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View Poll Results: What death penalty system would you prefer?
Experience debt, no level gain 7 9.59%
Experience debt, with level gain possible 9 12.33%
Experience loss, no level loss 19 26.03%
Experience loss, with level loss possible 38 52.05%
Voters: 73. You may not vote on this poll

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Old 03-26-2006, 03:00 AM   #51 (permalink)
Persious
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Re: Death Penalty

I hated the drudgery of EQ2's debt system hated it with a passion, there was nothing worse then sitting there staring at a bar moving at half pace. Now if they had a slide bar that allowed me to determine how much of my xp gain went directly to paying off my debt I guess i could deal with it. Honestly though, EQ1's system was perfectly acceptable why mess with a good thing.

Both debt and xp loss do exactly the same thing they both cost you time. It is your perseption of how much time you have been penalized really and that is an affair of purely psychological nature. I for one like to cut my losses, get back up get right too it.

Last edited by Persious : 03-26-2006 at 03:08 AM.
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Old 03-26-2006, 03:23 AM   #52 (permalink)
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Re: Death Penalty

Oh and on the topic of trivial content giving loot. I would really hate to see any system like the ones being mentioned here. There is just no logical reason a mob would mysteriously stop dropping what it always dropped until I hit some magic level. People that gain money through legitimate means within the game, whether it be farmer or player, do not hurt the economy to any degree comparable to exploits and dupes. Spend more time working on making sure exploits and dupes don’t make it in the game and less time making up things that penalize everyone like trivial content loot rules. There was some amount of fun to be had going into old dungeons and laying waste to it and getting some fun little dorky loot, and contrary to common belief we are here to have fun.
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Old 03-26-2006, 11:36 AM   #53 (permalink)
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Re: Death Penalty

No argument about the illogical nature of TLC but I understand it .. Its in the game.
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Old 03-30-2006, 03:19 PM   #54 (permalink)
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Re: Death Penalty

Quote:
Originally Posted by Nunda
You have to make it hurt so people think before they act. I like a sense of accomplishment based on how I thought through an encounter. If you take away the pain, or make it realtively painless, then you reduce the sense of accopmlishment you get when you complete a difficult task without dying.

I agree. If dying isn't all that big of a deal, then you'll have all those players just running around, dying and then shrugging it off as if nothing happened. For instance: In WoW, you die, big woop. All you have to do is find your body and then everything is as if nothing happened. It really eliminates any consequence for dying.
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Old 03-31-2006, 11:19 AM   #55 (permalink)
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Re: Death Penalty

It appears that Sigil will be giving us a choice. We can have loss until we'd lose a level then debt kicks in or we can have debt at 50/50 payback/advance or possibly even adjust our ratio of payback/advance if they have time to add that in. Win Win for everyone!
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Old 03-31-2006, 11:44 AM   #56 (permalink)
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Re: Death Penalty

I like it .. nice result
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Old 03-31-2006, 05:27 PM   #57 (permalink)
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Re: Death Penalty

That is an excellent resolution to this situation. Allows everyone to tailor the system to thier own fancy.
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Old 03-31-2006, 09:29 PM   #58 (permalink)
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Re: Death Penalty

Quote:
Originally Posted by Pirotess
It appears that Sigil will be giving us a choice. We can have loss until we'd lose a level then debt kicks in or we can have debt at 50/50 payback/advance or possibly even adjust our ratio of payback/advance if they have time to add that in. Win Win for everyone!
Wow, that just goes to show how intent Sigil is on keeping everyone happy. Needless to say, I'm thrilled.
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Old 04-02-2006, 09:48 AM   #59 (permalink)
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Re: Death Penalty

Quote:
Originally Posted by froma
Wow, that just goes to show how intent Sigil is on keeping everyone happy. Needless to say, I'm thrilled.
I hope that is not their aim. Trying to keep everyone happy always results in keeping nobody happy. This particular issue doesn't matter - it comes out to the same thing, and the only difference is perception. So it's appropriate to allow a choice. Any other kind of thing - they need to decide what is best for the game and stick to it, no matter how much whining goes on over it.
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Old 04-02-2006, 10:28 AM   #60 (permalink)
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Re: Death Penalty

AH but if they can come to a solution that satifies the players WITHOUT messing up their plans that is a win win solution.

Having a vision, sadly perhaps, takes second place to recovering 10+ millions of Dollars invested in the game. Ultimately it is the players who have the leaverage, as games like AC2 and Horizons discovered. unhappy players leave the game and if there are not sufficient satified customers left, the game folds.

Sigil have stated their vision and players will judge it on whether it lives up to its promise. If they fail they will have to take action to attract players back and they cant do that unless the communicate.
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