, its about endangering the lives of your fellow adventurers and making it harder for your healer to be successful. The longer a fight goes the harder it is for a healer to keep everyone alive. When damage is spread across multiple targets instead of concentrated, all the targets live longer which allows them to do more damage. Its really just your group trying to give themselves the best chance of coming out of the fight alive.
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Old 05-08-2006, 05:51 PM   #68 (permalink)
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Re: Death Penalty

thats a great point - thanks piro
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Old 08-11-2006, 03:55 AM   #69 (permalink)
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Re: Death Penalty

Voted for experience loss with level loss.

Really liked the eq1 death penalty.
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Old 10-08-2006, 06:02 AM   #70 (permalink)
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Re: Death Penalty

Quote:
Originally Posted by Fooee View Post
I too voted before I read the responses, and voted for exp debt, level gain(EQ2) but after reading the responses I think EXP loss, level loss is best. I remember in EQ1 not taking any chances after I just leveled(after I learned the hard way what happens). It does make you think a bit more about what you are going to do.
EQ has changed how you die with the newest expansion.

Quote:
Everquest Death Rules

-Death in Everquest will never be the same. After the patch, when a player dies, they will not immediately be sent to their bind spot. Instead, they will 'hover' over their corpse for up to 5minutes. In this state, the player has a fixed camera angle straight down at his body, and can still chat. If the player is resurrected before the 5 minute timer is up, the player may select to appear above his corpse, without ever having to zone. If the 5minute timer expires (or if a player just chooses to be sent to bind) then the resurrect functions the same as it does currently.
Kinda cool. wish they would have done this along time ago. would have saved zone time. Next they will probaly give clerics an AA that lets them Rez themselves in hover mode.

I like the Idea at least. Not sure its really dumbing anything down. Just helping on zone time IF your in a group with a rezer.

Rao
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