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Old 01-23-2007, 01:17 AM   #1 (permalink)
Cobalt Katze
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Vanguard Build 01703 Patch Notes 1/22/2007

GAMEPLAY

- Summoning your tombstone at an altar will cause an item durability hit to items that are contained within the tombstone. This means that if you don't have the cash to afford the summon (yes, we know, it was really cheap because we were waiting for this change) you can still get your items back and then repair those that you can afford. This is currently set to a 15% durability hit, and current content pass should ensure that all outposts have a repair merchant.
- Fixed for reversed goodness of stealthy skills when NPCs are detecting PCs
- An issue has been corrected causing spell damage to be displayed lower than expected in tool tips.
- Stealth, sneaking and detection have had a big polish pass. NPCs will now turn and face you, make noise and some question marks will appear above the head indicating they think someone is there. This gives you a chance to back away before getting attacked. Approaching NPCs from behind will always work if you are in stealth. When approaching from the front NPCs will always attack you if you get right on top of them. With invis there is still radial check.
- Only enemies that are aggressive and those you are within aggro range of will attempt to uncover.
- When detecting a hidden enemy you will now hear a special notification sound.
- Stealth, sneaking and detection chances have been changed. Your skill is now a much bigger factor in your success.
- You will no longer be able to gain skill ups in detection, sneak or hide without being successful at there corresponding activities.
- NPC may now use invisibility against PCs
- Stealth, sneak, hide and invisibility have been hooked up for PVP! If someone detects you running 25 meters or more away from them will give you another shot as sneaking.
- When detecting a hidden enemy you will now hear a special notification sound. When uncovered by a PVP enemy you will also hear an identifying sound.
- When attacking a player from stealth your stealth will not break but that player will see you in stealth mode.

DIPLOMACY

- Diplomacy Bug Fix: Players are now able to gain presence again after crossing chunk borders without logging in and out.

GUI

- Crafting Setup windows have been cleaned up significantly.

CODING

- Probable fix for characters not appearing the way they are supposed to in game. Please let us know if you still see problems with your characters not appearing how you customized them.
- /corpsedrag will now move your corpse again. The server location was getting updated, but not the visual location on the client.
- /stuck makes a triumphant return, now with logging and a warning about using it as an exploit.
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Old 01-23-2007, 11:11 AM   #2 (permalink)
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Re: Vanguard Build 01703 Patch Notes 1/22/2007

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Originally Posted by Cobalt Katze View Post
GAMEPLAY

- Stealth, sneaking and detection have had a big polish pass. NPCs will now turn and face you, make noise and some question marks will appear above the head indicating they think someone is there.
Does this remind anyone of Metal Gear solid?



rofl!
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Old 01-23-2007, 11:42 AM   #3 (permalink)
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Re: Vanguard Build 01703 Patch Notes 1/22/2007

Hehe. I think it's funny! Haven't played around with it yet though.
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Old 01-23-2007, 01:13 PM   #4 (permalink)
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Re: Vanguard Build 01703 Patch Notes 1/22/2007

Undocumented change: Rogues now get the ability "Hide in Box".
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Old 01-23-2007, 01:29 PM   #5 (permalink)
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Re: Vanguard Build 01703 Patch Notes 1/22/2007

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Undocumented change: Rogues now get the ability "Hide in Box".
That's great. Next time I want to change continents, I just hide under the appropriate box and I'll get moved. No one will question how heavy this cardboard box is. No one.
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Old 01-23-2007, 02:56 PM   #6 (permalink)
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Re: Vanguard Build 01703 Patch Notes 1/22/2007

definitely reminds me of metal gear, and I remember using that box.....fun stuff
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