Vanguard Spheres  

Welcome to the Vanguard Spheres forums.

You are currently viewing our boards as a guest which gives you limited access to view our discussions, articles/interviews and photo galleries. By joining our community you will gain access to post your own topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features and tools like our upcoming Guild Management Tool (GMT). Registration is fast, simple and absolutely free so please, join our community today!

As a bonus this banner will disappear once you are registered! If you have any problems with the registration process or your account login, please contact support.

Home Forums WikiSphere Gallery Chat Arcade Today's Posts
Go Back   Vanguard Spheres > Server Forums > Test Server > General Feedback
Register FAQ Members List Who's Online Search Today's Posts Mark Forums Read

Reply
 
LinkBack Thread Tools
Old 03-19-2007, 04:43 PM   #1 (permalink)
Sigurd
Senior Member
 
 Additional Info
Last Online: 07-02-2008 03:34 PM
Join Date: Jan 2007
Posts: 305

Level: 16

HP: 42 / 383
MP: 101 / 1663
EXP: 33%
Procedural suggestion: Patch numbering

In the past, before Test server patches were posted we would see patched of the sort:

1750
1754
1830
1830a
1850
Update #1

etc (made them up obviously)

The 'a' patch was because a little update was done and I find that sensible, especially if it is, as I believe it was, a server side patch - but just a way of letting us know it happened. I recall seeing one of these in the past.

Now tho, we have patch 1780C. I recall seeing patches 'lettered' on these forums to indicate interim test patches.

My suggestion is that we continue to limit the 'official' patches to numbers and avoid this letter thing. Conceivably, a long test period with many interim fixes between released patches (perhaps a business decision to reduce patches or make them biweekly etc) may result in patch 1922X and then 1922AA, 1922AB...etc

Maybe, if we did something like use the last patch (1780) as the 'starting point' for numbering and the first POST-RELEASE patch would be:

1780.1 then 1780.2 ... 1780.3045 (/shiver) etc

When it comes time to release, 1780.4 (all 3045 jokes aside ;P) would become:

1781

On the Test Server forums it could be noted that 1780.4->1781 (if that matters) Those NOT playing on Test need not know 'A' 'C' etc - it isn't important. It can on the other hand imply that there were 3 patches that day and Sigil just kept editing the notes.

Which leads me to my second and last point: This above confusion is believable because the last patch notes were a jumble compared to most prior ones, when INITIALLY posted (officially) because they combined some of 78's issues as well - probably a bleedover from Test Server Patch note copy and pastes.

Ex:
- Aggro NPCs that can see invis will now attack if you move near them.
- Aggro NPCs that cannot see invis will no longer attack if you move very close to them.
Was on 1780 and the prior one - many more dupes were sxcattered through out - I had deja vu and confusion


Btw - you should have included a comment that umm the lvl 11 (Blacksmith at min) Tier quest were fixed I was told they work now - I heard they broke after Update #1.

Great job on the fixes all! Thanks!
---Sigurd
__________________
Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11)
The Steel Wind, Xeth (formerly ThunderAxe)
------------
Sigurd Wyrmsbane (EQ, Cazic-Thule)
Ragnarr Sigurdson (DAoC, Morgan LeFay)
Varsuuk (DAoC, MLF; WoW, Whisperwind)
Sigurd is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-20-2007, 07:32 AM   #2 (permalink)
SwordMage
Staff
Wiki Administrator
 
SwordMage's Avatar
 
 Additional Info
Last Online: 03-11-2008 09:37 AM
Join Date: Jan 2007
Location: Central New Jersey
Posts: 582

Level: 22

HP: 112 / 528
MP: 194 / 2312
EXP: 13%
Re: Procedural suggestion: Patch numbering

I agree something needs to be done to make patch labeling clearer for the player community; however, I think the thing to do is simplify instead of make things more complex.

A update/patch numbering scheme independent of build numbers is what I am used to seeing both in the projects I have been involved with and in various games I have played in the past. This improves communication between the software producer and consumer.

One approach would be to take the Update/Patch model and have patches to Update 1 numbered sequentially as 1.1, 1.2 ... Test server patches might be numbered using an entirely different scheme it account the fact (?) that they aren't always targeted to a specific live patch.
__________________
The associates of Master Lin on Hilsbury and Test
Proud members of the Stormriders guild
Contribute your knowledge to the WikiSphere today!
SwordMage is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-20-2007, 12:46 PM   #3 (permalink)
Sigurd
Senior Member
 
 Additional Info
Last Online: 07-02-2008 03:34 PM
Join Date: Jan 2007
Posts: 305

Level: 16

HP: 42 / 383
MP: 101 / 1663
EXP: 33%
Re: Procedural suggestion: Patch numbering

Sure... make it simple damn you Mage!


OK, that works too... I mean it isn't like they can't have an internal mapping from builds to patch releases (I don't even know if I, as a user, see the build number on any of the UIs anyhow)

But the main reason I posted this is that I feared the desire to 'reuse' the last 'gold' Test Server build with both lead to confusing patch numbers, confusion with Test Server builds and most importantly - confusion editing the notes like happened this week where multiple patches were combined past and present.
__________________
Validus(PSI-42)/Ragnarr(Sh-24)/Sigurd(War-14)/Aegnor(Nec-14)/Vanir(Cl-14)/Khardan(Dis-11)
The Steel Wind, Xeth (formerly ThunderAxe)
------------
Sigurd Wyrmsbane (EQ, Cazic-Thule)
Ragnarr Sigurdson (DAoC, Morgan LeFay)
Varsuuk (DAoC, MLF; WoW, Whisperwind)
Sigurd is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-20-2007, 07:39 PM   #4 (permalink)
Corlin
Member
 
 Additional Info
Last Online: 05-07-2008 08:52 PM
Join Date: Mar 2007
Posts: 67

Level: 7

HP: 4 / 152
MP: 22 / 597
EXP: 8%
Re: Procedural suggestion: Patch numbering

Up to Sigil, but I would keep the build number, it makes sense. I think the reason we have a, b, c etc on testserver at the moment, is that we have had database only changes - not patches to the code base itself, so no new build number.

Clearly update 1, 2, 3 are for when the (mostly) tested code gets pushed to live, regardless of the actual build number.
Corlin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-20-2007, 10:08 PM   #5 (permalink)
Zathris
Junior Member
 
 Additional Info
Last Online: 08-31-2007 01:04 AM
Join Date: Mar 2007
Posts: 7

Level: 1

HP: 0 / 15
MP: 2 / 57
EXP: 60%
Re: Procedural suggestion: Patch numbering

I think folks seeing a build number may feel uneasy with it at first because it's new and different but after a time I'm not sure it would be any more confusing than parsing what 1.2.0.4 would mean.

I take comfort in knowing the patch message's claimed build number and executable file version match. I used to go to c:\program files\Sony\Vanguard\bin\VGClient.exe and see the file version (right click properties -> version -> File Version) match the build number. B) I know i have the right version EXE all least.

I now have the file explorer set by default to display file version details so it just pops up now.

-Zathris
Zathris is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-21-2007, 08:09 AM   #6 (permalink)
geckzilla
Staff
Graphic Designer
 
geckzilla's Avatar
 
 Additional Info
Last Online: 06-07-2007 07:22 AM
Join Date: Oct 2005
Posts: 138

Level: 10

HP: 6 / 244
MP: 46 / 1953
EXP: 79%
Re: Procedural suggestion: Patch numbering

Yeah, I don't know what's so confusing about the build number. I didn't really get what the c was there for either but they've been using ####x since forever now and every new build gets a new build number, so it makes sense to Sigil even though the numbers skip around to us. It seems as simple as it can get to me.

I'm also glad they didn't go with "Here's the even more dumbed down build # for the public" and "Here's the real build #" just to keep people from asking why it doesn't go sequentially.

That, and you can see how hard they were working by counting the difference between the previous build and latest build.
__________________
geckzilla is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-21-2007, 10:17 PM   #7 (permalink)
Zathris
Junior Member
 
 Additional Info
Last Online: 08-31-2007 01:04 AM
Join Date: Mar 2007
Posts: 7

Level: 1

HP: 0 / 15
MP: 2 / 57
EXP: 60%
Re: Procedural suggestion: Patch numbering

Quote:
Originally Posted by geckzilla View Post
I didn't really get what the c was there for either but they've been using ####x
Yeah, I seem to recall incrimenting the letter meant a configuration change not a code change. What that means, i couldn't say for sure but I guess it could be a runtime variable changed

Quote:
Originally Posted by geckzilla View Post
That, and you can see how hard they were working by counting the difference between the previous build and latest build.

Yeah, I like seeing that too.

-Zathris

Last edited by Zathris : 03-21-2007 at 10:19 PM.
Zathris is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-23-2007, 06:32 PM   #8 (permalink)
Corlin
Member
 
 Additional Info
Last Online: 05-07-2008 08:52 PM
Join Date: Mar 2007
Posts: 67

Level: 7

HP: 4 / 152
MP: 22 / 597
EXP: 8%
Re: Procedural suggestion: Patch numbering

dont forget you can always use /version in-game to double check rev info as well
Corlin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

  Vanguard Spheres > Server Forums > Test Server > General Feedback



Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Feb15 Patch - New textures going black with 'torch' bug? Sigurd Nil's Nexus 4 02-23-2007 12:58 PM
Initial Patch Notes 2/21/07 sorkvir The Tavern 8 02-22-2007 09:47 AM
Crafting patch changes?(outfitter) Ceyllynn The Crafter's Hall 1 02-16-2007 08:43 PM
Patch Screen Server Status Kaylaanie The Tavern 4 01-30-2007 11:16 AM
Vanguard Build 01722 Patch Notes 1/27/2007 Kethra The Informant 0 01-28-2007 01:53 AM


All times are GMT -4. The time now is 05:38 PM.



SEO by vBSEO 3.0.0
Regency Sword © T. King @ Tkingart.com
Trademarks are the property of Sigil Games Online, Inc.
Game content and materials copyright Sigil Games Online, Inc. All rights reserved.