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Old 11-28-2006, 02:46 PM   #11 (permalink)
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Re: Fire & Brimstone

Great to hear! I havent had any previous metrics for how useful the service has been. We've been planning to expand it into more of a searchable database for a long time but havent had the time to make that happen yet. This is encouraging though so maybe we'll renew our efforts.
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Old 11-28-2006, 05:19 PM   #12 (permalink)
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Re: Fire & Brimstone

I am carefully tracking where the new registers are coming from. Second only to the official forums, you are in the top spot... if that helps any.
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Old 12-04-2006, 05:59 PM   #13 (permalink)
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Re: Fire & Brimstone

FAB Announces Successful Kick-Off Recruiting Campagin

The numbers are in! Guild Leader Wolfstein today announced that since the start of their Guild Recruiting Campagin on Nov. 27th, they have exceeded their initial expectations.

"We knew that once the word started getting out there, we would have many visitors to view our Web Site. Applicants expressed alot of enthusiasim for our Rank Up & Reward System, and were excited to see FAB as organized and focused."

As a result of the successful campaign, many class slots are filling up quickly and some have been temporarily closed.

"We are building the Guild with class balance in mind, and this includes folks who are interested in focusing completely on Vanguard Spheres other than Adventuring. We will temporarily close down some Adventuring classes where we are at critical mass. Once we balance out our other class numbers, we will revisit our balance sheets and consider reopening those classes again.

In the meantime, any folks who are anticipating playing classes we have temporarily closed, can still apply. These folks will be moved to a waiting list. Or they also have the option of applying with a different class choice."

Wolfstein also emphsized that FAB's vision is to be self-reliant, and that building the Crafting, Harvesting and Diplomacy spheres are equally important as building the Adventuring spheres.

"The Guild is eager to support those who chose the Crafting, Harvesting, and Diplomacy spheres as their Primary Focus. The current Guild Recruits have contributed many ideas and great feedback on how we will accomplish this. Our crafters, harvesters and diplomats are going to be delighted with the amount of support our Adventuring Division is going to provide them."

Some of the classes that have been temporarily closed are:
  • Blood Mage
  • Bard
  • Dread Knight
  • Sorcerer
  • Druid
For more complete details please visit the Application Notification forums on Fire & Brimstone guild headquarters web site.
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Old 12-08-2006, 12:03 PM   #14 (permalink)
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Re: Fire & Brimstone

Just a heads up to all those signing up on our forums. Our server sends out a confirmation e-mail to those who register. You must click the link in this e-mail to activate your account. It is highly possible spam filters and such will eat this e-mail. If you are definately not receiving the e-mail please contact myself or Wolfstein so we may set you up.
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Old 12-09-2006, 07:14 PM   #15 (permalink)
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Re: Fire & Brimstone

Now that we have balanced our class numbers out a bit we are re-opening recruitment for all classes. Please come check us out and join our community!
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Old 12-10-2006, 01:43 PM   #16 (permalink)
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Re: Fire & Brimstone

We've just published a new Article that may be of interest to you...
Quote:
Editor's Introduction: When Drew 'Ophidian' first came to me with an outline of this article, I was impressed with his understanding of looting systems and how they relate to guild wealth and distribution.
This article attempts to analyze the traditional established DKP systems, and how they relate to Vanguard's different modes of play, know as Spheres. You are encouraged to add your comments to the article and provide feedback.
DKP & Spheres:
Guild Wealth Management in Vanguard: Saga of Heroes
By Drew Petteway (Ophidian Cæmentum)
At some point in every guild’s life, decisions must be made about how the rewards of its members’ time will be distributed. Guilds rise, and fall because of this very subject. Most current MMORPG guilds use a system known as Dragon Kill Points (DKP). In a nutshell, this system attempts to assign a point value to time spent in active raids, which can then be spent in any number of ways.

As with anything, cunning individuals can and do think of ways to use this basic system to maximum personal benefit. This results in countless variations and rule subsets intended to prevent misuse (as seen by the guild leadership). Wikipedia’s article on DKP provides an impressive list and description of most variants.

The question is, “Can traditional DKP systems be applied to a game with three distinct-but-connected modes of play?” Also, if they cannot, then what is the best system?
Go HERE to read the entire article!
You can check out our other published articles HERE.
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Old 12-10-2006, 02:54 PM   #17 (permalink)
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Re: Fire & Brimstone

Sir Wolfstein,

I really admire a guild leader such as yourself. Although I like the very tedious requirements, guild plan, and goals I am disapointed in the fact that I dont quite meet the criteria. I'm 22. I'm in the United States Air Force and in no way suckling at the parent teet. But I guess I'll have to wait till a guild such as yours has an age requirement of 22+.

1 question though sir, how do you handle military members? With deployments, TDY's etc.
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Old 12-16-2006, 04:35 AM   #18 (permalink)
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Re: Fire & Brimstone

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Originally Posted by SpudWebb View Post
Sir Wolfstein,

I really admire a guild leader such as yourself. Although I like the very tedious requirements, guild plan, and goals I am disapointed in the fact that I dont quite meet the criteria. I'm 22. I'm in the United States Air Force and in no way suckling at the parent teet. But I guess I'll have to wait till a guild such as yours has an age requirement of 22+.

1 question though sir, how do you handle military members? With deployments, TDY's etc.
I acknowledge that you are no longer "sucking at the teet", but unfortunately that very statement contributes to justify our age requirement.

To respond to your question of deployment, etc... if you can meet the guild requirements, then we will look at you.

Be happy to answer any other questions that are close to your heart
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Old 12-16-2006, 05:08 AM   #19 (permalink)
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Re: Fire & Brimstone

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Originally Posted by Wolfstein View Post
I acknowledge that you are no longer "sucking at the teet", but unfortunately that very statement contributes to justify our age requirement.

That makes me a laugh a bit.

I was merely referring to your post after Mobius saying "The age of 23 was decided on because by then, most folks will have finished their schooling, have an established means of independence from parents, and be well on their way into adulthood."

But no problem, thank you for answering my question.

Last edited by SpudWebb : 12-16-2006 at 05:19 AM.
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Old 01-09-2007, 01:33 AM   #20 (permalink)
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Re: Fire & Brimstone

Just a quick update...
Recruiting is currently closed for the duration of Open Beta.
However, we do have a Wait List for folks who are still interested in submitting an application.
Check out our forums for details!
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