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#21 (permalink) | |
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Senior Member
Class Mgr - Light Fighters
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Re: New Sauce on Cleric, Shaman & Disciple
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...that is a bit of an open ended question, but I'd love to hear some opinions. |
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#22 (permalink) | |
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Senior Member
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Re: New Sauce on Cleric, Shaman & Disciple
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I have done a lot of big software projects in my time but nothing as deep and complex as a game engine. In my experience even systems that look simple are full of unexpected problems, even with detailed system analysis and proper specifications. However I cant see how you can undertake detailed system analysis of a game which has no existing system to model. Therefore the specification is purely conceptual. Designers and programmers are flying by the seat of their pants. The product changes month by month and problems are worked around. The more you mess around with code the more unstable it becomes. The big mystery is how the smaller companies manage to produce a working product at all. Big organisations like Sony and Microsoft have within them the discipline to ensure that companies like Sigil have done their homework and that the business plan makes good financial sense, although they do give a lot of freedom to the developer you can bet there is oversight and a cattle prod approach to project creep. ![]() |
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#23 (permalink) |
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Senior Member
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Re: New Sauce on Cleric, Shaman & Disciple
Disciple is not what I expected. It's better.
![]() I'm pretty much decided on class now.
__________________
When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis |
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#24 (permalink) |
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Administrator
Community Manager
Site Owner |
Re: New Sauce on Cleric, Shaman & Disciple
I need to tweak it a little bit. I noticed a few posts today had all their line feeds stripped out.
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#25 (permalink) | |
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Senior Member
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Re: New Sauce on Cleric, Shaman & Disciple
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#26 (permalink) | |
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Member
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Re: New Sauce on Cleric, Shaman & Disciple
Ok, more questions from the easily-befuddled. I'm trying to sort out Talisker's wording on the Disciple:
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#28 (permalink) |
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Member
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Re: New Sauce on Cleric, Shaman & Disciple
*ponders that* That makes me wonder...Talisker calls it a martial healer. As if that is a unique facet. Yet...clerics or shamans have in the past been pointed out as being battle-worthy. If so, seems likely that they would also have special melee attacks, since doing any decent melee damage relies on more than basic auto-attack, yes? Not to mention their better armor. So if Disciples are a "martial healer", there's definitely some key aspect to the disciple we still don't know yet. Unless clerics/shamans *don't* have any chain-able melee abilities. Doesn't strike me as likely, though.
I know, I know, big "duh" on the not-knowing part. Man...with the robe-wearing and the "abilities reliant on being attacked", I sure hope they have a little of a monk's avoidance abilities. *laugh* Could be scary otherwise. |
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#29 (permalink) | |
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Senior Member
Class Mgr - Light Fighters
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Re: New Sauce on Cleric, Shaman & Disciple
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