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View Poll Results: What death penalty system would you prefer?
Experience debt, no level gain 7 9.59%
Experience debt, with level gain possible 9 12.33%
Experience loss, no level loss 19 26.03%
Experience loss, with level loss possible 38 52.05%
Voters: 73. You may not vote on this poll

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Old 03-16-2006, 12:32 PM   #41 (permalink)
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Re: Death Penalty

With TLC is not debt the best way of stopping farmers as they will be forced to level up? Gaining debt for them would not be time effective.
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Old 03-16-2006, 12:41 PM   #42 (permalink)
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Re: Death Penalty

Well... Can't the same be said for xp loss? I'm not sure I understand your point, good sir. :confused:
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Old 03-16-2006, 01:44 PM   #43 (permalink)
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Re: Death Penalty

Ok a group of plat farmers camping out a nice source. TLC will mean if they keep leveling they will not get any drops so they can maintain their level by loseing exp and dropping a level when needed.

Exp loss without Level loss is exploitable. you can take big risks just after you have leveled knowing there is no penalty.

Level debt where part of earned exp goes to pay of debt makes it impossible to stay at the same level indefinately. debt simply slows down progress.

At least thats my reading maybe I have it wrong?
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Old 03-16-2006, 02:01 PM   #44 (permalink)
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Re: Death Penalty

Quote:
Originally Posted by Greymain
Ok a group of plat farmers camping out a nice source. TLC will mean if they keep leveling they will not get any drops so they can maintain their level by loseing exp and dropping a level when needed.
Should Sigil choose experience loss w/ level loss, this problem could - and will probably - be solved by basing the TLC on the player's maximum achieved level. We discussed this somewhere else on this site, forgot where and to lazy to search.

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Originally Posted by Greymain
Exp loss without Level loss is exploitable. you can take big risks just after you have leveled knowing there is no penalty.
Yes, which is why I don't like it.

Quote:
Originally Posted by Greymain
Level debt where part of earned exp goes to pay of debt makes it impossible to stay at the same level indefinately. debt simply slows down progress.
Well, that's right - I hadn't thought of it like that before.

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Originally Posted by Greymain
At least thats my reading maybe I have it wrong?
Nope, you're right.
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Old 03-17-2006, 09:34 AM   #45 (permalink)
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Re: Death Penalty

Brad actually mentioned a hybrid system where you have xp loss until you would delevel and then you start accruing debt. I liked that option.
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Old 03-17-2006, 10:02 AM   #46 (permalink)
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Re: Death Penalty

Ahh, right! I remember having read that. It would indeed be a sensible way to do it.
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Old 03-17-2006, 11:08 AM   #47 (permalink)
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Re: Death Penalty

I can live with any combo, it is upsetting farmers that is my aim, is it not still exploitable in that you can stay at the same level forever if you want to? Once debt is paid loss takes you back to start of level again?

Farming is easy in games like WoW where you can raise your character to any level you want in days but hopefully it will take far longer in Vanguard.
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Old 03-17-2006, 11:23 AM   #48 (permalink)
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Re: Death Penalty

Well. It is true that you can die over and over to keep yourself at the same level, but is that really a viable option? Considering how you will need at least two sets of armors to employ this strategy, I don't think farmers will be very effective this way.

For what I want, the death penalty should "punish" players and screw over farmers.
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Old 03-17-2006, 12:36 PM   #49 (permalink)
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Re: Death Penalty

One option missing from poll was no exp debt or loss from death. You should learn from your mistakes. Being left weak and feeble for a period (say recovering skills and abilities slowly over 30 mins) after res plus CR would be equally effective.
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Old 03-17-2006, 01:06 PM   #50 (permalink)
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Re: Death Penalty

I really like the idea of XP debt with the ability to still level. I guess there are few who agree with me, but I think death should be something that slows you down yet isn't the end of the world.

I suppose that is a little to lenient for most people.
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