Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > The Courier > The Herald
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools
Old 07-21-2005, 11:21 AM   #1 (permalink)
Pirotess
Administrator
Community Manager
Site Owner
 
Pirotess's Avatar
 
 Additional Info
Last Online: 07-01-2008 09:40 AM
Join Date: Apr 2005
Location: Raleigh, NC
Posts: 2,390

Level: 39

HP: 393 / 963
MP: 796 / 9028
EXP: 55%
Send a message via ICQ to Pirotess Send a message via AIM to Pirotess Send a message via MSN to Pirotess Send a message via Yahoo to Pirotess Send a message via Skype™ to Pirotess
New interview and affiliate

A new interview with Jeff Butler has been published at GameDev.net. The article starts by discussing what the author calls a "content war" between the various MMOG development houses and moves on to questions about content escalation, character customization, and essential features of a successful MMO. Jeff had this to say about the "content war":

Quote:
Originally Posted by Jeff Butler
I agree that it exists but I'd characterize it as a more of a content competition. Ultimately I think it boils down to an issue of execution and quality of approach before you even begin to put content in a game. So the tools that you design and the experience you bring to the table that grants you insight into how to best create tools so that you can put more content into the game are critical. Whether that's building wonderful templates that can be customized or making data entry easy for your designers. The experience that you bring in shipping a massively multiplayer title is extremely valuable.

We've seen it in games, the first MMO from a publisher or developer either hits the nail on the head or falls short in content and then you can see post-release how long, in some cases, it takes to put additional content into the game. All these are key points in the competition and you've got to make sure that you're hitting every nail on the head if you want to succeed.

A lot of times we draw the analogy of the amusement park. You want your amusement park to be entertaining for a certain period of time. If you're going to spend millions of dollars building all these rides you want someone to spend the appropriate amount of time experiencing each ride, it's all part of the overall amusement park experience after all.
Interestingly enough a similar thread cropped up on the official forums yesterday and was answered by Brad McQuaid this morning. Brad had this to say about the topic:

Quote:
Originally Posted by Brad McQuaid
In the past we've mentioned that we already have rough plans for expansions and future content and features. Questions have been asked like 'why are you working on things that arent' going to be in the game at launch?'' This is a good quesiton. The main reason is that we want to avoid situations where we have to shoe-in, so to speak, new areas or functionality because it wasn't planned for earlier.

A good example would be adding levels to the game. If we don't architect our formulas and such to accomodate the future we'd have to hack it in, which often causes balance problems and the like. In the past, when we didn't realize how long these games could remain viable, looking that far into the future didn't seem to make sense. Now, knowing better, we're approaching things assuming the game will be a success and be around for a long while.
I'd like to also take this time to welcome Vanguard @ Tentonhammer to the affiliated sites ranks. Awenyddion, the sites Community Manager has this to say about the site:

Quote:
Originally Posted by Awenyddion
Vanguard @ Ten Ton Hammer is a site run by avid gamers and long-time dedicated fans of the world of Telon. It is our mission to create a comfortable community environment which caters to gamers looking for detailed information on the classes of Vanguard. We are also committed to bringing our community the latest information regarding this adventurous new land including Lore, Screenshots, News and Interviews. With the hope to promote a solid community, Vanguard @ TTH also hosts free guild forums. We hope that you enjoy your time spent with us.
Congratulations Awenyddion and crew!
__________________
O
O..O

Community Manager/Site Owner
......V A N G U A R D .. S P H E R E S.........
A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e....
_
Pirotess is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-21-2005, 11:34 AM   #2 (permalink)
Aazenius
Senior Member
 
 Additional Info
Last Online: 08-20-2006 06:17 PM
Join Date: May 2005
Posts: 100

Level: 9

HP: 3 / 200
MP: 33 / 1857
EXP: 0%
Re: New interview and affiliate

Brad's comments got me to thinking about levels. Has anyone said what the level cap might be? or what they are capable of? I know both EQ2 and WoW said they could have levels up to 200 if they wanted.
Aazenius is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-21-2005, 11:42 AM   #3 (permalink)
Pirotess
Administrator
Community Manager
Site Owner
 
Pirotess's Avatar
 
 Additional Info
Last Online: 07-01-2008 09:40 AM
Join Date: Apr 2005
Location: Raleigh, NC
Posts: 2,390

Level: 39

HP: 393 / 963
MP: 796 / 9028
EXP: 55%
Send a message via ICQ to Pirotess Send a message via AIM to Pirotess Send a message via MSN to Pirotess Send a message via Yahoo to Pirotess Send a message via Skype™ to Pirotess
Re: New interview and affiliate

Unofficially it seems that the release cap is going to be 100. Sigil has not officially responded to that yet though.
__________________
O
O..O

Community Manager/Site Owner
......V A N G U A R D .. S P H E R E S.........
A n .. O f f i c i a l .. A f f i l i a t e .. F a n s i t e....
_
Pirotess is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-21-2005, 06:21 PM   #4 (permalink)
Zeex
Scribe
 
Zeex's Avatar
 
 Additional Info
Last Online: 08-04-2005 12:27 AM
Join Date: May 2005
Posts: 26

Level: 3

HP: 0 / 70
MP: 8 / 657
EXP: 83%
Re: New interview and affiliate

The real issue isn't the number to be attained, but the time and work involved in it. From what information I have gathered I expect leveling up to be a more lengthly, but more involved and enjoyable process than we have seen in the past.
Zeex is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

  Vanguard Spheres > The Courier > The Herald



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 06:51 AM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.