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Originally Posted by Aradune
What I described is what we will be implementing for player run vendors as 'phase one'. With this system and many others, the approach during beta will be to implement systems like this in stages. This makes it easier to schedule for, doesn't overwhelm coders with a huge complex task, and also let's us know if the extent to which we implement something is good enough or needs more polish, features, tweaking, whatever.
Initially, as per the modular approach above, there will be no assistance for shopping, no lists to help you find stuff, etc. You'll need to, as per my earlier post, shop around. If it proves necessary, however, we will start minimally adding functionality to help you find an item, like having vendors near you report what they have on sale in a UI that you can organize, etc.
Basically baby steps. I want to avoid needless tedium, but I really want the feeling of regional sales, shopping, and looking for that good deal. The line between the two is a fine one that we will approach with caution. This was the point I probably wasn't clear enough on: As with many of our other tenets, philosophy in the FAQ, etc. we do not want tedium for the sake of tedium. If we can implement UI, etc. that helps you shop for items, as long as it preserves the regional nature of price fluctuations, etc. we'll consider it.
Personally, I think walking around shopping, like at a garage sale or some such, can be fun, seeing who has the best deal, or the item you are looking for, or perhaps an item you weren't looking for but decide to buy on the spot because it's a good deal or you didn't know it was out there, etc. I don't want to risk losing that by putting in search engines, etc. I realize that not everyone finds this fun, but I also think many do and will.
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