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Old 03-13-2007, 03:02 PM   #1 (permalink)
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Future of the Guild interface

.....
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Old 03-13-2007, 04:15 PM   #2 (permalink)
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Re: Future of the Guild interface

From the patchnotes up on test.

- Guild leaders may now rename guild ranks by clicking on the "Ranks" button in the guild window.
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Old 03-16-2007, 10:28 PM   #3 (permalink)
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Re: Future of the Guild interface

Aen~

You might want to list what "YOU" think would make the guild interface more viable.

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Old 03-16-2007, 10:42 PM   #4 (permalink)
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Re: Future of the Guild interface

My wants for a guild interface
  1. An officer channel or fix password protected channels don't seem to be working.
  2. Guild permissions: Edit Notes, Invite to guild, Speak on Guild, Speak on Officer, etc.
  3. Guild bank or dues might be nice.
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Old 03-19-2007, 09:35 PM   #5 (permalink)
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Re: Future of the Guild interface

what I miss are the guild/guildie accomplishments, ie. kaknya is now lvl 13 ranger, etc. helped keep track of what was going on.
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Old 03-19-2007, 09:48 PM   #6 (permalink)
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Re: Future of the Guild interface

Quote:
Originally Posted by Poldera View Post
what I miss are the guild/guildie accomplishments, ie. kaknya is now lvl 13 ranger, etc. helped keep track of what was going on.
Ya that was a really nice feature in EQ2.
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Old 03-19-2007, 10:06 PM   #7 (permalink)
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Re: Future of the Guild interface

I miss being able to look up the crafting abilities of guildies that they had on eq2.
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Old 03-20-2007, 05:34 PM   #8 (permalink)
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Re: Future of the Guild interface

EQ2 was highly configurable. One might argue too much but from a programing stand point I would think (and could be wrong) that planing any configurations in for what level guild member can do what is about as challenging as placing a huge check box matrix to allow the leaders of the guild to choose themselves.

With that said, I'm a proponent to allowing end user configurations for guild privileges. There are officer notes I'd like to grant read only to but not read/write and I would like to dictate what level that would be at (elder as an example). An officer channel is helpful as well. As guild run housing pops up that'll be another lever to adjust.

It looks as if more reconfigurability is coming, I've seen many new levels have been added. currently they all seem to have the same privileges as "member" but I'd bet we'll see more in the future. The ability to invite at the lowest level but not kick or promote is another privilege I see useful.

As diverse as everyones needs, a priveldge matrix as we see in EQ2 would be good. Guild banks and guild dues automatically taken ever X amount ot time would help pay for guild events too.

My .02,
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Old 03-21-2007, 03:25 AM   #9 (permalink)
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Re: Future of the Guild interface

Quote:
Originally Posted by Parmon View Post
From the patchnotes up on test.

- Guild leaders may now rename guild ranks by clicking on the "Ranks" button in the guild window.
What's the use of renaming guild ranks if you can't change the guild permissions?

Maybe some future command could be /ginfo(name taken from WoW) which gives you the amount of accounts in the guild. this information gives you a more accurate count of the effective members. This could also be build in the Guild interface.
Another features for the guild interface that would be nice: either manual or automatic linking characters of the same account to eachother (e.g. when clicking on memberinfo: "other characters in this guild:" name1, name2, ..., nameX)
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Old 03-21-2007, 04:37 AM   #10 (permalink)
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Re: Future of the Guild interface

Quote:
Originally Posted by MisterT View Post
What's the use of renaming guild ranks if you can't change the guild permissions?

...
Many guilds like themed names for the rank, things like serf, page, squire, knight, lord, god-on-earth
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