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Old 09-20-2005, 10:18 AM   #1 (permalink)
Pirotess
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New Affiliate

Today brings us news of a new member of the Vanguard affiliate website program, XVanguard! Xymor, XVanguard's site admin has this to say about the site.

Quote:
Originally Posted by Xymor
XVanguard.com is a web site dedicated to the MMOG (Massive Multiplayer Online Game) Vanguard: Saga of Heroes. Our focus is to provide visitors with up to date gaming information, news and player guides.
Congratulations Xymor and crew!

Awen of TenTonHammer has put out an article about level grinding. In the article Awen touches on many of the various reasons why people end up grinding to reach max level and explores how Sigil plans to alleviate some of the more tedious causes.

Finally Aradune has popped back into the OVF briefly to discuss the AES system. He had this to say in response to a gamer's question about AES triggers and how many people can be on an AES at any given time.

Quote:
Originally Posted by Aradune
1. We have a variety of options here and will likely use them. If the plan is to have the item persistent (saved) we can do that, or we can have the item disappear after you trigger the encounter route. The latter will probably be more common.

2. The second group with the item that triggers the encounter route would fail to trigger the route until the first group had moved on. That said, remember that longer routes are divided into segments, so there would be an item/trigger for each segment. The idea there being that more than one group could be on the same route, but in different segments (but not on the same segment at the same time).

How many routes and segments per dungeon depends on the size of the dungeon, the level range, etc. The idea behind our larger dungeons is that they should support multiple groups that are either just adventuring or on various routes and the segments within those routes. Ultimately, while we think the encounter route system addresses what instancing tries to addresss but without the negatives, having a lot of content and huge dungeons is just as, if not more, important.
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