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Old 04-24-2007, 01:16 PM   #11 (permalink)
EdwinAhe
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Re: Riftway Stones and Raiding

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Originally Posted by Scarcius View Post
It not expensive at 40 but, it sure is at 10. I think the idea is to keep it from being used as a general travel mech but, as a way of getting the mid-high level people to the small group/group content out in the wilderness.
And again i can`t agree with you. It takes me ~10 minutes (15 minutes tops) to get 1s at lvl 10.
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Old 04-25-2007, 01:11 PM   #12 (permalink)
Galahad
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Re: Riftway Stones and Raiding

everybody just needs to befriend a bard. it only takes me about 20 min follow the qa river from one end to the other. (not counting aggro and such)

even with my dwarf and his beginner horse, he went from BC to 3R to NT in about 10 to 15 min. traveling can be a great part of the game too, but maybe that's just because i have a great guild and always a full group to just mess around with. we even form full groups to just run around and harvest for hours.
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Old 04-25-2007, 06:24 PM   #13 (permalink)
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Re: Riftway Stones and Raiding

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Originally Posted by Scarcius View Post
I think one of the reasons the stones are being added is because of low server populations. Brad has already said they launched with too many servers. It can just be too hard to find groups when you have limited play time. Those are the people I see actually leaving instead of the guys crying all over Silky Venom.

I've lost a few friends already I started with. Not because of bugs, not because of performance, not because they didn't absolutely love the game, but they just couldn't make any meaningful progress after they hit 30 with only 1-2 hours to play a night. They got frustrated and left. When you only have 2 hours to play taking an hour to get somewhere interesting just doesn't work. You end up stuck in the same chunk for days unless you want to blow a whole night going somewhere.

Anyway, the stones are expensive and in a few locations only. I'm pretty sure they would be smart enough not to stick one in front of every raid mob. They probably wont even be close. Besides, I don't think we need to be too worried about raid content right now. There is no raid functionality in the game and the more I play the more I'm unsure the engine and mechanics can actually support anything more then 2 groups anywhere.
/agree
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Old 05-06-2007, 02:00 PM   #14 (permalink)
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Re: Riftway Stones and Raiding

I don't believe that easier travel favors the larger guilds in a competition over raid content. If there isn't enough raid content to go around, it's going to be a problem with or without easier travel.

Of course, right now with the miserably low server populations, there isn't any competition to speak of. There's more than enough content for everyone playing these days. And, IMHO, if they hadn't done something about the tedious, boring travel situation in the game, there wasn't likely to be many players coming into the game, or even staying in the game, for that matter.

But, for the record, I don't like the riftway system. I think the travel issue should have been addressed in some other way. Specifically, better mounts.
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Old 05-11-2007, 09:54 AM   #15 (permalink)
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Re: Riftway Stones and Raiding

I disagree.. hardcore raiding guilds will always find the quickest way to wherever! with a bards, evacs, planned binding locations and other teleportation methods I really dont think the riftway's would make a huge amount of difference!

Pro raiding guilds (for want of a better term) will always be there first, no matter what you do!

Personally Im loving the riftways! ok, so I only use the renton > deebs at the moment, but this has increased my scope of adventuring while not being too far away from anyone! which is great for a pvp server and great for keeping guilds closer together.


In anycase, Im sure Sigil can tweak locations or maybe even add a time delay to riftway porting to resolve any issues like you have.
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Old 05-12-2007, 03:30 AM   #16 (permalink)
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Re: Riftway Stones and Raiding

I rarely use my sloop now that riftways have gone live.
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Old 05-14-2007, 03:06 PM   #17 (permalink)
Lendal
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Re: Riftway Stones and Raiding

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I rarely use my sloop now that riftways have gone live.
What does that have to do with riftway stones and raiding?

What are you trying to say here? Riftway system is good because now you don't need the sloop? It's bad because your sloop is less 'meaningful'? Does your sloop have something to do with raiding?

Very confusing...
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